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author | Filippos Karapetis | 2011-02-06 11:51:21 +0000 |
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committer | Filippos Karapetis | 2011-02-06 11:51:21 +0000 |
commit | 91491006298bea91e415edb937e83c309e963048 (patch) | |
tree | 2dec399e0494f8b6d0416c453c079d8e084a0781 /engines/sci/graphics | |
parent | ec03425c0fe20a5ee9f90da3310fac22010e0ced (diff) | |
download | scummvm-rg350-91491006298bea91e415edb937e83c309e963048.tar.gz scummvm-rg350-91491006298bea91e415edb937e83c309e963048.tar.bz2 scummvm-rg350-91491006298bea91e415edb937e83c309e963048.zip |
SCI: Several changes related to robot files
- Added WIP robot sound support (which has pops between each frame for some reason)
- Now handling a lot of previously ignored fields
- Now handling the chunk before the palette chunk properly. Fixes some v6 videos
- Added known robot related TODOs
svn-id: r55793
Diffstat (limited to 'engines/sci/graphics')
-rw-r--r-- | engines/sci/graphics/robot.cpp | 89 | ||||
-rw-r--r-- | engines/sci/graphics/robot.h | 9 |
2 files changed, 65 insertions, 33 deletions
diff --git a/engines/sci/graphics/robot.cpp b/engines/sci/graphics/robot.cpp index b0b6a020c5..2a07fa0df1 100644 --- a/engines/sci/graphics/robot.cpp +++ b/engines/sci/graphics/robot.cpp @@ -45,6 +45,19 @@ namespace Sci { +// TODO: +// - v4 robot support (used in PQ:SQUAT) +// - Mac robot files (BE) +// - Positioning +// - Proper handling of frame scaling - scaled frames look squashed +// (probably because both dimensions should be scaled) +// - Timing - the arbitrary 100ms delay between each frame is not quite right +// - Proper handling of sound chunks in some cases, so that the frame size +// table can be ignored (it's only used to determine the correct sound chunk +// size at the moment, cause it can be wrong in some cases) +// - Fix audio "hiccups" - probably data that shouldn't be in the audio frames + + // Some non technical information on robot files, from an interview with // Greg Tomko-Pavia of Sierra On-Line // Taken from http://anthonylarme.tripod.com/phantas/phintgtp.html @@ -100,6 +113,7 @@ void GfxRobot::init(GuiResourceId resourceId, uint16 x, uint16 y) { // Unsupported warning("TODO: add support for v4 robot videos"); _curFrame = _header.frameCount; // jump to the last frame + _robotFile.close(); return; case 5: // used in most SCI2.1 games and in some SCI3 robots case 6: // used in SCI3 games @@ -119,12 +133,11 @@ void GfxRobot::init(GuiResourceId resourceId, uint16 x, uint16 y) { } _frameTotalSize = new uint32[_header.frameCount]; -#if 0 + if (_header.hasSound) { - _audioStream = Audio::makeQueuingAudioStream(22050, true); + _audioStream = Audio::makeQueuingAudioStream(11025, false); g_system->getMixer()->playStream(Audio::Mixer::kMusicSoundType, &_audioHandle, _audioStream); } -#endif readPaletteChunk(); readFrameSizesChunk(); @@ -136,25 +149,22 @@ void GfxRobot::readHeaderChunk() { // Header (60 bytes) _robotFile.skip(6); _header.version = _robotFile.readUint16LE(); - _robotFile.skip(2); + _header.audioChunkSize = _robotFile.readUint16LE(); _header.audioSilenceSize = _robotFile.readUint16LE(); _robotFile.skip(2); _header.frameCount = _robotFile.readUint16LE(); _header.paletteDataSize = _robotFile.readUint16LE(); - _robotFile.skip(7); + _header.unkChunkDataSize = _robotFile.readUint16LE(); + _robotFile.skip(5); _header.hasSound = _robotFile.readByte(); _robotFile.skip(34); - // Some robot files have sound, which doesn't start from frame 0 - // (e.g. Phantasmagoria, robot 1305). In this case, there won't - // be audio silence in the header, but there will be an extra audio - // preload chunk before the palette chunk. Skip past it and its - // 14-byte header. - if (_header.hasSound && !_header.audioSilenceSize) { - // The header is 14 bytes: the chunk size + 10 more - uint32 preloadChunkSize = _robotFile.readUint32LE(); - _robotFile.skip(preloadChunkSize + 10); - } + // Some videos (e.g. robot 1305 in Phantasmagoria and + // robot 184 in Lighthouse) have an unknown chunk before + // the palette chunk (probably used for sound preloading). + // Skip it here. + if (_header.unkChunkDataSize) + _robotFile.skip(_header.unkChunkDataSize); } void GfxRobot::readPaletteChunk() { @@ -162,6 +172,8 @@ void GfxRobot::readPaletteChunk() { _robotFile.read(paletteChunk, _header.paletteDataSize); int startIndex = READ_LE_UINT16(paletteChunk + 25); int colorCount = READ_LE_UINT16(paletteChunk + 29); + if (colorCount > 256) + error("Invalid color count: %d", colorCount); Palette resourcePal; _palette->createFromData(paletteChunk, _header.paletteDataSize, &resourcePal); delete[] paletteChunk; @@ -190,6 +202,20 @@ void GfxRobot::readPaletteChunk() { void GfxRobot::readFrameSizesChunk() { + // The robot video file contains 2 tables, with one entry for each frame: + // - A table containing the size of the image in each video frame + // - A table containing the total size of each video frame. + // In v5 robots, the tables contain 16-bit integers, whereas in v6 robots, + // they contain 32-bit integers. + + // TODO: The table reading code can probably be removed once the + // audio chunk size is figured out (check the TODO inside processNextFrame()) +#if 0 + // We don't need any of the two tables to play the video, so we ignore + // both of them. + uint16 wordSize = _header.version == 6 ? 4 : 2; + _robotFile.skip(_header.frameCount * wordSize * 2); +#else switch (_header.version) { case 5: // sizes are 16-bit integers // Skip table with frame image sizes, as we don't need it @@ -206,8 +232,10 @@ void GfxRobot::readFrameSizesChunk() { default: error("Can't yet handle index table for robot version %d", _header.version); } +#endif - _robotFile.skip(1024 + 512); // Skip unknown tables 1 and 2 + // 2 more unknown tables + _robotFile.skip(1024 + 512); // Pad to nearest 2 kilobytes uint32 curPos = _robotFile.pos(); @@ -222,7 +250,7 @@ void GfxRobot::processNextFrame() { if (_curFrame == _header.frameCount) return; - // Read frame header (24 bytes) + // Read frame image header (24 bytes) _robotFile.skip(3); byte frameScale = _robotFile.readByte(); uint16 frameWidth = _robotFile.readUint16LE(); @@ -264,26 +292,31 @@ void GfxRobot::processNextFrame() { uint32 audioChunkSize = _frameTotalSize[_curFrame] - (24 + compressedSize); - // TODO: Audio +// TODO: The audio chunk size below is usually correct, but there are some +// exceptions (e.g. robot 4902 in Phantasmagoria, towards its end) #if 0 + // Read frame audio header (14 bytes) + _robotFile.skip(2); // buffer position + _robotFile.skip(2); // unknown (usually 1) + _robotFile.skip(2);/*uint16 audioChunkSize = _robotFile.readUint16LE() + 8;*/ + _robotFile.skip(2); +#endif + // Queue the next audio frame + // FIXME: For some reason, there are audio hiccups/gaps if (_header.hasSound) { - uint16 decodedSize = _robotFile.readUint16LE(); - _robotFile.skip(2); // skip audio buffer position - - byte *audioFrame = g_sci->_audio->getDecodedRobotAudioFrame(&_robotFile, audioChunkSize - 4); - _audioStream->queueBuffer(audioFrame, decodedSize, DisposeAfterUse::NO, Audio::FLAG_LITTLE_ENDIAN | Audio::FLAG_STEREO); + _robotFile.skip(8); // header + _audioStream->queueBuffer(g_sci->_audio->getDecodedRobotAudioFrame(&_robotFile, audioChunkSize - 8), + (audioChunkSize - 8) * 2, DisposeAfterUse::NO, + Audio::FLAG_16BITS | Audio::FLAG_LITTLE_ENDIAN); } else { _robotFile.skip(audioChunkSize); } -#else - _robotFile.skip(audioChunkSize); -#endif // Show frame g_system->copyRectToScreen(_outputBuffer, frameWidth, _x, _y, frameWidth, frameHeight * frameScale / 100); g_system->updateScreen(); - g_system->delayMillis(100); + g_system->delayMillis(100); // TODO: This isn't quite right _curFrame++; @@ -296,12 +329,10 @@ void GfxRobot::processNextFrame() { } void GfxRobot::freeData() { -#if 0 if (_header.hasSound) { g_system->getMixer()->stopHandle(_audioHandle); //delete _audioStream; _audioStream = 0; } -#endif delete[] _frameTotalSize; _frameTotalSize = 0; delete[] _outputBuffer; _outputBuffer = 0; _outputBufferSize = 0; diff --git a/engines/sci/graphics/robot.h b/engines/sci/graphics/robot.h index 044f84eefe..bc6b698522 100644 --- a/engines/sci/graphics/robot.h +++ b/engines/sci/graphics/robot.h @@ -39,14 +39,15 @@ namespace Sci { struct RobotHeader { // 6 bytes, identifier bytes uint16 version; - // 2 bytes, unknown + uint16 audioChunkSize; uint16 audioSilenceSize; // 2 bytes, unknown uint16 frameCount; uint16 paletteDataSize; - // 6 bytes, unknown + uint16 unkChunkDataSize; + // 5 bytes, unknown byte hasSound; - // 35 bytes, unknown + // 34 bytes, unknown }; class GfxRobot { @@ -72,7 +73,6 @@ private: GfxScreen *_screen; GfxPalette *_palette; - GuiResourceId _resourceId; byte _savedPal[256 * 4]; Common::File _robotFile; @@ -81,6 +81,7 @@ private: RobotHeader _header; + GuiResourceId _resourceId; uint16 _x; uint16 _y; uint16 _curFrame; |