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author | Filippos Karapetis | 2010-01-25 19:13:25 +0000 |
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committer | Filippos Karapetis | 2010-01-25 19:13:25 +0000 |
commit | 3b7af74af4f178e48b105a47841b4f86d9257e7c (patch) | |
tree | b3d216c0c0786942086265cec43155c8b18f9e07 /engines/sci/graphics | |
parent | 157a1df30d270b5bcc8a264fec0acd1e71fd7d4a (diff) | |
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Fixed window port for Slater and Hoyle 3 (the top coordinate of the main window port is 0 like Jones, not 10 like in other games)
svn-id: r47559
Diffstat (limited to 'engines/sci/graphics')
-rw-r--r-- | engines/sci/graphics/windowmgr.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/sci/graphics/windowmgr.cpp b/engines/sci/graphics/windowmgr.cpp index 374efb2b30..faa598326c 100644 --- a/engines/sci/graphics/windowmgr.cpp +++ b/engines/sci/graphics/windowmgr.cpp @@ -63,9 +63,9 @@ void WindowMgr::init(Common::String gameId) { // will work, but some scripts seem to check for 0 and initialize the variable again in that case // resulting in problems. - // Jones sierra sci was called with parameter -Nw 0 0 200 320 - // this actually meant not skipping the first 10 pixellines in windowMgrPort - if (gameId == "jones") + // Jones, Slater and Hoyle 3 were called with parameter -Nw 0 0 200 320. + // This actually meant not skipping the first 10 pixellines in windowMgrPort + if (gameId == "jones" || gameId == "slater" || gameId == "hoyle3") offTop = 0; _gfx->OpenPort(_wmgrPort); |