aboutsummaryrefslogtreecommitdiff
path: root/engines/sci/graphics/text32.cpp
diff options
context:
space:
mode:
authorFilippos Karapetis2011-09-03 14:50:58 +0300
committerFilippos Karapetis2011-09-03 14:51:51 +0300
commit41cc1932d2cc19e6179f54d1b149a245420dba7a (patch)
tree1c743a35692c61786a9bca4353be2f87b14a964b /engines/sci/graphics/text32.cpp
parentf85fd9b4f1168bcf0659ef6cf747c6616408921c (diff)
downloadscummvm-rg350-41cc1932d2cc19e6179f54d1b149a245420dba7a.tar.gz
scummvm-rg350-41cc1932d2cc19e6179f54d1b149a245420dba7a.tar.bz2
scummvm-rg350-41cc1932d2cc19e6179f54d1b149a245420dba7a.zip
SCI32: Added an initial skeleton structure for the SCI2 text drawing code
This includes kCreateTextBitmap, and moves all of the text drawing code into the new GfxText32 class
Diffstat (limited to 'engines/sci/graphics/text32.cpp')
-rw-r--r--engines/sci/graphics/text32.cpp238
1 files changed, 238 insertions, 0 deletions
diff --git a/engines/sci/graphics/text32.cpp b/engines/sci/graphics/text32.cpp
new file mode 100644
index 0000000000..21372f1502
--- /dev/null
+++ b/engines/sci/graphics/text32.cpp
@@ -0,0 +1,238 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/engines/sci/graphics/text16.cpp $
+ * $Id: text16.cpp 55178 2011-01-08 23:16:44Z thebluegr $
+ *
+ */
+
+#include "common/util.h"
+#include "common/stack.h"
+#include "graphics/primitives.h"
+
+#include "sci/sci.h"
+#include "sci/engine/kernel.h"
+#include "sci/engine/selector.h"
+#include "sci/engine/state.h"
+#include "sci/graphics/cache.h"
+#include "sci/graphics/font.h"
+#include "sci/graphics/screen.h"
+#include "sci/graphics/text32.h"
+
+namespace Sci {
+
+GfxText32::GfxText32(SegManager *segMan, GfxCache *fonts, GfxScreen *screen)
+ : _segMan(segMan), _cache(fonts), _screen(screen) {
+}
+
+GfxText32::~GfxText32() {
+ purgeCache();
+}
+
+void GfxText32::purgeCache() {
+ for (TextCache::iterator cacheIterator = _textCache.begin(); cacheIterator != _textCache.end(); cacheIterator++) {
+ delete[] cacheIterator->_value->surface;
+ delete cacheIterator->_value;
+ cacheIterator->_value = 0;
+ }
+
+ _textCache.clear();
+}
+
+void GfxText32::createTextBitmap(reg_t textObject) {
+ if (_textCache.size() >= MAX_CACHED_TEXTS)
+ purgeCache();
+
+ uint32 textId = (textObject.segment << 16) | textObject.offset;
+
+ if (_textCache.contains(textId)) {
+ // Delete the old entry
+ TextEntry *oldEntry = _textCache[textId];
+ delete[] oldEntry->surface;
+ delete oldEntry;
+ _textCache.erase(textId);
+ }
+
+ _textCache[textId] = createTextEntry(textObject);
+}
+
+// TODO: Finish this!
+void GfxText32::drawTextBitmap(reg_t textObject, uint16 textX, uint16 textY, uint16 w) {
+ uint32 textId = (textObject.segment << 16) | textObject.offset;
+
+ if (!_textCache.contains(textId))
+ createTextBitmap(textObject);
+
+ TextEntry *entry = _textCache[textId];
+
+ // This draws text the "SCI0-SCI11" way. In SCI2, text is prerendered in kCreateTextBitmap
+ // TODO: rewrite this the "SCI2" way (i.e. implement the text buffer to draw inside kCreateTextBitmap)
+ GfxFont *font = _cache->getFont(readSelectorValue(_segMan, textObject, SELECTOR(font)));
+ bool dimmed = readSelectorValue(_segMan,textObject, SELECTOR(dimmed));
+ uint16 foreColor = readSelectorValue(_segMan, textObject, SELECTOR(fore));
+
+ const char *txt = entry->text.c_str();
+ int16 charCount;
+
+ while (*txt) {
+ charCount = GetLongest(txt, w, font);
+ if (charCount == 0)
+ break;
+
+ uint16 curX = textX;
+
+ for (int i = 0; i < charCount; i++) {
+ unsigned char curChar = txt[i];
+ font->draw(curChar, textY, curX, foreColor, dimmed);
+ curX += font->getCharWidth(curChar);
+ }
+
+ textY += font->getHeight();
+ txt += charCount;
+ while (*txt == ' ')
+ txt++; // skip over breaking spaces
+ }
+
+ // TODO: The "SCI2" way of font drawing. Currently buggy
+ /*
+ for (int x = textX; x < entry->width; x++) {
+ for (int y = textY; y < entry->height; y++) {
+ byte pixel = entry->surface[y * entry->width + x];
+ if (pixel)
+ _screen->putPixel(x, y, 1, pixel, 0, 0);
+ }
+ }
+ */
+}
+
+TextEntry *GfxText32::getTextEntry(reg_t textObject) {
+ uint32 textId = (textObject.segment << 16) | textObject.offset;
+
+ if (!_textCache.contains(textId))
+ createTextBitmap(textObject);
+
+ return _textCache[textId];
+}
+
+// TODO: Finish this! Currently buggy.
+TextEntry *GfxText32::createTextEntry(reg_t textObject) {
+ reg_t stringObject = readSelector(_segMan, textObject, SELECTOR(text));
+
+ // The object in the text selector of the item can be either a raw string
+ // or a Str object. In the latter case, we need to access the object's data
+ // selector to get the raw string.
+ if (_segMan->isHeapObject(stringObject))
+ stringObject = readSelector(_segMan, stringObject, SELECTOR(data));
+
+ const char *text = _segMan->getString(stringObject).c_str();
+ GfxFont *font = _cache->getFont(readSelectorValue(_segMan, textObject, SELECTOR(font)));
+ bool dimmed = readSelectorValue(_segMan, textObject, SELECTOR(dimmed));
+ uint16 foreColor = readSelectorValue(_segMan, textObject, SELECTOR(fore));
+ uint16 x = readSelectorValue(_segMan, textObject, SELECTOR(x));
+ uint16 y = readSelectorValue(_segMan, textObject, SELECTOR(y));
+
+ // Now get the bounding box from the associated plane
+ reg_t planeObject = readSelector(_segMan, textObject, SELECTOR(plane));
+ Common::Rect planeRect;
+ if (!planeObject.isNull()) {
+ planeRect.top = readSelectorValue(_segMan, planeObject, SELECTOR(top));
+ planeRect.left = readSelectorValue(_segMan, planeObject, SELECTOR(left));
+ planeRect.bottom = readSelectorValue(_segMan, planeObject, SELECTOR(bottom)) + 1;
+ planeRect.right = readSelectorValue(_segMan, planeObject, SELECTOR(right)) + 1;
+ } else {
+ planeRect.top = 0;
+ planeRect.left = 0;
+ planeRect.bottom = _screen->getHeight();
+ planeRect.right = _screen->getWidth();
+ }
+
+ TextEntry *newEntry = new TextEntry();
+ newEntry->object = stringObject;
+ newEntry->x = x;
+ newEntry->y = y;
+ newEntry->width = planeRect.width();
+ newEntry->height = planeRect.height();
+ newEntry->surface = new byte[newEntry->width * newEntry->height];
+ memset(newEntry->surface, 0, newEntry->width * newEntry->height);
+ newEntry->text = _segMan->getString(stringObject);
+
+ int16 maxTextWidth, charCount;
+ uint16 curX = 0, curY = 0;
+
+ maxTextWidth = 0;
+ while (*text) {
+ charCount = GetLongest(text, planeRect.width(), font);
+ if (charCount == 0)
+ break;
+
+ for (int i = 0; i < charCount; i++) {
+ unsigned char curChar = text[i];
+ font->drawToBuffer(curChar, curY, curX, foreColor, dimmed, newEntry->surface, newEntry->width, newEntry->height);
+ curX += font->getCharWidth(curChar);
+ }
+
+ curY += font->getHeight();
+ text += charCount;
+ while (*text == ' ')
+ text++; // skip over breaking spaces
+ }
+
+ return newEntry;
+}
+
+int16 GfxText32::GetLongest(const char *text, int16 maxWidth, GfxFont *font) {
+ uint16 curChar = 0;
+ int16 maxChars = 0, curCharCount = 0;
+ uint16 width = 0;
+
+ while (width <= maxWidth) {
+ curChar = (*(const byte *)text++);
+
+ switch (curChar) {
+ // We need to add 0xD, 0xA and 0xD 0xA to curCharCount and then exit
+ // which means, we split text like
+ // 'Mature, experienced software analyst available.' 0xD 0xA
+ // 'Bug installation a proven speciality. "No version too clean."' (normal game text, this is from lsl2)
+ // and 0xA '-------' 0xA (which is the official sierra subtitle separator)
+ // Sierra did it the same way.
+ case 0xD:
+ // Check, if 0xA is following, if so include it as well
+ if ((*(const unsigned char *)text) == 0xA)
+ curCharCount++;
+ // it's meant to pass through here
+ case 0xA:
+ curCharCount++;
+ // and it's also meant to pass through here
+ case 0:
+ return curCharCount;
+ case ' ':
+ maxChars = curCharCount; // return count up to (but not including) breaking space
+ break;
+ }
+ if (width + font->getCharWidth(curChar) > maxWidth)
+ break;
+ width += font->getCharWidth(curChar);
+ curCharCount++;
+ }
+
+ return maxChars;
+}
+
+} // End of namespace Sci