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authorMartin Kiewitz2010-04-20 15:28:19 +0000
committerMartin Kiewitz2010-04-20 15:28:19 +0000
commitad24968f56a4dc0d36d6d21c096b1b302558f03d (patch)
tree8b5bcbcadbde723a287f6c7b770183718822fb5b /engines/sci/graphics
parente70a48441537dd628e94edd3d5468e387de9772f (diff)
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SCI: menu - handle right aligned "=" as actual text not as tag marker, also handle "=" as being a supported shortcut key
svn-id: r48747
Diffstat (limited to 'engines/sci/graphics')
-rw-r--r--engines/sci/graphics/menu.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/engines/sci/graphics/menu.cpp b/engines/sci/graphics/menu.cpp
index ed5a034250..46df316932 100644
--- a/engines/sci/graphics/menu.cpp
+++ b/engines/sci/graphics/menu.cpp
@@ -99,6 +99,10 @@ void GfxMenu::kernelAddEntry(Common::String title, Common::String content, reg_t
while ((curPos < contentSize) && (content[curPos] != ':')) {
switch (content[curPos]) {
case '=': // Set tag
+ // Special case for normal animation speed - they use right aligned "=" for that one, so we ignore it
+ // as being recognized as tag marker
+ if (rightAlignedPos == curPos - 1)
+ break;
if (tagPos)
error("multiple tag markers within one menu-item");
tagPos = curPos;
@@ -221,11 +225,13 @@ void GfxMenu::kernelAddEntry(Common::String title, Common::String content, reg_t
// Remove ending space, if there is one. Strangely sometimes there are lone spaces at the end in some games
if (itemEntry->textRightAligned.hasSuffix(" "))
itemEntry->textRightAligned.deleteLastChar();
- // - and + are used sometimes for volume control
+ // - and + are used sometimes for volume control/animation speed, = sometimes for animation speed
if (itemEntry->textRightAligned == "-") {
itemEntry->keyPress = '-';
} else if (itemEntry->textRightAligned == "+") {
itemEntry->keyPress = '+';
+ } else if (itemEntry->textRightAligned == "=") {
+ itemEntry->keyPress = '=';
}
}