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author | Lars Skovlund | 2011-10-08 12:23:24 +0200 |
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committer | Lars Skovlund | 2011-10-08 12:25:32 +0200 |
commit | d88827b13facfd089707f3a9edd34c8ce112ff20 (patch) | |
tree | 52795347c16dba0e479e7519ebf6d726490ff265 /engines/sci/graphics | |
parent | 4192934e8ee0c230b0a8867ee9f9a65ec50cc7c7 (diff) | |
download | scummvm-rg350-d88827b13facfd089707f3a9edd34c8ce112ff20.tar.gz scummvm-rg350-d88827b13facfd089707f3a9edd34c8ce112ff20.tar.bz2 scummvm-rg350-d88827b13facfd089707f3a9edd34c8ce112ff20.zip |
SCI: Fix black screen in LSL7 intro
Diffstat (limited to 'engines/sci/graphics')
-rw-r--r-- | engines/sci/graphics/frameout.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/engines/sci/graphics/frameout.cpp b/engines/sci/graphics/frameout.cpp index 6bd310f1a0..fcd22de7e1 100644 --- a/engines/sci/graphics/frameout.cpp +++ b/engines/sci/graphics/frameout.cpp @@ -368,7 +368,10 @@ void GfxFrameout::kernelFrameout() { continue; } - if (it->planeBack) + // There is a race condition lurking in SQ6, which causes the game to hang in the intro, when teleporting to Polysorbate LX. + // Since I first wrote the patch, the race has stopped occurring for me though. + // I'll leave this for investigation later, when someone can reproduce. + if (it->pictureId == 0xffff) _paint32->fillRect(it->planeRect, it->planeBack); GuiResourceId planeMainPictureId = it->pictureId; |