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author | Martin Kiewitz | 2010-08-01 22:59:58 +0000 |
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committer | Martin Kiewitz | 2010-08-01 22:59:58 +0000 |
commit | ddd2bd6a1cc3e8b599e4398b61bc8e6e45ebb805 (patch) | |
tree | 38234ecfd7d5e57cbf669b7c6b8b35e6ad1153d0 /engines/sci/graphics | |
parent | 75ff5360e22b2e8c6d796d064eb93751e6da522e (diff) | |
download | scummvm-rg350-ddd2bd6a1cc3e8b599e4398b61bc8e6e45ebb805.tar.gz scummvm-rg350-ddd2bd6a1cc3e8b599e4398b61bc8e6e45ebb805.tar.bz2 scummvm-rg350-ddd2bd6a1cc3e8b599e4398b61bc8e6e45ebb805.zip |
SCI: switching to upscaled hires on pc98 games
instead of checking the language to be japanese for that
svn-id: r51601
Diffstat (limited to 'engines/sci/graphics')
-rw-r--r-- | engines/sci/graphics/screen.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/graphics/screen.cpp b/engines/sci/graphics/screen.cpp index 839b9975c5..07ba7441ca 100644 --- a/engines/sci/graphics/screen.cpp +++ b/engines/sci/graphics/screen.cpp @@ -62,7 +62,7 @@ GfxScreen::GfxScreen(ResourceManager *resMan) : _resMan(resMan) { } // Japanese versions of games use hi-res font on upscaled version of the game. - if ((g_sci->getLanguage() == Common::JA_JPN) && (getSciVersion() <= SCI_VERSION_1_1)) + if ((g_sci->getPlatform() == Common::kPlatformPC98) && (getSciVersion() <= SCI_VERSION_1_1)) _upscaledHires = GFX_SCREEN_UPSCALED_640x400; _pixels = _width * _height; |