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authorMartin Kiewitz2010-07-31 13:13:46 +0000
committerMartin Kiewitz2010-07-31 13:13:46 +0000
commitfd7bc295367f848b3a8f0658f65adb6a8447710a (patch)
tree93e8643e97773b935e720655584cc88db7a7fce8 /engines/sci/graphics/view.cpp
parentfec3ab7bee659f2cb2214cee2f88020b95f4fe8e (diff)
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SCI: adjusting inside view::getCelRect for sci0early
fixes cels being placed wrongly, sci0early didnt have the z adjust. svn-id: r51537
Diffstat (limited to 'engines/sci/graphics/view.cpp')
-rw-r--r--engines/sci/graphics/view.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/engines/sci/graphics/view.cpp b/engines/sci/graphics/view.cpp
index 29b370aa82..38682770e4 100644
--- a/engines/sci/graphics/view.cpp
+++ b/engines/sci/graphics/view.cpp
@@ -85,6 +85,9 @@ void GfxView::initData(GuiResourceId resourceId) {
_EGAmapping = NULL;
_isSci2Hires = false;
+ // we adjust inside getCelRect for SCI0EARLY (that version didn't have the +1 when calculating bottom)
+ adjustForSci0Early = getSciVersion() == SCI_VERSION_0_EARLY ? -1 : 0;
+
// If we find an SCI1/SCI1.1 view (not amiga), we switch to that type for
// EGA. This could get used to make view patches for EGA games, where the
// new views include more colors. Users could manually adjust old views to
@@ -322,7 +325,7 @@ void GfxView::getCelRect(int16 loopNo, int16 celNo, int16 x, int16 y, int16 z, C
const CelInfo *celInfo = getCelInfo(loopNo, celNo);
outRect.left = x + celInfo->displaceX - (celInfo->width >> 1);
outRect.right = outRect.left + celInfo->width;
- outRect.bottom = y + celInfo->displaceY - z + 1;
+ outRect.bottom = y + celInfo->displaceY - z + 1 + adjustForSci0Early;
outRect.top = outRect.bottom - celInfo->height;
}