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authorColin Snover2017-10-05 21:31:29 -0500
committerColin Snover2017-10-06 22:10:50 -0500
commit0ac5d84062e430dff0f102788015dbb609fcdaa0 (patch)
treeee434b4a9a60b1499a676aa9438af4686dce534c /engines/sci/graphics/screen_item32.h
parent5cffa3891f48d64154f00571c8127ef2c601d6d5 (diff)
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SCI32: Clean up ScreenItem
* Rewrap comments to 80 columns * Clarify comments where possible * Use smart pointers where appropriate
Diffstat (limited to 'engines/sci/graphics/screen_item32.h')
-rw-r--r--engines/sci/graphics/screen_item32.h173
1 files changed, 76 insertions, 97 deletions
diff --git a/engines/sci/graphics/screen_item32.h b/engines/sci/graphics/screen_item32.h
index cdde2d3965..5acf759c32 100644
--- a/engines/sci/graphics/screen_item32.h
+++ b/engines/sci/graphics/screen_item32.h
@@ -49,22 +49,20 @@ class SegManager;
#pragma mark ScreenItem
/**
- * A ScreenItem is the engine-side representation of a
- * game script View.
+ * A ScreenItem is the engine-side representation of a game script View.
*/
class ScreenItem {
private:
/**
- * A serial used for screen items that are generated
- * inside the graphics engine, rather than the
- * interpreter.
+ * A serial used for screen items that are generated inside the graphics
+ * engine, rather than the interpreter.
*/
static uint16 _nextObjectId;
/**
- * A serial used to identify the creation order of
- * screen items, to ensure a stable sort order for
- * screen items with identical priorities and z-indexes.
+ * A serial used to identify the creation order of screen items, to ensure a
+ * stable sort order for screen items with identical priorities and
+ * z-indexes.
*/
static uint32 _nextCreationId;
@@ -75,160 +73,145 @@ public:
reg_t _plane;
/**
- * Scaling data used to calculate the final screen
- * dimensions of the screen item as well as the scaling
- * ratios used when drawing the item to screen.
+ * Scaling data used to calculate the final screen dimensions of the screen
+ * item as well as the scaling ratios used when drawing the item to screen.
*/
ScaleInfo _scale;
private:
/**
- * The position & dimensions of the screen item in
- * screen coordinates. This rect includes the offset
- * of the parent plane, but is not clipped to the
- * screen, so may include coordinates that are
- * offscreen.
+ * The position & dimensions of the screen item in screen coordinates. This
+ * rect includes the offset of the parent plane, but is not clipped to the
+ * screen, so may include coordinates that are offscreen.
*/
Common::Rect _screenItemRect;
/**
- * If true, the `_insetRect` rectangle will be used
- * when calculating the dimensions of the screen item
- * instead of the cel's intrinsic width and height.
+ * If true, the `_insetRect` rectangle will be used when calculating the
+ * dimensions of the screen item instead of the cel's intrinsic width and
+ * height.
*
- * In other words, using an inset rect means that
- * the cel is cropped to the dimensions given in
- * `_insetRect`.
+ * In other words, using an inset rect means that the cel is cropped to the
+ * dimensions given in `_insetRect`.
*/
bool _useInsetRect;
/**
- * The cropping rectangle used when `_useInsetRect`
- * is true.
+ * The cropping rectangle used when `_useInsetRect` is true.
*
- * `_insetRect` is also used to describe the fill
- * rectangle of a screen item with a CelObjColor
- * cel.
+ * `_insetRect` is also used to describe the fill rectangle of a screen item
+ * with a CelObjColor cel.
*/
Common::Rect _insetRect;
/**
- * The z-index of the screen item in pseudo-3D space.
- * Higher values are drawn on top of lower values.
+ * The z-index of the screen item in pseudo-3D space. Higher values are
+ * drawn on top of lower values.
*/
int _z;
/**
- * Sets the common properties of a screen item that must
- * be set both during creation and update of a screen
- * item.
+ * Sets the common properties of a screen item that must be set both during
+ * creation and update of a screen item.
*/
void setFromObject(SegManager *segMan, const reg_t object, const bool updateCel, const bool updateBitmap);
public:
/**
- * The creation order number, which ensures a stable
- * sort when screen items with identical priorities and
- * z-indexes are added to the screen item list.
+ * The creation order number, which ensures a stable sort when screen items
+ * with identical priorities and z-indexes are added to the screen item
+ * list.
*/
uint32 _creationId;
/**
- * A descriptor for the cel object represented by the
- * screen item.
+ * A descriptor for the cel object represented by the screen item.
*/
CelInfo32 _celInfo;
/**
- * The cel object used to actually render the screen
- * item. This member is populated by calling
- * `getCelObj`.
+ * The cel object used to actually render the screen item. This member is
+ * populated by calling `getCelObj`.
*/
- mutable CelObj *_celObj;
+ mutable Common::ScopedPtr<CelObj> _celObj;
/**
- * If set, the priority for this screen item is fixed
- * in place. Otherwise, the priority of the screen item
- * is calculated from its y-position + z-index.
+ * If set, the priority for this screen item is fixed in place. Otherwise,
+ * the priority of the screen item is calculated from its y-position +
+ * z-index.
*/
bool _fixedPriority;
/**
- * The rendering priority of the screen item, relative
- * only to the other screen items within the same plane.
- * Higher priorities are drawn above lower priorities.
+ * The rendering priority of the screen item, relative only to the other
+ * screen items within the same plane. Higher priorities are drawn above
+ * lower priorities.
*/
int16 _priority;
/**
- * The top-left corner of the screen item, in game
- * script coordinates, relative to the parent plane.
+ * The top-left corner of the screen item, in game script coordinates,
+ * relative to the parent plane.
*/
Common::Point _position;
/**
- * The associated View script object that was
- * used to create the ScreenItem, or a numeric
- * value in the case of a ScreenItem that was
- * generated outside of the VM.
+ * The associated View script object that was used to create the ScreenItem,
+ * or a numeric value in the case of a ScreenItem that was generated by the
+ * kernel.
*/
reg_t _object;
/**
- * For screen items representing picture resources,
- * the resource ID of the picture.
+ * For screen items representing picture resources, the resource ID of the
+ * picture.
*/
GuiResourceId _pictureId;
/**
* Flags indicating the state of the screen item.
- * - `created` is set when the screen item is first
- * created, either from a VM object or from within the
- * engine itself
- * - `updated` is set when `created` is not already set
- * and the screen item is updated from a VM object
- * - `deleted` is set by the parent plane, if the parent
- * plane is a pic type and its picture resource ID has
- * changed
+ * - `created` is set when the screen item is first created, either from a
+ * VM object or from within the kernel
+ * - `updated` is set when `created` is not already set and the screen item
+ * is updated from a VM object
+ * - `deleted` is set by the parent plane, if the parent plane is a pic type
+ * and its picture resource ID has changed
*/
int _created, _updated, _deleted;
/**
- * For screen items that represent picture cels, this
- * value is set to match the `_mirrorX` property of the
- * parent plane and indicates that the cel should be
- * drawn horizontally mirrored. For final drawing, it is
- * XORed with the `_mirrorX` property of the cel object.
- * The cel object's `_mirrorX` property comes from the
- * resource data itself.
+ * For screen items that represent picture cels, this value is set to match
+ * the `_mirrorX` property of the parent plane and indicates that the cel
+ * should be
+ * drawn horizontally mirrored. For final drawing, it is XORed with the
+ * `_mirrorX` property of the cel object. The cel object's `_mirrorX`
+ * property comes from the resource data.
*/
bool _mirrorX;
/**
- * The scaling ratios to use when drawing this screen
- * item. These values are calculated according to the
- * scale info whenever the screen item is updated.
+ * The scaling ratios to use when drawing this screen item. These values are
+ * calculated according to the scale info whenever the screen item is
+ * updated.
*/
Ratio _ratioX, _ratioY;
/**
- * The top-left corner of the screen item, in screen
- * coordinates.
+ * The top-left corner of the screen item, in screen coordinates.
*/
Common::Point _scaledPosition;
/**
- * The position & dimensions of the screen item in
- * screen coordinates. This rect includes the offset of
- * the parent plane and is clipped to the screen.
+ * The position & dimensions of the screen item in screen coordinates. This
+ * rect includes the offset of the parent plane and is clipped to the
+ * screen.
*/
Common::Rect _screenRect;
/**
- * Whether or not the screen item should be drawn
- * with black lines drawn every second line. This is
- * used when pixel doubling videos to improve apparent
- * sharpness at the cost of your eyesight.
+ * Whether or not the screen item should be drawn with black lines drawn
+ * every second line. This is used when pixel doubling videos to improve
+ * apparent sharpness at the cost of your eyesight.
*/
bool _drawBlackLines;
@@ -242,7 +225,6 @@ public:
ScreenItem(const reg_t plane, const CelInfo32 &celInfo, const Common::Rect &rect);
ScreenItem(const reg_t plane, const CelInfo32 &celInfo, const Common::Point &position, const ScaleInfo &scaleInfo);
ScreenItem(const ScreenItem &other);
- ~ScreenItem();
void operator=(const ScreenItem &);
inline bool operator<(const ScreenItem &other) const {
@@ -337,39 +319,36 @@ public:
}
/**
- * Calculates the dimensions and scaling parameters for
- * the screen item, using the given plane as the parent
- * plane for screen rect positioning.
+ * Calculates the dimensions and scaling parameters for the screen item,
+ * using the given plane as the parent plane for screen rect positioning.
*
- * @note This method was called Update in SCI engine.
+ * @note This method was called Update in SSCI.
*/
void calcRects(const Plane &plane);
/**
- * Retrieves the corresponding cel object for this
- * screen item. If a cel object does not already exist,
- * one will be created and assigned.
+ * Retrieves the corresponding cel object for this screen item. If a cel
+ * object does not already exist, one will be created and assigned.
*/
CelObj &getCelObj() const;
void printDebugInfo(Console *con) const;
/**
- * Updates the properties of the screen item from a
- * VM object.
+ * Updates the properties of the screen item from a VM object.
*/
void update(const reg_t object);
/**
- * Updates the properties of the screen item for one not belonging
- * to a VM object. Originally GraphicsMgr::UpdateScreenItem.
+ * Updates the properties of the screen item for one not belonging to a VM
+ * object. Originally GraphicsMgr::UpdateScreenItem.
*/
void update();
/**
- * Gets the "now seen" rect for the screen item, which
- * represents the current size and position of the
- * screen item on the screen in script coordinates.
+ * Gets the "now seen" rect for the screen item, which represents the
+ * current size and position of the screen item on the screen in script
+ * coordinates.
*/
Common::Rect getNowSeenRect(const Plane &plane) const;
};