diff options
author | Filippos Karapetis | 2010-08-20 12:24:48 +0000 |
---|---|---|
committer | Filippos Karapetis | 2010-08-20 12:24:48 +0000 |
commit | 273a9eb036eb9d7144614731394b06468131c6ac (patch) | |
tree | d1d09acf9ae5c643407ee3b9fc20d0696d46f156 /engines/sci/graphics | |
parent | 087a15ae0ea6b8869fe6613652781fa82c8140b3 (diff) | |
download | scummvm-rg350-273a9eb036eb9d7144614731394b06468131c6ac.tar.gz scummvm-rg350-273a9eb036eb9d7144614731394b06468131c6ac.tar.bz2 scummvm-rg350-273a9eb036eb9d7144614731394b06468131c6ac.zip |
SCI: Fixed bug #3041153 - "SCI Fanmade Games: Message window glitch"
svn-id: r52224
Diffstat (limited to 'engines/sci/graphics')
-rw-r--r-- | engines/sci/graphics/ports.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/sci/graphics/ports.cpp b/engines/sci/graphics/ports.cpp index dddd9b1c86..8fb9769fc7 100644 --- a/engines/sci/graphics/ports.cpp +++ b/engines/sci/graphics/ports.cpp @@ -510,7 +510,8 @@ void GfxPorts::setOrigin(int16 left, int16 top) { // This looks fishy, but it's exactly what sierra did. They removed last bit of left in their interpreter // It seems sierra did it for EGA byte alignment (EGA uses 1 byte for 2 pixels) and left it in their interpreter even // when going VGA. - _curPort->left = left & 0x7FFE; + // Fan made games do not compensate for this - fixes bug #3041153. + _curPort->left = (g_sci->getGameId() != GID_FANMADE) ? left & 0x7FFE : left; _curPort->top = top; } |