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authorFilippos Karapetis2009-10-06 12:26:13 +0000
committerFilippos Karapetis2009-10-06 12:26:13 +0000
commitdf29b0067e100e97f29d286178685257816f0972 (patch)
treefcd50174daca7557431c8cb01c0233950bef4f1d /engines/sci/gui/gui.cpp
parent8e108cc0a0c76814ac533c51b361737ba5e8c867 (diff)
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- Unified the screen buffers that are used by the current and the new GUI
- Replaced the FreeSCI line drawing code (which is actually Bresenham) with Graphics::drawLine(), after discussing with waltervn. This shouldn't bring any regressions, as we're no longer offering the option to scale the background at a vector level. After playing through some of the games, I haven't noticed any regressions - Some cleanup svn-id: r44692
Diffstat (limited to 'engines/sci/gui/gui.cpp')
-rw-r--r--engines/sci/gui/gui.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/engines/sci/gui/gui.cpp b/engines/sci/gui/gui.cpp
index e08f231286..4bbeb14bf6 100644
--- a/engines/sci/gui/gui.cpp
+++ b/engines/sci/gui/gui.cpp
@@ -38,9 +38,8 @@
namespace Sci {
-SciGui::SciGui(OSystem *system, EngineState *state)
- : _system(system), _s(state) {
- _screen = new SciGuiScreen(_system, _s);
+SciGui::SciGui(OSystem *system, EngineState *state, SciGuiScreen *screen)
+ : _system(system), _s(state), _screen(screen) {
_gfx = new SciGuiGfx(_system, _s, _screen);
_windowMgr = new SciGuiWindowMgr(_s, _gfx);
}