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author | Martin Kiewitz | 2016-01-22 02:01:28 +0100 |
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committer | Martin Kiewitz | 2016-01-22 02:01:28 +0100 |
commit | 0aa9924df158a3e57bf6872b899b49f1b5ca7ce0 (patch) | |
tree | ac9140042c212ad4ba7d2b5e790209a3b593d81f /engines/sci/graphics | |
parent | 354a3af717bb1c426d8ad793aa2201c77aad41fd (diff) | |
download | scummvm-rg350-0aa9924df158a3e57bf6872b899b49f1b5ca7ce0.tar.gz scummvm-rg350-0aa9924df158a3e57bf6872b899b49f1b5ca7ce0.tar.bz2 scummvm-rg350-0aa9924df158a3e57bf6872b899b49f1b5ca7ce0.zip |
SCI: add user option for high resolution graphics
Instead of choosing Windows as platform, users can now also simply
click this option for Gabriel Knight 1 + King's Quest 6
Defaults to high resolution graphics
Diffstat (limited to 'engines/sci/graphics')
-rw-r--r-- | engines/sci/graphics/screen.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/graphics/screen.cpp b/engines/sci/graphics/screen.cpp index ca5b5b3b8c..667f3fd881 100644 --- a/engines/sci/graphics/screen.cpp +++ b/engines/sci/graphics/screen.cpp @@ -50,7 +50,7 @@ GfxScreen::GfxScreen(ResourceManager *resMan) : _resMan(resMan) { // to provide that under DOS as well, but as gk1/floppy does support // upscaled hires scriptswise, but doesn't actually have the hires content // we need to limit it to platform windows. - if (g_sci->getPlatform() == Common::kPlatformWindows) { + if ((g_sci->getPlatform() == Common::kPlatformWindows) || (g_sci->forceHiresGraphics())) { if (g_sci->getGameId() == GID_KQ6) _upscaledHires = GFX_SCREEN_UPSCALED_640x440; #ifdef ENABLE_SCI32 |