diff options
author | Max Horn | 2010-06-17 23:11:12 +0000 |
---|---|---|
committer | Max Horn | 2010-06-17 23:11:12 +0000 |
commit | a2bcf9ac31d025d09fabcd2d636eeb34d3c75df0 (patch) | |
tree | 6a99a8769777c41f2d2f24e904a98b128f0fb7da /engines/sci/graphics | |
parent | 8e07a1e16768548112a290d04348e26173e8afa0 (diff) | |
download | scummvm-rg350-a2bcf9ac31d025d09fabcd2d636eeb34d3c75df0.tar.gz scummvm-rg350-a2bcf9ac31d025d09fabcd2d636eeb34d3c75df0.tar.bz2 scummvm-rg350-a2bcf9ac31d025d09fabcd2d636eeb34d3c75df0.zip |
SCI: Rename sciEvent to SciEvent
svn-id: r49960
Diffstat (limited to 'engines/sci/graphics')
-rw-r--r-- | engines/sci/graphics/menu.cpp | 4 | ||||
-rw-r--r-- | engines/sci/graphics/portrait.cpp | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/engines/sci/graphics/menu.cpp b/engines/sci/graphics/menu.cpp index f5eac70ccd..00eb533b41 100644 --- a/engines/sci/graphics/menu.cpp +++ b/engines/sci/graphics/menu.cpp @@ -681,7 +681,7 @@ uint16 GfxMenu::mouseFindMenuItemSelection(Common::Point mousePosition, uint16 m } GuiMenuItemEntry *GfxMenu::interactiveWithKeyboard() { - sciEvent curEvent; + SciEvent curEvent; uint16 newMenuId = _curMenuId; uint16 newItemId = _curItemId; GuiMenuItemEntry *curItemEntry = findItem(_curMenuId, _curItemId); @@ -805,7 +805,7 @@ GuiMenuItemEntry *GfxMenu::interactiveWithKeyboard() { // The menu item that is selected at that time is chosen. If no menu item is selected we cancel // No keyboard interaction is allowed, cause that wouldnt make any sense at all GuiMenuItemEntry *GfxMenu::interactiveWithMouse() { - sciEvent curEvent; + SciEvent curEvent; uint16 newMenuId = 0, newItemId = 0; uint16 curMenuId = 0, curItemId = 0; Common::Point mousePosition = _cursor->getPosition(); diff --git a/engines/sci/graphics/portrait.cpp b/engines/sci/graphics/portrait.cpp index 9c113cf5f4..8f4fe094a8 100644 --- a/engines/sci/graphics/portrait.cpp +++ b/engines/sci/graphics/portrait.cpp @@ -166,7 +166,7 @@ void Portrait::doit(Common::Point position, uint16 resourceId, uint16 noun, uint // Do animation depending on sync resource till audio is done playing uint16 syncCue; int timerPosition, curPosition; - sciEvent curEvent; + SciEvent curEvent; bool userAbort = false; while ((syncOffset < syncResource->size - 2) && (!userAbort)) { |