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author | Filippos Karapetis | 2016-08-22 19:56:06 +0300 |
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committer | Filippos Karapetis | 2016-08-22 19:56:06 +0300 |
commit | ba8d6f6c0336b105127efb229989c6c76ad5e677 (patch) | |
tree | c8e6e9e49b2e7c547bf4e3478318c47e9256d649 /engines/sci/graphics | |
parent | 39307d1f4da51d9adc78da70ba1eddec237ff48b (diff) | |
download | scummvm-rg350-ba8d6f6c0336b105127efb229989c6c76ad5e677.tar.gz scummvm-rg350-ba8d6f6c0336b105127efb229989c6c76ad5e677.tar.bz2 scummvm-rg350-ba8d6f6c0336b105127efb229989c6c76ad5e677.zip |
SCI32: Move the SCI32 Mac cursor handling code into GfxCursor32
This was left in the SCI16 code in commit 80d9182554
Diffstat (limited to 'engines/sci/graphics')
-rw-r--r-- | engines/sci/graphics/cursor.cpp | 41 | ||||
-rw-r--r-- | engines/sci/graphics/cursor.h | 5 | ||||
-rw-r--r-- | engines/sci/graphics/cursor32.cpp | 54 | ||||
-rw-r--r-- | engines/sci/graphics/cursor32.h | 5 |
4 files changed, 69 insertions, 36 deletions
diff --git a/engines/sci/graphics/cursor.cpp b/engines/sci/graphics/cursor.cpp index c3229121c8..7cf9a574ef 100644 --- a/engines/sci/graphics/cursor.cpp +++ b/engines/sci/graphics/cursor.cpp @@ -512,32 +512,18 @@ void GfxCursor::kernelSetMacCursor(GuiResourceId viewNum, int loopNum, int celNu // automatically. The view resources may exist, but none of the games actually // use them. - if (_macCursorRemap.empty()) { - // QFG1/Freddy/Hoyle4 use a straight viewNum->cursor ID mapping - // KQ6 uses this mapping for its cursors - if (g_sci->getGameId() == GID_KQ6) { - if (viewNum == 990) // Inventory Cursors - viewNum = loopNum * 16 + celNum + 2000; - else if (viewNum == 998) // Regular Cursors - viewNum = celNum + 1000; - else // Unknown cursor, ignored - return; - } - if (g_sci->hasMacIconBar()) - g_sci->_gfxMacIconBar->setInventoryIcon(viewNum); - } else { - // If we do have the list, we'll be using a remap based on what the - // scripts have given us. - for (uint32 i = 0; i < _macCursorRemap.size(); i++) { - if (viewNum == _macCursorRemap[i]) { - viewNum = (i + 1) * 0x100 + loopNum * 0x10 + celNum; - break; - } - - if (i == _macCursorRemap.size()) - error("Unmatched Mac cursor %d", viewNum); - } + // QFG1/Freddy/Hoyle4 use a straight viewNum->cursor ID mapping + // KQ6 uses this mapping for its cursors + if (g_sci->getGameId() == GID_KQ6) { + if (viewNum == 990) // Inventory Cursors + viewNum = loopNum * 16 + celNum + 2000; + else if (viewNum == 998) // Regular Cursors + viewNum = celNum + 1000; + else // Unknown cursor, ignored + return; } + if (g_sci->hasMacIconBar()) + g_sci->_gfxMacIconBar->setInventoryIcon(viewNum); Resource *resource = _resMan->findResource(ResourceId(kResourceTypeCursor, viewNum), false); @@ -568,9 +554,4 @@ void GfxCursor::kernelSetMacCursor(GuiResourceId viewNum, int loopNum, int celNu kernelShow(); } -void GfxCursor::setMacCursorRemapList(int cursorCount, reg_t *cursors) { - for (int i = 0; i < cursorCount; i++) - _macCursorRemap.push_back(cursors[i].toUint16()); -} - } // End of namespace Sci diff --git a/engines/sci/graphics/cursor.h b/engines/sci/graphics/cursor.h index c57d9dab52..36518ea5db 100644 --- a/engines/sci/graphics/cursor.h +++ b/engines/sci/graphics/cursor.h @@ -95,8 +95,6 @@ public: void kernelSetPos(Common::Point pos); void kernelMoveCursor(Common::Point pos); - void setMacCursorRemapList(int cursorCount, reg_t *cursors); - private: void purgeCache(); @@ -136,9 +134,6 @@ private: // these instead and replace the game's gold cursors with their silver // equivalents. bool _useSilverSQ4CDCursors; - - // Mac versions of games use a remap list to remap their cursors - Common::Array<uint16> _macCursorRemap; }; } // End of namespace Sci diff --git a/engines/sci/graphics/cursor32.cpp b/engines/sci/graphics/cursor32.cpp index 014b617c74..88150db6e6 100644 --- a/engines/sci/graphics/cursor32.cpp +++ b/engines/sci/graphics/cursor32.cpp @@ -22,7 +22,9 @@ #include "common/rational.h" // for Rational, operator* #include "common/system.h" // for OSystem, g_system +#include "common/memstream.h" #include "graphics/cursorman.h" // for CursorMan +#include "graphics/maccursor.h" #include "sci/graphics/celobj32.h" // for CelObjView, CelInfo32, Ratio #include "sci/graphics/cursor32.h" #include "sci/graphics/frameout.h" // for GfxFrameout @@ -176,7 +178,7 @@ void GfxCursor32::setView(const GuiResourceId viewId, const int16 loopNo, const _cursorInfo.loopNo = loopNo; _cursorInfo.celNo = celNo; - if (viewId != -1) { + if (_macCursorRemap.empty() && viewId != -1) { CelObjView view(viewId, loopNo, celNo); _hotSpot = view._displace; @@ -217,6 +219,50 @@ void GfxCursor32::setView(const GuiResourceId viewId, const int16 loopNo, const } else { view.draw(target, _cursor.rect, Common::Point(0, 0), false); } + } else if (!_macCursorRemap.empty() && viewId != -1) { + // Mac cursor handling + GuiResourceId viewNum = viewId; + + // Remap cursor view based on what the scripts have given us. + for (uint32 i = 0; i < _macCursorRemap.size(); i++) { + if (viewNum == _macCursorRemap[i]) { + viewNum = (i + 1) * 0x100 + loopNo * 0x10 + celNo; + break; + } + + if (i == _macCursorRemap.size()) + error("Unmatched Mac cursor %d", viewNum); + } + + _cursorInfo.resourceId = viewNum; + + Resource *resource = g_sci->getResMan()->findResource(ResourceId(kResourceTypeCursor, viewNum), false); + + if (!resource) { + // The cursor resources often don't exist, this is normal behavior + debug(0, "Mac cursor %d not found", viewNum); + return; + } + Common::MemoryReadStream resStream(resource->data, resource->size); + Graphics::MacCursor *macCursor = new Graphics::MacCursor(); + + if (!macCursor->readFromStream(resStream)) { + warning("Failed to load Mac cursor %d", viewNum); + delete macCursor; + return; + } + + _hotSpot = Common::Point(macCursor->getHotspotX(), macCursor->getHotspotY()); + _width = macCursor->getWidth(); + _height = macCursor->getHeight(); + + _cursor.data = (byte *)realloc(_cursor.data, _width * _height); + memcpy(_cursor.data, macCursor->getSurface(), _width * _height); + _cursor.rect = Common::Rect(_width, _height); + _cursor.skipColor = macCursor->getKeyColor(); + + // The cursor will be drawn on next refresh + delete macCursor; } else { _hotSpot = Common::Point(0, 0); _width = _height = 1; @@ -393,4 +439,10 @@ void GfxCursor32::move() { drawToHardware(_drawBuff2); } } + +void GfxCursor32::setMacCursorRemapList(int cursorCount, reg_t *cursors) { + for (int i = 0; i < cursorCount; i++) + _macCursorRemap.push_back(cursors[i].toUint16()); +} + } // End of namespace Sci diff --git a/engines/sci/graphics/cursor32.h b/engines/sci/graphics/cursor32.h index d4745536b1..88a75beb7f 100644 --- a/engines/sci/graphics/cursor32.h +++ b/engines/sci/graphics/cursor32.h @@ -109,6 +109,8 @@ public: */ void clearRestrictedArea(); + void setMacCursorRemapList(int cursorCount, reg_t *cursors); + virtual void saveLoadWithSerializer(Common::Serializer &ser); private: @@ -203,6 +205,9 @@ private: */ bool _writeToVMAP; + // Mac versions of games use a remap list to remap their cursors + Common::Array<uint16> _macCursorRemap; + /** * Reads data from the output buffer or hardware * to the given draw region. |