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authorFilippos Karapetis2016-01-15 01:33:24 +0200
committerFilippos Karapetis2016-01-15 01:33:24 +0200
commitd44c150d16b2d1d3b1aec4181fe6328db36cd8fd (patch)
treed97024e5ae5e04c17939769b9e7dd6d91682d0b0 /engines/sci/graphics
parent6269075ad67de618722e1c9e1e712950a749002b (diff)
parent40f6d74d97618adc80d10244a77c444bf7e613eb (diff)
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Merge pull request #649 from csnover/sci32-kPalette
SCI32: kPalVary, kPalette fade support, kPalette findColor support, improvements to game time management
Diffstat (limited to 'engines/sci/graphics')
-rw-r--r--engines/sci/graphics/frameout.cpp11
-rw-r--r--engines/sci/graphics/frameout.h3
-rw-r--r--engines/sci/graphics/helpers.h24
-rw-r--r--engines/sci/graphics/palette.cpp6
-rw-r--r--engines/sci/graphics/palette.h12
-rw-r--r--engines/sci/graphics/palette32.cpp592
-rw-r--r--engines/sci/graphics/palette32.h166
7 files changed, 718 insertions, 96 deletions
diff --git a/engines/sci/graphics/frameout.cpp b/engines/sci/graphics/frameout.cpp
index 9512ec2ed1..90bd798a1b 100644
--- a/engines/sci/graphics/frameout.cpp
+++ b/engines/sci/graphics/frameout.cpp
@@ -748,12 +748,11 @@ void GfxFrameout::kernelFrameout() {
return;
}
- _palette->palVaryUpdate();
- _palette->applyCycles();
- _palette->applyFade();
- // TODO: This should probably not require screen pic invalidation
- _screen->_picNotValid = 1;
- _palette->setOnScreen();
+ _palette->updateForFrame();
+
+ // TODO: Tons of drawing stuff should be here, see commented out implementation above
+
+ _palette->updateHardware();
for (PlaneList::iterator it = _planes.begin(); it != _planes.end(); it++) {
reg_t planeObject = it->object;
diff --git a/engines/sci/graphics/frameout.h b/engines/sci/graphics/frameout.h
index a422572ef4..0017fb19e8 100644
--- a/engines/sci/graphics/frameout.h
+++ b/engines/sci/graphics/frameout.h
@@ -110,7 +110,8 @@ class GfxPalette;
class GfxScreen;
/**
- * Frameout class, kFrameout and relevant functions for SCI32 games
+ * Frameout class, kFrameout and relevant functions for SCI32 games.
+ * Roughly equivalent to GraphicsMgr in the actual SCI engine.
*/
class GfxFrameout {
public:
diff --git a/engines/sci/graphics/helpers.h b/engines/sci/graphics/helpers.h
index 4889f12bd2..e5b9f2aaed 100644
--- a/engines/sci/graphics/helpers.h
+++ b/engines/sci/graphics/helpers.h
@@ -121,6 +121,15 @@ struct Window : public Port, public Common::Serializable {
struct Color {
byte used;
byte r, g, b;
+
+#ifdef ENABLE_SCI32
+ bool operator==(const Color &other) const {
+ return used == other.used && r == other.r && g == other.g && b == other.b;
+ }
+ inline bool operator!=(const Color &other) const {
+ return !(*this == other);
+ }
+#endif
};
struct Palette {
@@ -128,6 +137,21 @@ struct Palette {
uint32 timestamp;
Color colors[256];
byte intensity[256];
+
+#ifdef ENABLE_SCI32
+ bool operator==(const Palette &other) const {
+ for (int i = 0; i < ARRAYSIZE(colors); ++i) {
+ if (colors[i] != other.colors[i]) {
+ return false;
+ }
+ }
+
+ return false;
+ }
+ inline bool operator!=(const Palette &other) const {
+ return !(*this == other);
+ }
+#endif
};
struct PalSchedule {
diff --git a/engines/sci/graphics/palette.cpp b/engines/sci/graphics/palette.cpp
index 3742a8d2d8..106924ecd3 100644
--- a/engines/sci/graphics/palette.cpp
+++ b/engines/sci/graphics/palette.cpp
@@ -136,7 +136,7 @@ void GfxPalette::setDefault() {
#define SCI_PAL_FORMAT_CONSTANT 1
#define SCI_PAL_FORMAT_VARIABLE 0
-void GfxPalette::createFromData(byte *data, int bytesLeft, Palette *paletteOut) {
+void GfxPalette::createFromData(byte *data, int bytesLeft, Palette *paletteOut) const {
int palFormat = 0;
int palOffset = 0;
int palColorStart = 0;
@@ -650,7 +650,7 @@ bool GfxPalette::kernelAnimate(byte fromColor, byte toColor, int speed) {
Color col;
//byte colorNr;
int16 colorCount;
- uint32 now = g_system->getMillis() * 60 / 1000;
+ uint32 now = g_sci->getTickCount();
// search for sheduled animations with the same 'from' value
// schedule animation...
@@ -811,8 +811,6 @@ bool GfxPalette::palVaryLoadTargetPalette(GuiResourceId resourceId) {
return false;
}
-// TODO: This code should not set up an independent timer in SCI32. SCI32 engine palette varies happen in
-// Palette::UpdateForFrame which is called by GraphicsMgr::FrameOut.
void GfxPalette::palVaryInstallTimer() {
// Remove any possible leftover palVary timer callbacks.
// This happens for example in QFG1VGA, when sleeping at Erana's place
diff --git a/engines/sci/graphics/palette.h b/engines/sci/graphics/palette.h
index 82fd20a432..61a8d36cb9 100644
--- a/engines/sci/graphics/palette.h
+++ b/engines/sci/graphics/palette.h
@@ -53,11 +53,11 @@ public:
bool isUsing16bitColorMatch();
void setDefault();
- void createFromData(byte *data, int bytesLeft, Palette *paletteOut);
+ void createFromData(byte *data, int bytesLeft, Palette *paletteOut) const;
bool setAmiga();
void modifyAmigaPalette(byte *data);
void setEGA();
- void set(Palette *sciPal, bool force, bool forceRealMerge = false);
+ virtual void set(Palette *sciPal, bool force, bool forceRealMerge = false);
bool insert(Palette *newPalette, Palette *destPalette);
bool merge(Palette *pFrom, bool force, bool forceRealMerge);
uint16 matchColor(byte r, byte g, byte b);
@@ -78,11 +78,11 @@ public:
void drewPicture(GuiResourceId pictureId);
- bool kernelSetFromResource(GuiResourceId resourceId, bool force);
+ virtual bool kernelSetFromResource(GuiResourceId resourceId, bool force);
void kernelSetFlag(uint16 fromColor, uint16 toColor, uint16 flag);
void kernelUnsetFlag(uint16 fromColor, uint16 toColor, uint16 flag);
void kernelSetIntensity(uint16 fromColor, uint16 toColor, uint16 intensity, bool setPalette);
- int16 kernelFindColor(uint16 r, uint16 g, uint16 b);
+ virtual int16 kernelFindColor(uint16 r, uint16 g, uint16 b);
bool kernelAnimate(byte fromColor, byte toColor, int speed);
void kernelAnimateSet();
reg_t kernelSave();
@@ -96,7 +96,7 @@ public:
int16 kernelPalVaryGetCurrentStep();
int16 kernelPalVaryChangeTarget(GuiResourceId resourceId);
void kernelPalVaryChangeTicks(uint16 ticks);
- void kernelPalVaryPause(bool pause);
+ virtual void kernelPalVaryPause(bool pause);
void kernelPalVaryDeinit();
void palVaryUpdate();
void palVaryPrepareForTransition();
@@ -110,7 +110,7 @@ public:
byte findMacIconBarColor(byte r, byte g, byte b);
bool colorIsFromMacClut(byte index);
-private:
+protected:
void palVaryInit();
void palVaryInstallTimer();
void palVaryRemoveTimer();
diff --git a/engines/sci/graphics/palette32.cpp b/engines/sci/graphics/palette32.cpp
index 95c4f99974..8ce8b85678 100644
--- a/engines/sci/graphics/palette32.cpp
+++ b/engines/sci/graphics/palette32.cpp
@@ -21,20 +21,235 @@
*/
#include "common/file.h"
+#include "common/system.h"
+#include "graphics/palette.h"
#include "sci/sci.h"
+#include "sci/event.h"
+#include "sci/resource.h"
#include "sci/graphics/palette32.h"
+#include "sci/graphics/screen.h"
namespace Sci {
GfxPalette32::GfxPalette32(ResourceManager *resMan, GfxScreen *screen)
- : GfxPalette(resMan, screen), _clutTable(0), _cyclers(), _cycleMap() {}
+ : GfxPalette(resMan, screen),
+ _clutTable(nullptr),
+ // Palette cycling
+ _cyclers(), _cycleMap(),
+ // Palette varying
+ _sourcePalette(_sysPalette), _nextPalette(_sysPalette),
+ _varyTime(0), _varyDirection(0), _varyTargetPercent(0),
+ _varyTargetPalette(nullptr), _varyStartPalette(nullptr),
+ _varyFromColor(0), _varyToColor(255), _varyNumTimesPaused(0),
+ _varyPercent(_varyTargetPercent), _varyLastTick(0),
+ // Palette versioning
+ _version(1), _versionUpdated(false) {
+ memset(_fadeTable, 100, sizeof(_fadeTable));
+
+ // NOTE: In SCI engine, the palette manager constructor loads
+ // the default palette, but in ScummVM this initialisation
+ // is performed by SciEngine::run; see r49523 for details
+ }
GfxPalette32::~GfxPalette32() {
unloadClut();
+ varyOff();
cycleAllOff();
}
+inline void mergePaletteInternal(Palette *const to, const Palette *const from) {
+ for (int i = 0; i < ARRAYSIZE(to->colors); ++i) {
+ if (from->colors[i].used) {
+ to->colors[i] = from->colors[i];
+ }
+ }
+}
+
+void GfxPalette32::submit(Palette &palette) {
+ // TODO: The resource manager in SCI32 retains raw data of palettes from
+ // the ResourceManager (ResourceMgr) through SegManager (MemoryMgr), and
+ // the version number for submitted palettes is set in the raw palette
+ // data in memory as an int at an offset
+ // `rawData + *rawData[0x0a] * 2 + 31`. However, ScummVM does not retain
+ // resource data like this, so this versioning code, while accurate to
+ // the original engine, does not do much.
+ // (Hopefully this was an optimisation mechanism in SCI engine and not a
+ // clever thing to keep the same palette submitted many times from
+ // overwriting other palette entries.)
+ if (palette.timestamp == _version) {
+ return;
+ }
+
+ Palette oldSourcePalette(_sourcePalette);
+ mergePaletteInternal(&_sourcePalette, &palette);
+
+ if (!_versionUpdated && _sourcePalette != oldSourcePalette) {
+ ++_version;
+ _versionUpdated = true;
+ }
+
+ // Technically this information is supposed to be persisted through a
+ // HunkPalette object; right now it would just be lost once the temporary
+ // palette was destroyed.
+ palette.timestamp = _version;
+}
+
+override bool GfxPalette32::kernelSetFromResource(GuiResourceId resourceId, bool force) {
+ // TODO: In SCI32, palettes that come from resources come in as
+ // HunkPalette objects, not SOLPalette objects. The HunkPalettes
+ // have some extra persistence stuff associated with them, such that
+ // when they are passed to GfxPalette32::submit, they would get the
+ // version number of GfxPalette32 assigned to them.
+ Palette palette;
+
+ if (createPaletteFromResourceInternal(resourceId, &palette)) {
+ submit(palette);
+ return true;
+ }
+
+ return false;
+}
+
+// In SCI32 engine this method is SOLPalette::Match(Rgb24 *)
+// and is called as PaletteMgr.Current().Match(color)
+override int16 GfxPalette32::kernelFindColor(uint16 r, uint16 g, uint16 b) {
+ // SQ6 SCI32 engine takes the 16-bit r, g, b arguments from the
+ // VM and puts them into al, ah, dl. For compatibility, make sure
+ // to discard any high bits here too
+ r = r & 0xFF;
+ g = g & 0xFF;
+ b = b & 0xFF;
+ int16 bestIndex = 0;
+ int bestDifference = 0xFFFFF;
+ int difference;
+
+ // SQ6 DOS really does check only the first 236 entries
+ for (int i = 0, channelDifference; i < 236; ++i) {
+ difference = _sysPalette.colors[i].r - r;
+ difference *= difference;
+ if (bestDifference <= difference) {
+ continue;
+ }
+
+ channelDifference = _sysPalette.colors[i].g - g;
+ difference += channelDifference * channelDifference;
+ if (bestDifference <= difference) {
+ continue;
+ }
+
+ channelDifference = _sysPalette.colors[i].b - b;
+ difference += channelDifference * channelDifference;
+ if (bestDifference <= difference) {
+ continue;
+ }
+ bestDifference = difference;
+ bestIndex = i;
+ }
+
+ return bestIndex;
+}
+
+// TODO: set is overridden for the time being to send palettes coming from
+// various draw methods like GfxPicture::drawSci32Vga and GfxView::draw to
+// _nextPalette instead of _sysPalette. In the SCI32 engine, CelObj palettes
+// (which are stored as Hunk palettes) are submitted by GraphicsMgr::FrameOut
+// to PaletteMgr::Submit by way of calls to CelObj::SubmitPalette.
+// GfxPalette::set is very similar to GfxPalette32::submit, except that SCI32
+// does not do any fancy best-fit merging and so does not accept arguments
+// like `force` and `forceRealMerge`.
+override void GfxPalette32::set(Palette *newPalette, bool force, bool forceRealMerge) {
+ submit(*newPalette);
+}
+
+// In SCI32 engine this method is SOLPalette::Match(Rgb24 *, int, int *, int *)
+// and is used by Remap
+// TODO: Anything that calls GfxPalette::matchColor(int, int, int) is going to
+// match using an algorithm from SCI16 engine right now. This needs to be
+// corrected in the future so either nothing calls
+// GfxPalette::matchColor(int, int, int), or it is fixed to match the other
+// SCI32 algorithms.
+int16 GfxPalette32::matchColor(const byte r, const byte g, const byte b, const int defaultDifference, int &lastCalculatedDifference, const bool *const matchTable) {
+ int16 bestIndex = -1;
+ int bestDifference = 0xFFFFF;
+ int difference = defaultDifference;
+
+ // SQ6 DOS really does check only the first 236 entries
+ for (int i = 0, channelDifference; i < 236; ++i) {
+ if (matchTable[i] == 0) {
+ continue;
+ }
+
+ difference = _sysPalette.colors[i].r - r;
+ difference *= difference;
+ if (bestDifference <= difference) {
+ continue;
+ }
+ channelDifference = _sysPalette.colors[i].g - g;
+ difference += channelDifference * channelDifference;
+ if (bestDifference <= difference) {
+ continue;
+ }
+ channelDifference = _sysPalette.colors[i].b - b;
+ difference += channelDifference * channelDifference;
+ if (bestDifference <= difference) {
+ continue;
+ }
+ bestDifference = difference;
+ bestIndex = i;
+ }
+
+ // NOTE: This value is only valid if the last index to
+ // perform a difference calculation was the best index
+ lastCalculatedDifference = difference;
+ return bestIndex;
+}
+
+void GfxPalette32::updateForFrame() {
+ applyAll();
+ _versionUpdated = false;
+ // TODO: Implement remapping
+ // g_sci->_gfxFrameout->remapAllTables(_nextPalette != _sysPalette);
+}
+
+void GfxPalette32::updateHardware() {
+ if (_sysPalette == _nextPalette) {
+ // TODO: This condition has never been encountered yet
+ debug("Skipping hardware update because palettes are identical");
+ return;
+ }
+
+ byte bpal[3 * 256];
+
+ for (int i = 0; i < ARRAYSIZE(_sysPalette.colors); ++i) {
+ _sysPalette.colors[i] = _nextPalette.colors[i];
+
+ // NOTE: If the brightness option in the user configuration file is set,
+ // SCI engine adjusts palette brightnesses here by mapping RGB values to values
+ // in some hard-coded brightness tables. There is no reason on modern hardware
+ // to implement this, unless it is discovered that some game uses a non-standard
+ // brightness setting by default
+ if (_sysPalette.colors[i].used) {
+ bpal[i * 3 ] = _sysPalette.colors[i].r;
+ bpal[i * 3 + 1] = _sysPalette.colors[i].g;
+ bpal[i * 3 + 2] = _sysPalette.colors[i].b;
+ }
+ }
+
+ g_system->getPaletteManager()->setPalette(bpal, 0, 256);
+ g_sci->getEventManager()->updateScreen();
+}
+
+void GfxPalette32::applyAll() {
+ applyVary();
+ applyCycles();
+ applyFade();
+}
+
+//
+// Clut
+//
+
bool GfxPalette32::loadClut(uint16 clutId) {
// loadClut() will load a color lookup table from a clu file and set
// the palette found in the file. This is to be used with Phantasmagoria 2.
@@ -82,9 +297,255 @@ byte GfxPalette32::matchClutColor(uint16 color) {
void GfxPalette32::unloadClut() {
// This will only unload the actual table, but not reset any palette
delete[] _clutTable;
- _clutTable = 0;
+ _clutTable = nullptr;
+}
+
+//
+// Palette vary
+//
+
+inline bool GfxPalette32::createPaletteFromResourceInternal(const GuiResourceId paletteId, Palette *const out) const {
+ Resource *palResource = _resMan->findResource(ResourceId(kResourceTypePalette, paletteId), false);
+
+ if (!palResource) {
+ return false;
+ }
+
+ createFromData(palResource->data, palResource->size, out);
+ return true;
+}
+
+inline Palette GfxPalette32::getPaletteFromResourceInternal(const GuiResourceId paletteId) const {
+ Palette palette;
+ if (!createPaletteFromResourceInternal(paletteId, &palette)) {
+ error("Could not load vary target %d", paletteId);
+ }
+ return palette;
+}
+
+inline void GfxPalette32::setVaryTimeInternal(const int16 percent, const int time) {
+ _varyLastTick = g_sci->getTickCount();
+ if (!time || _varyPercent == percent) {
+ _varyDirection = 0;
+ _varyTargetPercent = _varyPercent = percent;
+ } else {
+ _varyTime = time / (percent - _varyPercent);
+ _varyTargetPercent = percent;
+
+ if (_varyTime > 0) {
+ _varyDirection = 1;
+ } else if (_varyTime < 0) {
+ _varyDirection = -1;
+ _varyTime = -_varyTime;
+ } else {
+ _varyDirection = 0;
+ _varyTargetPercent = _varyPercent = percent;
+ }
+ }
+}
+
+// TODO: This gets called *a lot* in at least the first scene
+// of SQ6. Optimisation would not be the worst idea in the world.
+void GfxPalette32::kernelPalVarySet(const GuiResourceId paletteId, const int16 percent, const int time, const int16 fromColor, const int16 toColor) {
+ Palette palette = getPaletteFromResourceInternal(paletteId);
+ setVary(&palette, percent, time, fromColor, toColor);
+}
+
+void GfxPalette32::kernelPalVaryMergeTarget(GuiResourceId paletteId) {
+ Palette palette = getPaletteFromResourceInternal(paletteId);
+ mergeTarget(&palette);
+}
+
+void GfxPalette32::kernelPalVarySetTarget(GuiResourceId paletteId) {
+ Palette palette = getPaletteFromResourceInternal(paletteId);
+ setTarget(&palette);
+}
+
+void GfxPalette32::kernelPalVarySetStart(GuiResourceId paletteId) {
+ Palette palette = getPaletteFromResourceInternal(paletteId);
+ setStart(&palette);
+}
+
+void GfxPalette32::kernelPalVaryMergeStart(GuiResourceId paletteId) {
+ Palette palette = getPaletteFromResourceInternal(paletteId);
+ mergeStart(&palette);
+}
+
+override void GfxPalette32::kernelPalVaryPause(bool pause) {
+ if (pause) {
+ varyPause();
+ } else {
+ varyOn();
+ }
+}
+
+void GfxPalette32::setVary(const Palette *const target, const int16 percent, const int time, const int16 fromColor, const int16 toColor) {
+ setTarget(target);
+ setVaryTimeInternal(percent, time);
+
+ if (fromColor > -1) {
+ _varyFromColor = fromColor;
+ }
+ if (toColor > -1) {
+ assert(toColor < 256);
+ _varyToColor = toColor;
+ }
+}
+
+void GfxPalette32::setVaryPercent(const int16 percent, const int time, const int16 fromColor, const int16 fromColorAlternate) {
+ if (_varyTargetPalette != nullptr) {
+ setVaryTimeInternal(percent, time);
+ }
+
+ // This looks like a mistake in the actual SCI engine (both SQ6 and Lighthouse);
+ // the values are always hardcoded to -1 in kPalVary, so this code can never
+ // actually be executed
+ if (fromColor > -1) {
+ _varyFromColor = fromColor;
+ }
+ if (fromColorAlternate > -1) {
+ _varyFromColor = fromColorAlternate;
+ }
+}
+
+int16 GfxPalette32::getVaryPercent() const {
+ return abs(_varyPercent);
+}
+
+void GfxPalette32::varyOff() {
+ _varyNumTimesPaused = 0;
+ _varyPercent = _varyTargetPercent = 0;
+ _varyFromColor = 0;
+ _varyToColor = 255;
+ _varyDirection = 0;
+
+ if (_varyTargetPalette != nullptr) {
+ delete _varyTargetPalette;
+ _varyTargetPalette = nullptr;
+ }
+
+ if (_varyStartPalette != nullptr) {
+ delete _varyStartPalette;
+ _varyStartPalette = nullptr;
+ }
+}
+
+void GfxPalette32::mergeTarget(const Palette *const palette) {
+ if (_varyTargetPalette != nullptr) {
+ mergePaletteInternal(_varyTargetPalette, palette);
+ } else {
+ _varyTargetPalette = new Palette(*palette);
+ }
+}
+
+void GfxPalette32::varyPause() {
+ _varyDirection = 0;
+ ++_varyNumTimesPaused;
+}
+
+void GfxPalette32::varyOn() {
+ if (_varyNumTimesPaused > 0) {
+ --_varyNumTimesPaused;
+ }
+
+ if (_varyTargetPalette != nullptr && _varyNumTimesPaused == 0 && _varyPercent != _varyTargetPercent) {
+ if (_varyTime == 0) {
+ _varyPercent = _varyTargetPercent;
+ } else if (_varyTargetPercent < _varyPercent) {
+ _varyDirection = -1;
+ } else {
+ _varyDirection = 1;
+ }
+ }
+}
+
+void GfxPalette32::setVaryTime(const int time) {
+ if (_varyTargetPalette == nullptr) {
+ return;
+ }
+
+ setVaryTimeInternal(_varyTargetPercent, time);
+}
+
+void GfxPalette32::setTarget(const Palette *const palette) {
+ if (_varyTargetPalette != nullptr) {
+ delete _varyTargetPalette;
+ }
+
+ _varyTargetPalette = new Palette(*palette);
+}
+
+void GfxPalette32::setStart(const Palette *const palette) {
+ if (_varyStartPalette != nullptr) {
+ delete _varyStartPalette;
+ }
+
+ _varyStartPalette = new Palette(*palette);
+}
+
+void GfxPalette32::mergeStart(const Palette *const palette) {
+ if (_varyStartPalette != nullptr) {
+ mergePaletteInternal(_varyStartPalette, palette);
+ } else {
+ _varyStartPalette = new Palette(*palette);
+ }
+}
+
+void GfxPalette32::applyVary() {
+ while (g_sci->getTickCount() - _varyLastTick > _varyTime && _varyDirection != 0) {
+ _varyLastTick += _varyTime;
+
+ if (_varyPercent == _varyTargetPercent) {
+ _varyDirection = 0;
+ }
+
+ _varyPercent += _varyDirection;
+ }
+
+ if (_varyPercent == 0 || _varyTargetPalette == nullptr) {
+ for (int i = 0, len = ARRAYSIZE(_nextPalette.colors); i < len; ++i) {
+ if (_varyStartPalette != nullptr && i >= _varyFromColor && i <= _varyToColor) {
+ _nextPalette.colors[i] = _varyStartPalette->colors[i];
+ } else {
+ _nextPalette.colors[i] = _sourcePalette.colors[i];
+ }
+ }
+ } else {
+ for (int i = 0, len = ARRAYSIZE(_nextPalette.colors); i < len; ++i) {
+ if (i >= _varyFromColor && i <= _varyToColor) {
+ Color targetColor = _varyTargetPalette->colors[i];
+ Color sourceColor;
+
+ if (_varyStartPalette != nullptr) {
+ sourceColor = _varyStartPalette->colors[i];
+ } else {
+ sourceColor = _sourcePalette.colors[i];
+ }
+
+ Color computedColor;
+
+ int color;
+ color = targetColor.r - sourceColor.r;
+ computedColor.r = ((color * _varyPercent) / 100) + sourceColor.r;
+ color = targetColor.g - sourceColor.g;
+ computedColor.g = ((color * _varyPercent) / 100) + sourceColor.g;
+ color = targetColor.b - sourceColor.b;
+ computedColor.b = ((color * _varyPercent) / 100) + sourceColor.b;
+ computedColor.used = sourceColor.used;
+
+ _nextPalette.colors[i] = computedColor;
+ }
+ else {
+ _nextPalette.colors[i] = _sourcePalette.colors[i];
+ }
+ }
+ }
}
+//
+// Palette cycling
+//
+
inline void GfxPalette32::clearCycleMap(const uint16 fromColor, const uint16 numColorsToClear) {
bool *mapEntry = _cycleMap + fromColor;
const bool *lastEntry = _cycleMap + numColorsToClear;
@@ -130,47 +591,7 @@ inline void doCycleInternal(PalCycler *cycler, const int16 speed) {
cycler->currentCycle = (uint8) (currentCycle % numColorsToCycle);
}
-void GfxPalette32::applyAllCycles() {
- Color paletteCopy[256];
- memcpy(paletteCopy, _sysPalette.colors, sizeof(Color) * 256);
-
- for (int cyclerIndex = 0, numCyclers = ARRAYSIZE(_cyclers); cyclerIndex < numCyclers; ++cyclerIndex) {
- PalCycler *cycler = _cyclers[cyclerIndex];
- if (cycler != nullptr) {
- cycler->currentCycle = (uint8) ((((int) cycler->currentCycle) + 1) % cycler->numColorsToCycle);
- // Disassembly was not fully evaluated to verify this is exactly the same
- // as the code from applyCycles, but it appeared to be at a glance
- for (int j = 0; j < cycler->numColorsToCycle; j++) {
- _sysPalette.colors[cycler->fromColor + j] = paletteCopy[cycler->fromColor + (cycler->currentCycle + j) % cycler->numColorsToCycle];
- }
- }
- }
-}
-
-void GfxPalette32::applyCycles() {
- Color paletteCopy[256];
- memcpy(paletteCopy, _sysPalette.colors, sizeof(Color) * 256);
-
- for (int i = 0, len = ARRAYSIZE(_cyclers); i < len; ++i) {
- PalCycler *cycler = _cyclers[i];
- if (cycler == nullptr) {
- continue;
- }
-
- if (cycler->delay != 0 && cycler->numTimesPaused == 0) {
- while ((cycler->delay + cycler->lastUpdateTick) < g_sci->getTickCount()) {
- doCycleInternal(cycler, 1);
- cycler->lastUpdateTick += cycler->delay;
- }
- }
-
- for (int j = 0; j < cycler->numColorsToCycle; j++) {
- _sysPalette.colors[cycler->fromColor + j] = paletteCopy[cycler->fromColor + (cycler->currentCycle + j) % cycler->numColorsToCycle];
- }
- }
-}
-
-int16 GfxPalette32::setCycle(const uint16 fromColor, const uint16 toColor, const int16 direction, const int16 delay) {
+void GfxPalette32::setCycle(const uint8 fromColor, const uint8 toColor, const int16 direction, const int16 delay) {
assert(fromColor < toColor);
int cyclerIndex;
@@ -179,7 +600,6 @@ int16 GfxPalette32::setCycle(const uint16 fromColor, const uint16 toColor, const
PalCycler *cycler = getCycler(fromColor);
if (cycler != nullptr) {
- //debug("Resetting existing cycler");
clearCycleMap(fromColor, cycler->numColorsToCycle);
} else {
for (cyclerIndex = 0; cyclerIndex < numCyclers; ++cyclerIndex) {
@@ -223,13 +643,9 @@ int16 GfxPalette32::setCycle(const uint16 fromColor, const uint16 toColor, const
cycler->numTimesPaused = 0;
setCycleMap(fromColor, numColorsToCycle);
-
- // TODO: Validate that this is the correct return value according
- // to disassembly
- return 0;
}
-void GfxPalette32::doCycle(const uint16 fromColor, const int16 speed) {
+void GfxPalette32::doCycle(const uint8 fromColor, const int16 speed) {
PalCycler *cycler = getCycler(fromColor);
if (cycler != nullptr) {
cycler->lastUpdateTick = g_sci->getTickCount();
@@ -237,14 +653,14 @@ void GfxPalette32::doCycle(const uint16 fromColor, const int16 speed) {
}
}
-void GfxPalette32::cycleOn(const uint16 fromColor) {
+void GfxPalette32::cycleOn(const uint8 fromColor) {
PalCycler *cycler = getCycler(fromColor);
if (cycler != nullptr && cycler->numTimesPaused > 0) {
--cycler->numTimesPaused;
}
}
-void GfxPalette32::cyclePause(const uint16 fromColor) {
+void GfxPalette32::cyclePause(const uint8 fromColor) {
PalCycler *cycler = getCycler(fromColor);
if (cycler != nullptr) {
++cycler->numTimesPaused;
@@ -289,7 +705,7 @@ void GfxPalette32::cycleAllPause() {
}
}
-void GfxPalette32::cycleOff(const uint16 fromColor) {
+void GfxPalette32::cycleOff(const uint8 fromColor) {
for (int i = 0, len = ARRAYSIZE(_cyclers); i < len; ++i) {
PalCycler *cycler = _cyclers[i];
if (cycler != nullptr && cycler->fromColor == fromColor) {
@@ -312,27 +728,75 @@ void GfxPalette32::cycleAllOff() {
}
}
-void GfxPalette32::applyFade() {
- for (int i = 0; i < 256; ++i) {
- if (_fadeTable[i] == 100)
+void GfxPalette32::applyAllCycles() {
+ Color paletteCopy[256];
+ memcpy(paletteCopy, _nextPalette.colors, sizeof(Color) * 256);
+
+ for (int cyclerIndex = 0, numCyclers = ARRAYSIZE(_cyclers); cyclerIndex < numCyclers; ++cyclerIndex) {
+ PalCycler *cycler = _cyclers[cyclerIndex];
+ if (cycler != nullptr) {
+ cycler->currentCycle = (uint8) ((((int) cycler->currentCycle) + 1) % cycler->numColorsToCycle);
+ // Disassembly was not fully evaluated to verify this is exactly the same
+ // as the code from applyCycles, but it appeared to be at a glance
+ for (int j = 0; j < cycler->numColorsToCycle; j++) {
+ _nextPalette.colors[cycler->fromColor + j] = paletteCopy[cycler->fromColor + (cycler->currentCycle + j) % cycler->numColorsToCycle];
+ }
+ }
+ }
+}
+
+void GfxPalette32::applyCycles() {
+ Color paletteCopy[256];
+ memcpy(paletteCopy, _nextPalette.colors, sizeof(Color) * 256);
+
+ for (int i = 0, len = ARRAYSIZE(_cyclers); i < len; ++i) {
+ PalCycler *cycler = _cyclers[i];
+ if (cycler == nullptr) {
continue;
+ }
+
+ if (cycler->delay != 0 && cycler->numTimesPaused == 0) {
+ while ((cycler->delay + cycler->lastUpdateTick) < g_sci->getTickCount()) {
+ doCycleInternal(cycler, 1);
+ cycler->lastUpdateTick += cycler->delay;
+ }
+ }
- // TODO: Create and update a _nextPalette, not a single _sysPalette, to
- // conform to the way the actual SCI32 engine works (writes to a
- // next-frame-palette and then copies to the current palette on frameout)
- _sysPalette.colors[i].r = (_sysPalette.colors[i].r * _fadeTable[i]) / 100;
- _sysPalette.colors[i].g = (_sysPalette.colors[i].g * _fadeTable[i]) / 100;
- _sysPalette.colors[i].b = (_sysPalette.colors[i].b * _fadeTable[i]) / 100;
+ for (int j = 0; j < cycler->numColorsToCycle; j++) {
+ _nextPalette.colors[cycler->fromColor + j] = paletteCopy[cycler->fromColor + (cycler->currentCycle + j) % cycler->numColorsToCycle];
+ }
}
}
-void GfxPalette32::setFade(uint8 percent, uint16 fromColor, uint16 toColor) {
- for (int i = fromColor; i <= toColor; i++)
+//
+// Palette fading
+//
+
+void GfxPalette32::setFade(uint8 percent, uint8 fromColor, uint16 numColorsToFade) {
+ if (fromColor > numColorsToFade) {
+ return;
+ }
+
+ assert(numColorsToFade <= ARRAYSIZE(_fadeTable));
+
+ for (int i = fromColor; i < numColorsToFade; i++)
_fadeTable[i] = percent;
}
void GfxPalette32::fadeOff() {
- setFade(100, 0, 255);
+ setFade(100, 0, 256);
}
+void GfxPalette32::applyFade() {
+ for (int i = 0; i < ARRAYSIZE(_fadeTable); ++i) {
+ if (_fadeTable[i] == 100)
+ continue;
+
+ Color &color = _nextPalette.colors[i];
+
+ color.r = (int16)color.r * _fadeTable[i] / 100;
+ color.g = (int16)color.g * _fadeTable[i] / 100;
+ color.b = (int16)color.b * _fadeTable[i] / 100;
+ }
+}
}
diff --git a/engines/sci/graphics/palette32.h b/engines/sci/graphics/palette32.h
index 3432e4bfd2..2e3f6274fa 100644
--- a/engines/sci/graphics/palette32.h
+++ b/engines/sci/graphics/palette32.h
@@ -77,12 +77,42 @@ namespace Sci {
GfxPalette32(ResourceManager *resMan, GfxScreen *screen);
~GfxPalette32();
- private:
- // SCI2 (SQ6) defines 10 cyclers
+ protected:
+ /**
+ * The palette revision version. Increments once per game
+ * loop that changes the source palette. TODO: Possibly
+ * other areas also change _version, double-check once it
+ * is all implemented.
+ */
+ uint32 _version;
+
+ /**
+ * Whether or not the palette manager version was updated
+ * during this loop.
+ */
+ bool _versionUpdated;
+
+ /**
+ * The unmodified source palette loaded by kPalette. Additional
+ * palette entries may be mixed into the source palette by
+ * CelObj objects, which contain their own palettes.
+ */
+ Palette _sourcePalette;
+
+ /**
+ * The palette to be used when the hardware is next updated.
+ * On update, _nextPalette is transferred to _sysPalette.
+ */
+ Palette _nextPalette;
+
+ // SQ6 defines 10 cyclers
PalCycler *_cyclers[10];
+
/**
- * The cycle map is used to detect overlapping cyclers. According to SCI engine code, when two cyclers overlap,
- * a fatal error has occurred and the engine will display an error and then exit.
+ * The cycle map is used to detect overlapping cyclers.
+ * According to SCI engine code, when two cyclers overlap,
+ * a fatal error has occurred and the engine will display
+ * an error and then exit.
*/
bool _cycleMap[256];
inline void clearCycleMap(uint16 fromColor, uint16 numColorsToClear);
@@ -90,32 +120,138 @@ namespace Sci {
inline PalCycler *getCycler(uint16 fromColor);
/**
- * The fade table records the expected intensity level of each pixel in the palette that will be displayed on
- * the next frame.
+ * The fade table records the expected intensity level of each pixel
+ * in the palette that will be displayed on the next frame.
*/
byte _fadeTable[256];
+
+ /**
+ * An optional lookup table used to remap RGB565 colors to a palette
+ * index. Used by Phantasmagoria 2 in 8-bit color environments.
+ */
byte *_clutTable;
+ /**
+ * An optional palette used to describe the source colors used
+ * in a palette vary operation. If this palette is not specified,
+ * sourcePalette is used instead.
+ */
+ Palette *_varyStartPalette;
+
+ /**
+ * An optional palette used to describe the target colors used
+ * in a palette vary operation.
+ */
+ Palette *_varyTargetPalette;
+
+ /**
+ * The minimum palette index that has been varied from the
+ * source palette. 0–255
+ */
+ uint8 _varyFromColor;
+
+ /**
+ * The maximum palette index that is has been varied from the
+ * source palette. 0-255
+ */
+ uint8 _varyToColor;
+
+ /**
+ * The tick at the last time the palette vary was updated.
+ */
+ uint32 _varyLastTick;
+
+ /**
+ * TODO: Document
+ * The velocity of change in percent?
+ */
+ int _varyTime;
+
+ /**
+ * TODO: Better documentation
+ * The direction of change, -1, 0, or 1.
+ */
+ int16 _varyDirection;
+
+ /**
+ * The amount, in percent, that the vary color is currently
+ * blended into the source color.
+ */
+ int16 _varyPercent;
+
+ /**
+ * The target amount that a vary color will be blended into
+ * the source color.
+ */
+ int16 _varyTargetPercent;
+
+ /**
+ * The number of time palette varying has been paused.
+ */
+ uint16 _varyNumTimesPaused;
+
+ /**
+ * Submits a palette to display. Entries marked as “used” in the
+ * submitted palette are merged into the existing entries of
+ * _sourcePalette.
+ */
+ void submit(Palette &palette);
+
public:
- void applyAllCycles();
- void applyCycles();
- void applyFade();
+ override virtual void saveLoadWithSerializer(Common::Serializer &s);
+
+ override virtual bool kernelSetFromResource(GuiResourceId resourceId, bool force);
+ override virtual int16 kernelFindColor(const uint16 r, const uint16 g, const uint16 b);
+ override virtual void set(Palette *newPalette, bool force, bool forceRealMerge = false);
+ int16 matchColor(const byte matchRed, const byte matchGreen, const byte matchBlue, const int defaultDifference, int &lastCalculatedDifference, const bool *const matchTable);
+
+ void updateForFrame();
+ void updateHardware();
+ void applyAll();
bool loadClut(uint16 clutId);
byte matchClutColor(uint16 color);
void unloadClut();
- int16 setCycle(uint16 fromColor, uint16 toColor, int16 direction, int16 delay);
- void doCycle(uint16 fromColor, int16 speed);
- void cycleOn(uint16 fromColor);
- void cyclePause(uint16 fromColor);
+ void kernelPalVarySet(const GuiResourceId paletteId, const int16 percent, const int time, const int16 fromColor, const int16 toColor);
+ void kernelPalVaryMergeTarget(const GuiResourceId paletteId);
+ void kernelPalVarySetTarget(const GuiResourceId paletteId);
+ void kernelPalVarySetStart(const GuiResourceId paletteId);
+ void kernelPalVaryMergeStart(const GuiResourceId paletteId);
+ override virtual void kernelPalVaryPause(const bool pause);
+
+ void setVary(const Palette *const targetPalette, const int16 percent, const int time, const int16 fromColor, const int16 toColor);
+ void setVaryPercent(const int16 percent, const int time, const int16 fromColor, const int16 fromColorAlternate);
+ int16 getVaryPercent() const;
+ void varyOff();
+ void mergeTarget(const Palette *const palette);
+ void varyPause();
+ void varyOn();
+ void setVaryTime(const int time);
+ void setTarget(const Palette *const palette);
+ void setStart(const Palette *const palette);
+ void mergeStart(const Palette *const palette);
+ private:
+ bool createPaletteFromResourceInternal(const GuiResourceId paletteId, Palette *const out) const;
+ Palette getPaletteFromResourceInternal(const GuiResourceId paletteId) const;
+ void setVaryTimeInternal(const int16 percent, const int time);
+ public:
+ void applyVary();
+
+ void setCycle(const uint8 fromColor, const uint8 toColor, const int16 direction, const int16 delay);
+ void doCycle(const uint8 fromColor, const int16 speed);
+ void cycleOn(const uint8 fromColor);
+ void cyclePause(const uint8 fromColor);
void cycleAllOn();
void cycleAllPause();
- void cycleOff(uint16 fromColor);
+ void cycleOff(const uint8 fromColor);
void cycleAllOff();
+ void applyAllCycles();
+ void applyCycles();
- void setFade(uint8 percent, uint16 fromColor, uint16 toColor);
+ void setFade(const uint8 percent, const uint8 fromColor, const uint16 toColor);
void fadeOff();
+ void applyFade();
};
}