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authorFilippos Karapetis2012-02-17 21:09:59 +0200
committerFilippos Karapetis2012-02-17 21:09:59 +0200
commitb21f956790075f11fff4b43cecb8afca368594b3 (patch)
treefeeddec191228999d1a82aeb55a5860f30b59e4e /engines/sci/graphics
parentc48ad37244e3706972b538616d0c0ce6653b4c68 (diff)
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SCI: Fix and cleanup the monochrome cursor code
This makes the code like FreeSCI again, which is the correct way to fix bug #3487088.
Diffstat (limited to 'engines/sci/graphics')
-rw-r--r--engines/sci/graphics/cursor.cpp26
1 files changed, 11 insertions, 15 deletions
diff --git a/engines/sci/graphics/cursor.cpp b/engines/sci/graphics/cursor.cpp
index 1f7a2cfdbb..b269e8ba51 100644
--- a/engines/sci/graphics/cursor.cpp
+++ b/engines/sci/graphics/cursor.cpp
@@ -125,21 +125,17 @@ void GfxCursor::kernelSetShape(GuiResourceId resourceId) {
error("cursor resource %d has invalid size", resourceId);
resourceData = resource->data;
- // hotspot is specified for SCI1 cursors
- hotspot.x = READ_LE_UINT16(resourceData);
- hotspot.y = READ_LE_UINT16(resourceData + 2);
- // bit 0 of resourceData[3] is set on <SCI1 games, which means center hotspot
- if ((hotspot.x == 0) && (hotspot.y == 256))
- hotspot.x = hotspot.y = SCI_CURSOR_SCI0_HEIGHTWIDTH / 2;
- // LB1 defines bogus hotspot data for the busy cursor, which is fairly easy
- // to detect, as the hotspot is defined outside the visible screen (!).
- // Presumably, this was done to prevent the cursor from being usable, however
- // the only thing that can be done when the wait cursor is shown is to skip
- // scenes by left clicking. This bogus hotspot causes the cursor to not be
- // drawn at all, thus we detect it and set the hotspot to (0, 0) instead.
- // Fixes bug #3487088.
- if (hotspot.x > _screen->getDisplayWidth())
- hotspot.x = hotspot.y = 0;
+
+ if (getSciVersion() <= SCI_VERSION_0_LATE) {
+ // SCI0 cursors contain hotspot flags, not actual hotspot coordinates.
+ // If bit 0 of resourceData[3] is set, the hotspot should be centered,
+ // otherwise it's in the top left of the mouse cursor.
+ hotspot.x = hotspot.y = resourceData[3] ? SCI_CURSOR_SCI0_HEIGHTWIDTH / 2 : 0;
+ } else {
+ // Cursors in newer SCI versions contain actual hotspot coordinates.
+ hotspot.x = READ_LE_UINT16(resourceData);
+ hotspot.y = READ_LE_UINT16(resourceData + 2);
+ }
// Now find out what colors we are supposed to use
colorMapping[0] = 0; // Black is hardcoded