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authorMartin Kiewitz2009-10-29 14:16:20 +0000
committerMartin Kiewitz2009-10-29 14:16:20 +0000
commit8178d548eb2e822cfc7a9c21fa7c569f5b695398 (patch)
treebce90c6de9cfcedfd5dc85f228945ce0539c078c /engines/sci/gui/gui_gfx.cpp
parente5e80dd6d692b0b352913198a1bb5aa91da4402e (diff)
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SCI/newgui: Defining color white and others in SciGuiScreen and using that. Also clears screen with 0 on sci1.1 games (needs further investigation), fixes pictures
svn-id: r45500
Diffstat (limited to 'engines/sci/gui/gui_gfx.cpp')
-rw-r--r--engines/sci/gui/gui_gfx.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/engines/sci/gui/gui_gfx.cpp b/engines/sci/gui/gui_gfx.cpp
index e44a44a819..0a3a36ce33 100644
--- a/engines/sci/gui/gui_gfx.cpp
+++ b/engines/sci/gui/gui_gfx.cpp
@@ -302,10 +302,7 @@ void SciGuiGfx::drawPicture(GuiResourceId pictureId, int16 animationNr, bool mir
picture = new SciGuiPicture(_s->resMan, this, _screen, _palette, pictureId);
// do we add to a picture? if not -> clear screen
if (!addToFlag) {
- if (_s->resMan->isVGA())
- ClearScreen(255);
- else
- ClearScreen(15);
+ ClearScreen(_screen->_colorClearScreen);
}
picture->draw(animationNr, mirroredFlag, addToFlag, paletteId);
}