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authorFilippos Karapetis2011-02-06 11:51:21 +0000
committerFilippos Karapetis2011-02-06 11:51:21 +0000
commit91491006298bea91e415edb937e83c309e963048 (patch)
tree2dec399e0494f8b6d0416c453c079d8e084a0781 /engines/sci/graphics
parentec03425c0fe20a5ee9f90da3310fac22010e0ced (diff)
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SCI: Several changes related to robot files
- Added WIP robot sound support (which has pops between each frame for some reason) - Now handling a lot of previously ignored fields - Now handling the chunk before the palette chunk properly. Fixes some v6 videos - Added known robot related TODOs svn-id: r55793
Diffstat (limited to 'engines/sci/graphics')
-rw-r--r--engines/sci/graphics/robot.cpp89
-rw-r--r--engines/sci/graphics/robot.h9
2 files changed, 65 insertions, 33 deletions
diff --git a/engines/sci/graphics/robot.cpp b/engines/sci/graphics/robot.cpp
index b0b6a020c5..2a07fa0df1 100644
--- a/engines/sci/graphics/robot.cpp
+++ b/engines/sci/graphics/robot.cpp
@@ -45,6 +45,19 @@
namespace Sci {
+// TODO:
+// - v4 robot support (used in PQ:SQUAT)
+// - Mac robot files (BE)
+// - Positioning
+// - Proper handling of frame scaling - scaled frames look squashed
+// (probably because both dimensions should be scaled)
+// - Timing - the arbitrary 100ms delay between each frame is not quite right
+// - Proper handling of sound chunks in some cases, so that the frame size
+// table can be ignored (it's only used to determine the correct sound chunk
+// size at the moment, cause it can be wrong in some cases)
+// - Fix audio "hiccups" - probably data that shouldn't be in the audio frames
+
+
// Some non technical information on robot files, from an interview with
// Greg Tomko-Pavia of Sierra On-Line
// Taken from http://anthonylarme.tripod.com/phantas/phintgtp.html
@@ -100,6 +113,7 @@ void GfxRobot::init(GuiResourceId resourceId, uint16 x, uint16 y) {
// Unsupported
warning("TODO: add support for v4 robot videos");
_curFrame = _header.frameCount; // jump to the last frame
+ _robotFile.close();
return;
case 5: // used in most SCI2.1 games and in some SCI3 robots
case 6: // used in SCI3 games
@@ -119,12 +133,11 @@ void GfxRobot::init(GuiResourceId resourceId, uint16 x, uint16 y) {
}
_frameTotalSize = new uint32[_header.frameCount];
-#if 0
+
if (_header.hasSound) {
- _audioStream = Audio::makeQueuingAudioStream(22050, true);
+ _audioStream = Audio::makeQueuingAudioStream(11025, false);
g_system->getMixer()->playStream(Audio::Mixer::kMusicSoundType, &_audioHandle, _audioStream);
}
-#endif
readPaletteChunk();
readFrameSizesChunk();
@@ -136,25 +149,22 @@ void GfxRobot::readHeaderChunk() {
// Header (60 bytes)
_robotFile.skip(6);
_header.version = _robotFile.readUint16LE();
- _robotFile.skip(2);
+ _header.audioChunkSize = _robotFile.readUint16LE();
_header.audioSilenceSize = _robotFile.readUint16LE();
_robotFile.skip(2);
_header.frameCount = _robotFile.readUint16LE();
_header.paletteDataSize = _robotFile.readUint16LE();
- _robotFile.skip(7);
+ _header.unkChunkDataSize = _robotFile.readUint16LE();
+ _robotFile.skip(5);
_header.hasSound = _robotFile.readByte();
_robotFile.skip(34);
- // Some robot files have sound, which doesn't start from frame 0
- // (e.g. Phantasmagoria, robot 1305). In this case, there won't
- // be audio silence in the header, but there will be an extra audio
- // preload chunk before the palette chunk. Skip past it and its
- // 14-byte header.
- if (_header.hasSound && !_header.audioSilenceSize) {
- // The header is 14 bytes: the chunk size + 10 more
- uint32 preloadChunkSize = _robotFile.readUint32LE();
- _robotFile.skip(preloadChunkSize + 10);
- }
+ // Some videos (e.g. robot 1305 in Phantasmagoria and
+ // robot 184 in Lighthouse) have an unknown chunk before
+ // the palette chunk (probably used for sound preloading).
+ // Skip it here.
+ if (_header.unkChunkDataSize)
+ _robotFile.skip(_header.unkChunkDataSize);
}
void GfxRobot::readPaletteChunk() {
@@ -162,6 +172,8 @@ void GfxRobot::readPaletteChunk() {
_robotFile.read(paletteChunk, _header.paletteDataSize);
int startIndex = READ_LE_UINT16(paletteChunk + 25);
int colorCount = READ_LE_UINT16(paletteChunk + 29);
+ if (colorCount > 256)
+ error("Invalid color count: %d", colorCount);
Palette resourcePal;
_palette->createFromData(paletteChunk, _header.paletteDataSize, &resourcePal);
delete[] paletteChunk;
@@ -190,6 +202,20 @@ void GfxRobot::readPaletteChunk() {
void GfxRobot::readFrameSizesChunk() {
+ // The robot video file contains 2 tables, with one entry for each frame:
+ // - A table containing the size of the image in each video frame
+ // - A table containing the total size of each video frame.
+ // In v5 robots, the tables contain 16-bit integers, whereas in v6 robots,
+ // they contain 32-bit integers.
+
+ // TODO: The table reading code can probably be removed once the
+ // audio chunk size is figured out (check the TODO inside processNextFrame())
+#if 0
+ // We don't need any of the two tables to play the video, so we ignore
+ // both of them.
+ uint16 wordSize = _header.version == 6 ? 4 : 2;
+ _robotFile.skip(_header.frameCount * wordSize * 2);
+#else
switch (_header.version) {
case 5: // sizes are 16-bit integers
// Skip table with frame image sizes, as we don't need it
@@ -206,8 +232,10 @@ void GfxRobot::readFrameSizesChunk() {
default:
error("Can't yet handle index table for robot version %d", _header.version);
}
+#endif
- _robotFile.skip(1024 + 512); // Skip unknown tables 1 and 2
+ // 2 more unknown tables
+ _robotFile.skip(1024 + 512);
// Pad to nearest 2 kilobytes
uint32 curPos = _robotFile.pos();
@@ -222,7 +250,7 @@ void GfxRobot::processNextFrame() {
if (_curFrame == _header.frameCount)
return;
- // Read frame header (24 bytes)
+ // Read frame image header (24 bytes)
_robotFile.skip(3);
byte frameScale = _robotFile.readByte();
uint16 frameWidth = _robotFile.readUint16LE();
@@ -264,26 +292,31 @@ void GfxRobot::processNextFrame() {
uint32 audioChunkSize = _frameTotalSize[_curFrame] - (24 + compressedSize);
- // TODO: Audio
+// TODO: The audio chunk size below is usually correct, but there are some
+// exceptions (e.g. robot 4902 in Phantasmagoria, towards its end)
#if 0
+ // Read frame audio header (14 bytes)
+ _robotFile.skip(2); // buffer position
+ _robotFile.skip(2); // unknown (usually 1)
+ _robotFile.skip(2);/*uint16 audioChunkSize = _robotFile.readUint16LE() + 8;*/
+ _robotFile.skip(2);
+#endif
+
// Queue the next audio frame
+ // FIXME: For some reason, there are audio hiccups/gaps
if (_header.hasSound) {
- uint16 decodedSize = _robotFile.readUint16LE();
- _robotFile.skip(2); // skip audio buffer position
-
- byte *audioFrame = g_sci->_audio->getDecodedRobotAudioFrame(&_robotFile, audioChunkSize - 4);
- _audioStream->queueBuffer(audioFrame, decodedSize, DisposeAfterUse::NO, Audio::FLAG_LITTLE_ENDIAN | Audio::FLAG_STEREO);
+ _robotFile.skip(8); // header
+ _audioStream->queueBuffer(g_sci->_audio->getDecodedRobotAudioFrame(&_robotFile, audioChunkSize - 8),
+ (audioChunkSize - 8) * 2, DisposeAfterUse::NO,
+ Audio::FLAG_16BITS | Audio::FLAG_LITTLE_ENDIAN);
} else {
_robotFile.skip(audioChunkSize);
}
-#else
- _robotFile.skip(audioChunkSize);
-#endif
// Show frame
g_system->copyRectToScreen(_outputBuffer, frameWidth, _x, _y, frameWidth, frameHeight * frameScale / 100);
g_system->updateScreen();
- g_system->delayMillis(100);
+ g_system->delayMillis(100); // TODO: This isn't quite right
_curFrame++;
@@ -296,12 +329,10 @@ void GfxRobot::processNextFrame() {
}
void GfxRobot::freeData() {
-#if 0
if (_header.hasSound) {
g_system->getMixer()->stopHandle(_audioHandle);
//delete _audioStream; _audioStream = 0;
}
-#endif
delete[] _frameTotalSize; _frameTotalSize = 0;
delete[] _outputBuffer; _outputBuffer = 0;
_outputBufferSize = 0;
diff --git a/engines/sci/graphics/robot.h b/engines/sci/graphics/robot.h
index 044f84eefe..bc6b698522 100644
--- a/engines/sci/graphics/robot.h
+++ b/engines/sci/graphics/robot.h
@@ -39,14 +39,15 @@ namespace Sci {
struct RobotHeader {
// 6 bytes, identifier bytes
uint16 version;
- // 2 bytes, unknown
+ uint16 audioChunkSize;
uint16 audioSilenceSize;
// 2 bytes, unknown
uint16 frameCount;
uint16 paletteDataSize;
- // 6 bytes, unknown
+ uint16 unkChunkDataSize;
+ // 5 bytes, unknown
byte hasSound;
- // 35 bytes, unknown
+ // 34 bytes, unknown
};
class GfxRobot {
@@ -72,7 +73,6 @@ private:
GfxScreen *_screen;
GfxPalette *_palette;
- GuiResourceId _resourceId;
byte _savedPal[256 * 4];
Common::File _robotFile;
@@ -81,6 +81,7 @@ private:
RobotHeader _header;
+ GuiResourceId _resourceId;
uint16 _x;
uint16 _y;
uint16 _curFrame;