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| author | Matthew Hoops | 2011-05-25 10:31:37 -0400 |
|---|---|---|
| committer | Matthew Hoops | 2011-05-25 10:50:46 -0400 |
| commit | eea482fa4304cab0e23ca4abffdec3651e45f01d (patch) | |
| tree | d055b816a6f2bd52ec9c4ee6ea2d49d743e95b63 /engines/sci/graphics | |
| parent | 1277975c6685d13a05a2e77dc5f5604f3a4620bf (diff) | |
| download | scummvm-rg350-eea482fa4304cab0e23ca4abffdec3651e45f01d.tar.gz scummvm-rg350-eea482fa4304cab0e23ca4abffdec3651e45f01d.tar.bz2 scummvm-rg350-eea482fa4304cab0e23ca4abffdec3651e45f01d.zip | |
ALL: behaviour -> behavior
Diffstat (limited to 'engines/sci/graphics')
| -rw-r--r-- | engines/sci/graphics/animate.cpp | 2 | ||||
| -rw-r--r-- | engines/sci/graphics/cursor.cpp | 4 | ||||
| -rw-r--r-- | engines/sci/graphics/text16.cpp | 2 |
3 files changed, 4 insertions, 4 deletions
diff --git a/engines/sci/graphics/animate.cpp b/engines/sci/graphics/animate.cpp index f72f9a78cc..c36ecd112a 100644 --- a/engines/sci/graphics/animate.cpp +++ b/engines/sci/graphics/animate.cpp @@ -230,7 +230,7 @@ void GfxAnimate::adjustInvalidCels(GfxView *view, AnimateList::iterator it) { // this seems to be completely crazy code // sierra sci checked signed int16 to be above or equal the counts and reseted to 0 in those cases // later during view processing those are compared unsigned again and then set to maximum count - 1 - // Games rely on this behaviour. For example laura bow 1 has a knight standing around in room 37 + // Games rely on this behavior. For example laura bow 1 has a knight standing around in room 37 // which has cel set to 3. This cel does not exist and the actual knight is 0 // In kq5 on the other hand during the intro, when the trunk is opened, cel is set to some real // high number, which is negative when considered signed. This actually requires to get fixed to diff --git a/engines/sci/graphics/cursor.cpp b/engines/sci/graphics/cursor.cpp index 6ad2cb3cb3..ec49a38814 100644 --- a/engines/sci/graphics/cursor.cpp +++ b/engines/sci/graphics/cursor.cpp @@ -252,10 +252,10 @@ void GfxCursor::setPosition(Common::Point pos) { // Some games display a new menu, set mouse position somewhere within and // expect it to be in there. This is fine for a real mouse, but on wii using // wii-mote or touch interfaces this won't work. In fact on those platforms - // the menus will close immediately because of that behaviour. + // the menus will close immediately because of that behavior. // We identify those cases and set a reaction-rect. If the mouse it outside // of that rect, we won't report the position back to the scripts. - // As soon as the mouse was inside once, we will revert to normal behaviour + // As soon as the mouse was inside once, we will revert to normal behavior // Currently this code is enabled for all platforms, especially because we can't // differentiate between e.g. Windows used via mouse and Windows used via touchscreen // The workaround won't hurt real-mouse platforms diff --git a/engines/sci/graphics/text16.cpp b/engines/sci/graphics/text16.cpp index 459be7fcf7..c2f71a0e54 100644 --- a/engines/sci/graphics/text16.cpp +++ b/engines/sci/graphics/text16.cpp @@ -466,7 +466,7 @@ void GfxText16::Box(const char *text, bool show, const Common::Rect &rect, TextA if (doubleByteMode) { // Kanji is written by pc98 rom to screen directly. Because of - // GetLongest() behaviour (not cutting off the last char, that causes a + // GetLongest() behavior (not cutting off the last char, that causes a // new line), results in the script thinking that the text would need // less space. The coordinate adjustment in fontsjis.cpp handles the // incorrect centering because of that and this code actually shows all |
