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author | Filippos Karapetis | 2011-10-18 03:10:19 +0300 |
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committer | Filippos Karapetis | 2011-10-18 03:10:19 +0300 |
commit | 7708a4ddbbcd7e7880890be252f5be1fa6a8eabb (patch) | |
tree | 9df1237d8b0677863a39f2bfd7d195ed58d1c4fd /engines/sci/graphics | |
parent | 021b09d35c9375750849fde8572c1ed28a1883e8 (diff) | |
download | scummvm-rg350-7708a4ddbbcd7e7880890be252f5be1fa6a8eabb.tar.gz scummvm-rg350-7708a4ddbbcd7e7880890be252f5be1fa6a8eabb.tar.bz2 scummvm-rg350-7708a4ddbbcd7e7880890be252f5be1fa6a8eabb.zip |
SCI: Added some hacks related to new functionality in Phantasmagoria 2
The game will now start (but won't do anything exciting - it'll display
its main menu, which doesn't work yet)
Diffstat (limited to 'engines/sci/graphics')
-rw-r--r-- | engines/sci/graphics/cursor.cpp | 12 | ||||
-rw-r--r-- | engines/sci/graphics/frameout.cpp | 8 |
2 files changed, 19 insertions, 1 deletions
diff --git a/engines/sci/graphics/cursor.cpp b/engines/sci/graphics/cursor.cpp index 57c65aa6e0..50da48aaf3 100644 --- a/engines/sci/graphics/cursor.cpp +++ b/engines/sci/graphics/cursor.cpp @@ -179,6 +179,18 @@ void GfxCursor::kernelSetView(GuiResourceId viewNum, int loopNum, int celNum, Co if (_useOriginalKQ6WinCursors) viewNum += 2000; // Windows cursors + if (g_sci->getGameId() == GID_PHANTASMAGORIA2) { + // HACK: Ignore cursor views for Phantasmagoria 2. They've got + // differences from other SCI32 views, thus we skip them for + // now, otherwise our view decoding code will crash. + // The view code will crash with *any* view in P2, but this hack + // allows the game to start and show the menu. + // TODO: Remove once the view code is updated to handle + // Phantasmagoria 2 views. + warning("TODO: Cursor views for Phantasmagoria 2"); + return; + } + if (!_cachedCursors.contains(viewNum)) _cachedCursors[viewNum] = new GfxView(_resMan, _screen, _palette, viewNum); diff --git a/engines/sci/graphics/frameout.cpp b/engines/sci/graphics/frameout.cpp index 9a44f07a60..c771b5c7a4 100644 --- a/engines/sci/graphics/frameout.cpp +++ b/engines/sci/graphics/frameout.cpp @@ -492,7 +492,6 @@ void GfxFrameout::kernelFrameout() { // warning("view %s %04x:%04x", _segMan->getObjectName(itemEntry->object), PRINT_REG(itemEntry->object)); - if (view->isSci2Hires()) { int16 dummyX = 0; view->adjustToUpscaledCoordinates(itemEntry->y, itemEntry->x); @@ -540,6 +539,13 @@ void GfxFrameout::kernelFrameout() { nsRect.right = (nsRect.right * scriptsRunningWidth) / _screen->getWidth(); } + if (g_sci->getGameId() == GID_PHANTASMAGORIA2) { + // HACK: Some (?) objects in Phantasmagoria 2 have no NS rect. Skip them for now. + // TODO: Remove once we figure out how Phantasmagoria 2 draws objects on screen. + if (lookupSelector(_segMan, itemEntry->object, SELECTOR(nsLeft), NULL, NULL) != kSelectorVariable) + continue; + } + writeSelectorValue(_segMan, itemEntry->object, SELECTOR(nsLeft), nsRect.left); writeSelectorValue(_segMan, itemEntry->object, SELECTOR(nsTop), nsRect.top); writeSelectorValue(_segMan, itemEntry->object, SELECTOR(nsRight), nsRect.right); |