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authorMartin Kiewitz2010-08-21 17:49:59 +0000
committerMartin Kiewitz2010-08-21 17:49:59 +0000
commitee6f972247ccd47e6db9451fef2604ce219ade23 (patch)
tree60cf891850ad3435e02f7b3dd9b7c7abaf4ce766 /engines/sci/graphics/transitions.cpp
parent1a0d7c87d36a9bf1aa27186b1299b3a5348656b6 (diff)
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SCI: improving delaying transitions
should hopefully make them run better on different platforms (some platforms dont update on every updateScreen call, so the transitions worked much faster there (e.g. wii) and some other platforms dont have that much power, so transitions were slower on those) svn-id: r52266
Diffstat (limited to 'engines/sci/graphics/transitions.cpp')
-rw-r--r--engines/sci/graphics/transitions.cpp74
1 files changed, 55 insertions, 19 deletions
diff --git a/engines/sci/graphics/transitions.cpp b/engines/sci/graphics/transitions.cpp
index ee8e9f70e9..6ecfc9841f 100644
--- a/engines/sci/graphics/transitions.cpp
+++ b/engines/sci/graphics/transitions.cpp
@@ -121,11 +121,20 @@ void GfxTransitions::setup(int16 number, bool blackoutFlag) {
}
}
-void GfxTransitions::updateScreenAndWait(int msec) {
+void GfxTransitions::updateScreenAndWait(uint32 shouldBeAtMsec) {
Common::Event ev;
- g_system->updateScreen();
- g_system->delayMillis(msec);
+ uint32 msecPos = g_system->getMillis() - _transitionStartTime;
+
while (g_system->getEventManager()->pollEvent(ev)) {} // discard all events
+
+ if (shouldBeAtMsec > msecPos) {
+ // only update screen, if we are not behind schedule
+ g_system->updateScreen();
+ // and if still too early, delay those milliseconds
+ msecPos = g_system->getMillis() - _transitionStartTime;
+ if (shouldBeAtMsec > msecPos)
+ g_system->delayMillis(shouldBeAtMsec - msecPos);
+ }
}
// will translate a number and return corresponding translationEntry
@@ -191,6 +200,7 @@ void GfxTransitions::doTransition(int16 number, bool blackoutFlag) {
setNewPalette(blackoutFlag);
}
+ _transitionStartTime = g_system->getMillis();
switch (number) {
case SCI_TRANSITIONS_VERTICALROLL_FROMCENTER:
verticalRollFromCenter(blackoutFlag);
@@ -321,6 +331,7 @@ void GfxTransitions::fadeIn() {
void GfxTransitions::pixelation(bool blackoutFlag) {
uint16 mask = 0x40, stepNr = 0;
Common::Rect pixelRect;
+ uint32 msecCount = 0;
do {
mask = (mask & 1) ? (mask >> 1) ^ 0xB400 : mask >> 1;
@@ -332,7 +343,8 @@ void GfxTransitions::pixelation(bool blackoutFlag) {
if (!pixelRect.isEmpty())
copyRectToScreen(pixelRect, blackoutFlag);
if ((stepNr & 0x3FF) == 0) {
- updateScreenAndWait(5);
+ msecCount += 9;
+ updateScreenAndWait(msecCount);
}
stepNr++;
} while (mask != 0x40);
@@ -343,6 +355,7 @@ void GfxTransitions::pixelation(bool blackoutFlag) {
void GfxTransitions::blocks(bool blackoutFlag) {
uint16 mask = 0x40, stepNr = 0;
Common::Rect blockRect;
+ uint32 msecCount = 0;
do {
mask = (mask & 1) ? (mask >> 1) ^ 0x240 : mask >> 1;
@@ -354,7 +367,8 @@ void GfxTransitions::blocks(bool blackoutFlag) {
if (!blockRect.isEmpty())
copyRectToScreen(blockRect, blackoutFlag);
if ((stepNr & 7) == 0) {
- updateScreenAndWait(4);
+ msecCount += 5;
+ updateScreenAndWait(msecCount);
}
stepNr++;
} while (mask != 0x40);
@@ -365,6 +379,7 @@ void GfxTransitions::blocks(bool blackoutFlag) {
void GfxTransitions::straight(int16 number, bool blackoutFlag) {
int16 stepNr = 0;
Common::Rect newScreenRect = _picRect;
+ uint32 msecCount = 0;
switch (number) {
case SCI_TRANSITIONS_STRAIGHT_FROM_RIGHT:
@@ -372,7 +387,8 @@ void GfxTransitions::straight(int16 number, bool blackoutFlag) {
while (newScreenRect.left >= _picRect.left) {
copyRectToScreen(newScreenRect, blackoutFlag);
if ((stepNr & 1) == 0) {
- updateScreenAndWait(1);
+ msecCount += 2;
+ updateScreenAndWait(msecCount);
}
stepNr++;
newScreenRect.translate(-1, 0);
@@ -384,7 +400,8 @@ void GfxTransitions::straight(int16 number, bool blackoutFlag) {
while (newScreenRect.right <= _picRect.right) {
copyRectToScreen(newScreenRect, blackoutFlag);
if ((stepNr & 1) == 0) {
- updateScreenAndWait(1);
+ msecCount += 2;
+ updateScreenAndWait(msecCount);
}
stepNr++;
newScreenRect.translate(1, 0);
@@ -395,7 +412,8 @@ void GfxTransitions::straight(int16 number, bool blackoutFlag) {
newScreenRect.top = newScreenRect.bottom - 1;
while (newScreenRect.top >= _picRect.top) {
copyRectToScreen(newScreenRect, blackoutFlag);
- updateScreenAndWait(3);
+ msecCount += 4;
+ updateScreenAndWait(msecCount);
stepNr++;
newScreenRect.translate(0, -1);
}
@@ -405,7 +423,8 @@ void GfxTransitions::straight(int16 number, bool blackoutFlag) {
newScreenRect.bottom = newScreenRect.top + 1;
while (newScreenRect.bottom <= _picRect.bottom) {
copyRectToScreen(newScreenRect, blackoutFlag);
- updateScreenAndWait(3);
+ msecCount += 4;
+ updateScreenAndWait(msecCount);
stepNr++;
newScreenRect.translate(0, 1);
}
@@ -434,6 +453,7 @@ void GfxTransitions::scroll(int16 number) {
Common::Rect oldScreenRect = _picRect;
Common::Rect newMoveRect = _picRect;
Common::Rect newScreenRect = _picRect;
+ uint32 msecCount = 0;
_screen->copyFromScreen(_oldScreen);
screenWidth = _screen->getDisplayWidth(); screenHeight = _screen->getDisplayHeight();
@@ -449,7 +469,8 @@ void GfxTransitions::scroll(int16 number) {
newScreenRect.right++; newMoveRect.left--;
_screen->copyRectToScreen(newScreenRect, newMoveRect.left, newMoveRect.top);
if ((stepNr & 1) == 0) {
- updateScreenAndWait(1);
+ msecCount += 4;
+ updateScreenAndWait(msecCount);
}
stepNr++;
}
@@ -470,7 +491,8 @@ void GfxTransitions::scroll(int16 number) {
newScreenRect.left--;
_screen->copyRectToScreen(newScreenRect, newMoveRect.left, newMoveRect.top);
if ((stepNr & 1) == 0) {
- updateScreenAndWait(1);
+ msecCount += 4;
+ updateScreenAndWait(msecCount);
}
stepNr++;
}
@@ -491,7 +513,8 @@ void GfxTransitions::scroll(int16 number) {
scrollCopyOldToScreen(oldScreenRect, _picRect.left, _picRect.top);
newScreenRect.bottom++; newMoveRect.top--;
_screen->copyRectToScreen(newScreenRect, newMoveRect.left, newMoveRect.top);
- updateScreenAndWait(3);
+ msecCount += 4;
+ updateScreenAndWait(msecCount);
}
break;
@@ -503,7 +526,8 @@ void GfxTransitions::scroll(int16 number) {
scrollCopyOldToScreen(oldScreenRect, oldMoveRect.left, oldMoveRect.top);
newScreenRect.top--;
_screen->copyRectToScreen(newScreenRect, _picRect.left, _picRect.top);
- updateScreenAndWait(3);
+ msecCount += 4;
+ updateScreenAndWait(msecCount);
}
break;
}
@@ -514,6 +538,7 @@ void GfxTransitions::scroll(int16 number) {
void GfxTransitions::verticalRollFromCenter(bool blackoutFlag) {
Common::Rect leftRect = Common::Rect(_picRect.left + (_picRect.width() / 2) -1, _picRect.top, _picRect.left + (_picRect.width() / 2), _picRect.bottom);
Common::Rect rightRect = Common::Rect(leftRect.right, _picRect.top, leftRect.right + 1, _picRect.bottom);
+ uint32 msecCount = 0;
while ((leftRect.left >= _picRect.left) || (rightRect.right <= _picRect.right)) {
if (leftRect.left < _picRect.left)
@@ -522,7 +547,8 @@ void GfxTransitions::verticalRollFromCenter(bool blackoutFlag) {
rightRect.translate(-1, 0);
copyRectToScreen(leftRect, blackoutFlag); leftRect.translate(-1, 0);
copyRectToScreen(rightRect, blackoutFlag); rightRect.translate(1, 0);
- updateScreenAndWait(2);
+ msecCount += 3;
+ updateScreenAndWait(msecCount);
}
}
@@ -531,11 +557,13 @@ void GfxTransitions::verticalRollFromCenter(bool blackoutFlag) {
void GfxTransitions::verticalRollToCenter(bool blackoutFlag) {
Common::Rect leftRect = Common::Rect(_picRect.left, _picRect.top, _picRect.left + 1, _picRect.bottom);
Common::Rect rightRect = Common::Rect(_picRect.right - 1, _picRect.top, _picRect.right, _picRect.bottom);
+ uint32 msecCount = 0;
while (leftRect.left < rightRect.right) {
copyRectToScreen(leftRect, blackoutFlag); leftRect.translate(1, 0);
copyRectToScreen(rightRect, blackoutFlag); rightRect.translate(-1, 0);
- updateScreenAndWait(2);
+ msecCount += 3;
+ updateScreenAndWait(msecCount);
}
}
@@ -544,6 +572,7 @@ void GfxTransitions::verticalRollToCenter(bool blackoutFlag) {
void GfxTransitions::horizontalRollFromCenter(bool blackoutFlag) {
Common::Rect upperRect = Common::Rect(_picRect.left, _picRect.top + (_picRect.height() / 2) - 1, _picRect.right, _picRect.top + (_picRect.height() / 2));
Common::Rect lowerRect = Common::Rect(upperRect.left, upperRect.bottom, upperRect.right, upperRect.bottom + 1);
+ uint32 msecCount = 0;
while ((upperRect.top >= _picRect.top) || (lowerRect.bottom <= _picRect.bottom)) {
if (upperRect.top < _picRect.top)
@@ -552,7 +581,8 @@ void GfxTransitions::horizontalRollFromCenter(bool blackoutFlag) {
lowerRect.translate(0, -1);
copyRectToScreen(upperRect, blackoutFlag); upperRect.translate(0, -1);
copyRectToScreen(lowerRect, blackoutFlag); lowerRect.translate(0, 1);
- updateScreenAndWait(3);
+ msecCount += 4;
+ updateScreenAndWait(msecCount);
}
}
@@ -561,11 +591,13 @@ void GfxTransitions::horizontalRollFromCenter(bool blackoutFlag) {
void GfxTransitions::horizontalRollToCenter(bool blackoutFlag) {
Common::Rect upperRect = Common::Rect(_picRect.left, _picRect.top, _picRect.right, _picRect.top + 1);
Common::Rect lowerRect = Common::Rect(upperRect.left, _picRect.bottom - 1, upperRect.right, _picRect.bottom);
+ uint32 msecCount = 0;
while (upperRect.top < lowerRect.bottom) {
copyRectToScreen(upperRect, blackoutFlag); upperRect.translate(0, 1);
copyRectToScreen(lowerRect, blackoutFlag); lowerRect.translate(0, -1);
- updateScreenAndWait(3);
+ msecCount += 4;
+ updateScreenAndWait(msecCount);
}
}
@@ -577,6 +609,7 @@ void GfxTransitions::diagonalRollFromCenter(bool blackoutFlag) {
Common::Rect lowerRect(upperRect.left, upperRect.top, upperRect.right, upperRect.bottom);
Common::Rect leftRect(upperRect.left, upperRect.top, upperRect.left + 1, lowerRect.bottom);
Common::Rect rightRect(upperRect.right, upperRect.top, upperRect.right + 1, lowerRect.bottom);
+ uint32 msecCount = 0;
while ((upperRect.top >= _picRect.top) || (lowerRect.bottom <= _picRect.bottom)) {
if (upperRect.top < _picRect.top) {
@@ -595,7 +628,8 @@ void GfxTransitions::diagonalRollFromCenter(bool blackoutFlag) {
copyRectToScreen(lowerRect, blackoutFlag); lowerRect.translate(0, 1); lowerRect.left--; lowerRect.right++;
copyRectToScreen(leftRect, blackoutFlag); leftRect.translate(-1, 0); leftRect.top--; leftRect.bottom++;
copyRectToScreen(rightRect, blackoutFlag); rightRect.translate(1, 0); rightRect.top--; rightRect.bottom++;
- updateScreenAndWait(3);
+ msecCount += 4;
+ updateScreenAndWait(msecCount);
}
}
@@ -606,13 +640,15 @@ void GfxTransitions::diagonalRollToCenter(bool blackoutFlag) {
Common::Rect lowerRect(_picRect.left, _picRect.bottom - 1, _picRect.right, _picRect.bottom);
Common::Rect leftRect(_picRect.left, _picRect.top, _picRect.left + 1, _picRect.bottom);
Common::Rect rightRect(_picRect.right - 1, _picRect.top, _picRect.right, _picRect.bottom);
+ uint32 msecCount = 0;
while (upperRect.top < lowerRect.bottom) {
copyRectToScreen(upperRect, blackoutFlag); upperRect.translate(0, 1); upperRect.left++; upperRect.right--;
copyRectToScreen(lowerRect, blackoutFlag); lowerRect.translate(0, -1); lowerRect.left++; lowerRect.right--;
copyRectToScreen(leftRect, blackoutFlag); leftRect.translate(1, 0);
copyRectToScreen(rightRect, blackoutFlag); rightRect.translate(-1, 0);
- updateScreenAndWait(3);
+ msecCount += 4;
+ updateScreenAndWait(msecCount);
}
}