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authorStrangerke2012-10-10 08:26:41 +0200
committerStrangerke2012-10-10 08:26:41 +0200
commitb164cbb571fc4e0f2a6f002760a851d8ac592540 (patch)
tree4d25f2e1f8241f6f3352fd9fb1135f5faa36dfd4 /engines/sci/graphics/view.cpp
parentb2f2f8d7b08b40e43702e8db325f8136066f10be (diff)
parent1e200620d673af4acdd2d128ed6e390df001aacf (diff)
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Merge branch 'master' of github.com:scummvm/scummvm into mortevielle
Conflicts: base/plugins.cpp configure
Diffstat (limited to 'engines/sci/graphics/view.cpp')
-rw-r--r--engines/sci/graphics/view.cpp30
1 files changed, 27 insertions, 3 deletions
diff --git a/engines/sci/graphics/view.cpp b/engines/sci/graphics/view.cpp
index a77bcccc52..36aaae9232 100644
--- a/engines/sci/graphics/view.cpp
+++ b/engines/sci/graphics/view.cpp
@@ -720,6 +720,19 @@ void GfxView::draw(const Common::Rect &rect, const Common::Rect &clipRect, const
bitmap += (clipRect.top - rect.top) * celWidth + (clipRect.left - rect.left);
+ // WORKAROUND: EcoQuest French and German draw the fish and anemone sprites
+ // with priority 15 in scene 440. Afterwards, a dialog is shown on top of
+ // these sprites with priority 15 as well. This is undefined behavior
+ // actually, as the sprites and dialog share the same priority, so in our
+ // implementation the sprites get drawn incorrectly on top of the dialog.
+ // Perhaps this worked by mistake in SSCI because of subtle differences in
+ // how sprites are drawn. We compensate for this by resetting the priority
+ // of all sprites that have a priority of 15 in scene 440 to priority 14,
+ // so that the speech bubble can be drawn correctly on top of them. Fixes
+ // bug #3040625.
+ if (g_sci->getGameId() == GID_ECOQUEST && g_sci->getEngineState()->currentRoomNumber() == 440 && priority == 15)
+ priority = 14;
+
if (!_EGAmapping) {
for (y = 0; y < height; y++, bitmap += celWidth) {
for (x = 0; x < width; x++) {
@@ -728,8 +741,14 @@ void GfxView::draw(const Common::Rect &rect, const Common::Rect &clipRect, const
const int x2 = clipRectTranslated.left + x;
const int y2 = clipRectTranslated.top + y;
if (!upscaledHires) {
- if (priority >= _screen->getPriority(x2, y2))
- _screen->putPixel(x2, y2, drawMask, palette->mapping[color], priority, 0);
+ if (priority >= _screen->getPriority(x2, y2)) {
+ if (!_palette->isRemapped(palette->mapping[color])) {
+ _screen->putPixel(x2, y2, drawMask, palette->mapping[color], priority, 0);
+ } else {
+ byte remappedColor = _palette->remapColor(palette->mapping[color], _screen->getVisual(x2, y2));
+ _screen->putPixel(x2, y2, drawMask, remappedColor, priority, 0);
+ }
+ }
} else {
// UpscaledHires means view is hires and is supposed to
// get drawn onto lowres screen.
@@ -838,7 +857,12 @@ void GfxView::drawScaled(const Common::Rect &rect, const Common::Rect &clipRect,
const int x2 = clipRectTranslated.left + x;
const int y2 = clipRectTranslated.top + y;
if (color != clearKey && priority >= _screen->getPriority(x2, y2)) {
- _screen->putPixel(x2, y2, drawMask, palette->mapping[color], priority, 0);
+ if (!_palette->isRemapped(palette->mapping[color])) {
+ _screen->putPixel(x2, y2, drawMask, palette->mapping[color], priority, 0);
+ } else {
+ byte remappedColor = _palette->remapColor(palette->mapping[color], _screen->getVisual(x2, y2));
+ _screen->putPixel(x2, y2, drawMask, remappedColor, priority, 0);
+ }
}
}
}