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author | Filippos Karapetis | 2009-10-06 12:26:13 +0000 |
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committer | Filippos Karapetis | 2009-10-06 12:26:13 +0000 |
commit | df29b0067e100e97f29d286178685257816f0972 (patch) | |
tree | fcd50174daca7557431c8cb01c0233950bef4f1d /engines/sci/gui32 | |
parent | 8e108cc0a0c76814ac533c51b361737ba5e8c867 (diff) | |
download | scummvm-rg350-df29b0067e100e97f29d286178685257816f0972.tar.gz scummvm-rg350-df29b0067e100e97f29d286178685257816f0972.tar.bz2 scummvm-rg350-df29b0067e100e97f29d286178685257816f0972.zip |
- Unified the screen buffers that are used by the current and the new GUI
- Replaced the FreeSCI line drawing code (which is actually Bresenham) with Graphics::drawLine(), after discussing with waltervn. This shouldn't bring any regressions, as we're no longer offering the option to scale the background at a vector level. After playing through some of the games, I haven't noticed any regressions
- Some cleanup
svn-id: r44692
Diffstat (limited to 'engines/sci/gui32')
-rw-r--r-- | engines/sci/gui32/gui32.cpp | 2 | ||||
-rw-r--r-- | engines/sci/gui32/gui32.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/engines/sci/gui32/gui32.cpp b/engines/sci/gui32/gui32.cpp index 53ef01233d..1a05c9a20f 100644 --- a/engines/sci/gui32/gui32.cpp +++ b/engines/sci/gui32/gui32.cpp @@ -64,7 +64,7 @@ namespace Sci { -SciGui32::SciGui32(OSystem *system, EngineState *state) +SciGui32::SciGui32(OSystem *system, EngineState *state, SciGuiScreen *screen) : _system(system), s(state) { } diff --git a/engines/sci/gui32/gui32.h b/engines/sci/gui32/gui32.h index b57da26dd5..9861d3bcc5 100644 --- a/engines/sci/gui32/gui32.h +++ b/engines/sci/gui32/gui32.h @@ -32,7 +32,7 @@ namespace Sci { class SciGui32 : public SciGui { public: - SciGui32(OSystem *system, EngineState *s); + SciGui32(OSystem *system, EngineState *s, SciGuiScreen *screen); ~SciGui32(); // FIXME: Don't store EngineState |