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authorMartin Kiewitz2010-01-04 16:44:58 +0000
committerMartin Kiewitz2010-01-04 16:44:58 +0000
commit01eb329be2df445f3374f8183bec5d9031450062 (patch)
tree3e27875288bb996af067653dd4cb0b77a74c4b63 /engines/sci/gui
parent8cc690935a8fbd236c1b854ce281b3abb7b0a759 (diff)
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SCI: kPalette / animate adjustments to behave more like sierra sci, also doesnt crash in island of brain anymore
svn-id: r46975
Diffstat (limited to 'engines/sci/gui')
-rw-r--r--engines/sci/gui/gui.cpp10
-rw-r--r--engines/sci/gui/gui.h3
-rw-r--r--engines/sci/gui/gui_palette.cpp54
-rw-r--r--engines/sci/gui/gui_palette.h2
4 files changed, 48 insertions, 21 deletions
diff --git a/engines/sci/gui/gui.cpp b/engines/sci/gui/gui.cpp
index 4451dfa940..47d32e27c5 100644
--- a/engines/sci/gui/gui.cpp
+++ b/engines/sci/gui/gui.cpp
@@ -573,12 +573,16 @@ void SciGui::paletteSetIntensity(uint16 fromColor, uint16 toColor, uint16 intens
_palette->setIntensity(fromColor, toColor, intensity, setPalette);
}
-void SciGui::paletteAnimate(uint16 fromColor, uint16 toColor, int16 speed) {
+bool SciGui::paletteAnimate(uint16 fromColor, uint16 toColor, int16 speed) {
// we are also called on Amiga as well, but for colors above 32, so it doesnt make sense
if (!_s->resMan->isVGA())
- return;
+ return false;
+
+ return _palette->animate(fromColor, toColor, speed);
+}
- _palette->animate(fromColor, toColor, speed);
+void SciGui::paletteAnimateSet() {
+ _palette->setOnScreen();
}
void SciGui::shakeScreen(uint16 shakeCount, uint16 directions) {
diff --git a/engines/sci/gui/gui.h b/engines/sci/gui/gui.h
index ee1604d25b..59f9b8b36e 100644
--- a/engines/sci/gui/gui.h
+++ b/engines/sci/gui/gui.h
@@ -116,7 +116,8 @@ public:
virtual void paletteUnsetFlag(uint16 fromColor, uint16 toColor, uint16 flag);
virtual int16 paletteFind(uint16 r, uint16 g, uint16 b);
virtual void paletteSetIntensity(uint16 fromColor, uint16 toColor, uint16 intensity, bool setPalette);
- virtual void paletteAnimate(uint16 fromColor, uint16 toColor, int16 speed);
+ virtual bool paletteAnimate(uint16 fromColor, uint16 toColor, int16 speed);
+ virtual void paletteAnimateSet();
virtual void shakeScreen(uint16 shakeCount, uint16 directions);
diff --git a/engines/sci/gui/gui_palette.cpp b/engines/sci/gui/gui_palette.cpp
index 68b9777286..320221b1aa 100644
--- a/engines/sci/gui/gui_palette.cpp
+++ b/engines/sci/gui/gui_palette.cpp
@@ -296,37 +296,59 @@ void SciGuiPalette::setIntensity(uint16 fromColor, uint16 toColor, uint16 intens
setOnScreen();
}
-void SciGuiPalette::animate(byte fromColor, byte toColor, int speed) {
+// Returns true, if palette got changed
+bool SciGuiPalette::animate(byte fromColor, byte toColor, int speed) {
GuiColor col;
- int len = toColor - fromColor - 1;
+ byte colorNr;
+ int16 colorCount;
uint32 now = g_system->getMillis() * 60 / 1000;
// search for sheduled animations with the same 'from' value
- int sz = _schedules.size();
- for (int i = 0; i < sz; i++) {
- if (_schedules[i].from == fromColor) {
- if (_schedules[i].schedule < now) {
+ // schedule animation...
+ int scheduleCount = _schedules.size();
+ int scheduleNr;
+ for (scheduleNr = 0; scheduleNr < scheduleCount; scheduleNr++) {
+ if (_schedules[scheduleNr].from == fromColor)
+ break;
+ }
+ if (scheduleNr == scheduleCount) {
+ // adding a new schedule
+ GuiPalSchedule newSchedule;
+ newSchedule.from = fromColor;
+ newSchedule.schedule = now + ABS(speed);
+ _schedules.push_back(newSchedule);
+ scheduleCount++;
+ }
+
+ for (scheduleNr = 0; scheduleNr < scheduleCount; scheduleNr++) {
+ if (_schedules[scheduleNr].from == fromColor) {
+ if (_schedules[scheduleNr].schedule <= now) {
if (speed > 0) {
+ // TODO: Not really sure about this, sierra sci seems to do exactly this here
col = _sysPalette.colors[fromColor];
- memmove(&_sysPalette.colors[fromColor], &_sysPalette.colors[fromColor + 1], len * sizeof(GuiColor));
+ if (fromColor < toColor) {
+ colorCount = toColor - fromColor - 1;
+ memmove(&_sysPalette.colors[fromColor], &_sysPalette.colors[fromColor + 1], colorCount * sizeof(GuiColor));
+ }
_sysPalette.colors[toColor - 1] = col;
} else {
col = _sysPalette.colors[toColor - 1];
- memmove(&_sysPalette.colors[fromColor + 1], &_sysPalette.colors[fromColor], len * sizeof(GuiColor));
+ if (fromColor < toColor) {
+ colorCount = toColor - fromColor - 1;
+ memmove(&_sysPalette.colors[fromColor + 1], &_sysPalette.colors[fromColor], colorCount * sizeof(GuiColor));
+ }
_sysPalette.colors[fromColor] = col;
}
// removing schedule
- _schedules.remove_at(i);
+ _schedules[scheduleNr].schedule = now + ABS(speed);
+ // TODO: Not sure when sierra actually removes a schedule
+ //_schedules.remove_at(scheduleNr);
+ return true;
}
- setOnScreen();
- return;
+ return false;
}
}
- // adding a new schedule
- GuiPalSchedule newSchedule;
- newSchedule.from = fromColor;
- newSchedule.schedule = now + ABS(speed);
- _schedules.push_back(newSchedule);
+ return false;
}
// palVary
diff --git a/engines/sci/gui/gui_palette.h b/engines/sci/gui/gui_palette.h
index ea63f7fe0f..f3eca7448d 100644
--- a/engines/sci/gui/gui_palette.h
+++ b/engines/sci/gui/gui_palette.h
@@ -50,7 +50,7 @@ public:
void setFlag(uint16 fromColor, uint16 toColor, uint16 flag);
void unsetFlag(uint16 fromColor, uint16 toColor, uint16 flag);
void setIntensity(uint16 fromColor, uint16 toColor, uint16 intensity, bool setPalette);
- void animate(byte fromColor, byte toColor, int speed);
+ bool animate(byte fromColor, byte toColor, int speed);
GuiPalette _sysPalette;