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authorColin Snover2017-01-02 16:59:06 -0600
committerColin Snover2017-01-02 17:02:31 -0600
commita91b432cdbd97b1fde73dae2b67bd2b6b4ef6257 (patch)
treed9f0ca2ea6b7c2c52250fdfb9e53c100f940d4f1 /engines/sci/graphics/video32.h
parent3be2025a5e5b029fc5e4a26a221ac8383efb587f (diff)
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SCI32: Load VMDs from resource bundles
GK2 includes some VMDs in the RESSCI.00n volume bundles for the chase scene at the end of Chapter 6.
Diffstat (limited to 'engines/sci/graphics/video32.h')
-rw-r--r--engines/sci/graphics/video32.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/engines/sci/graphics/video32.h b/engines/sci/graphics/video32.h
index 69acdf2fce..5ed8fd954a 100644
--- a/engines/sci/graphics/video32.h
+++ b/engines/sci/graphics/video32.h
@@ -321,6 +321,13 @@ private:
bool _isInitialized;
/**
+ * The Resource object for VMDs that are read out
+ * of a resource bundle instead of being streamed
+ * from the filesystem.
+ */
+ Resource *_bundledVmd;
+
+ /**
* For VMDs played with the `kEventFlagToFrame` flag,
* the target frame for yielding back to the SCI VM.
*/