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author | Colin Snover | 2016-09-26 10:33:52 -0500 |
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committer | Colin Snover | 2016-09-29 19:39:16 -0500 |
commit | 2035e21667b746c346e9f95658109904a86597d3 (patch) | |
tree | 2971c7dc7b162cc167db21e59ab4ec4a8971c019 /engines/sci/graphics | |
parent | 07e1dc3ca5c51130d44fb1f54ceb399ee9039957 (diff) | |
download | scummvm-rg350-2035e21667b746c346e9f95658109904a86597d3.tar.gz scummvm-rg350-2035e21667b746c346e9f95658109904a86597d3.tar.bz2 scummvm-rg350-2035e21667b746c346e9f95658109904a86597d3.zip |
SCI32: Add workaround for kNumCels
This workaround may be able to be vastly simplified in the future
since, so far, simply returning the number of cels in loop 0 is
enough to make all the scripts with this bug work as expected.
Diffstat (limited to 'engines/sci/graphics')
-rw-r--r-- | engines/sci/graphics/celobj32.cpp | 15 |
1 files changed, 13 insertions, 2 deletions
diff --git a/engines/sci/graphics/celobj32.cpp b/engines/sci/graphics/celobj32.cpp index 5d2d5dd6a6..e5149246e4 100644 --- a/engines/sci/graphics/celobj32.cpp +++ b/engines/sci/graphics/celobj32.cpp @@ -28,6 +28,7 @@ #include "sci/graphics/palette32.h" #include "sci/graphics/remap32.h" #include "sci/graphics/text32.h" +#include "sci/engine/workarounds.h" namespace Sci { #pragma mark CelScaler @@ -819,8 +820,18 @@ int16 CelObjView::getNumCels(const GuiResourceId viewId, const int16 loopNo) { // explicitly trap the bad condition here and report it so that any other // game scripts relying on this broken behavior can be fixed as well if (loopNo == loopCount) { - const SciCallOrigin origin = g_sci->getEngineState()->getCurrentCallOrigin(); - error("[CelObjView::getNumCels]: loop number is equal to loop count in method %s::%s (room %d, script %d, localCall %x)", origin.objectName.c_str(), origin.methodName.c_str(), origin.roomNr, origin.scriptNr, origin.localCallOffset); + SciCallOrigin origin; + SciWorkaroundSolution solution = trackOriginAndFindWorkaround(0, kNumCels_workarounds, &origin); + switch (solution.type) { + case WORKAROUND_NONE: + error("[CelObjView::getNumCels]: loop number is equal to loop count in method %s::%s (room %d, script %d, localCall %x)", origin.objectName.c_str(), origin.methodName.c_str(), origin.roomNr, origin.scriptNr, origin.localCallOffset); + case WORKAROUND_FAKE: + return (int16)solution.value; + case WORKAROUND_IGNORE: + return 0; + case WORKAROUND_STILLCALL: + break; + } } if (loopNo > loopCount || loopNo < 0) { |