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authorFilippos Karapetis2010-08-20 12:24:48 +0000
committerFilippos Karapetis2010-08-20 12:24:48 +0000
commit273a9eb036eb9d7144614731394b06468131c6ac (patch)
treed1d09acf9ae5c643407ee3b9fc20d0696d46f156 /engines/sci/graphics
parent087a15ae0ea6b8869fe6613652781fa82c8140b3 (diff)
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SCI: Fixed bug #3041153 - "SCI Fanmade Games: Message window glitch"
svn-id: r52224
Diffstat (limited to 'engines/sci/graphics')
-rw-r--r--engines/sci/graphics/ports.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/sci/graphics/ports.cpp b/engines/sci/graphics/ports.cpp
index dddd9b1c86..8fb9769fc7 100644
--- a/engines/sci/graphics/ports.cpp
+++ b/engines/sci/graphics/ports.cpp
@@ -510,7 +510,8 @@ void GfxPorts::setOrigin(int16 left, int16 top) {
// This looks fishy, but it's exactly what sierra did. They removed last bit of left in their interpreter
// It seems sierra did it for EGA byte alignment (EGA uses 1 byte for 2 pixels) and left it in their interpreter even
// when going VGA.
- _curPort->left = left & 0x7FFE;
+ // Fan made games do not compensate for this - fixes bug #3041153.
+ _curPort->left = (g_sci->getGameId() != GID_FANMADE) ? left & 0x7FFE : left;
_curPort->top = top;
}