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authorMartin Kiewitz2010-06-18 17:40:13 +0000
committerMartin Kiewitz2010-06-18 17:40:13 +0000
commit636ef64c688d1a059bc3dedb2afc35c3acb2e713 (patch)
tree5a1cc3c70c7050283e9a8d852d827f82f8ec9fa2 /engines/sci/graphics/view.cpp
parent6f7f6572c4ded607d5f479c699d035cb2c8ebabb (diff)
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SCI: making vga views work in ega games :P
svn-id: r50025
Diffstat (limited to 'engines/sci/graphics/view.cpp')
-rw-r--r--engines/sci/graphics/view.cpp17
1 files changed, 16 insertions, 1 deletions
diff --git a/engines/sci/graphics/view.cpp b/engines/sci/graphics/view.cpp
index 2ba14fbd8f..40c96dcfed 100644
--- a/engines/sci/graphics/view.cpp
+++ b/engines/sci/graphics/view.cpp
@@ -75,12 +75,27 @@ void GfxView::initData(GuiResourceId resourceId) {
byte seekEntry;
bool isEGA = false;
bool isCompressed = true;
+ ViewType curViewType = _resMan->getViewType();
_loopCount = 0;
_embeddedPal = false;
_EGAmapping = NULL;
- switch (_resMan->getViewType()) {
+ // If we find a SCI1/SCI1.1 view (not amiga), we switch to that type for EGA
+ if (curViewType == kViewEga) {
+ if (_resourceData[1] == 0x80) {
+ switch (READ_LE_UINT16(_resourceData + 4)) {
+ case 0: // SCI1
+ curViewType = kViewVga;
+ break;
+ case 1: // SCI1.1
+ curViewType = kViewVga11;
+ break;
+ }
+ }
+ }
+
+ switch (curViewType) {
case kViewEga: // View-format SCI0 (and Amiga 16 colors)
isEGA = true;
case kViewAmiga: // View-format Amiga (32 colors)