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author | Martin Kiewitz | 2009-10-08 18:07:49 +0000 |
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committer | Martin Kiewitz | 2009-10-08 18:07:49 +0000 |
commit | aab278974af34f218d7e3b4977ec259399feaf51 (patch) | |
tree | f1aaf850a752038ac24263d090136fa82a78feb9 /engines/sci/gui | |
parent | 61952c3ac193403bf7ff7aa9dfad4a52c4089dd5 (diff) | |
download | scummvm-rg350-aab278974af34f218d7e3b4977ec259399feaf51.tar.gz scummvm-rg350-aab278974af34f218d7e3b4977ec259399feaf51.tar.bz2 scummvm-rg350-aab278974af34f218d7e3b4977ec259399feaf51.zip |
SCI/newgui: kAnimate changes
svn-id: r44789
Diffstat (limited to 'engines/sci/gui')
-rw-r--r-- | engines/sci/gui/gui.cpp | 4 | ||||
-rw-r--r-- | engines/sci/gui/gui_gfx.cpp | 78 |
2 files changed, 44 insertions, 38 deletions
diff --git a/engines/sci/gui/gui.cpp b/engines/sci/gui/gui.cpp index 3754634287..279b88bf89 100644 --- a/engines/sci/gui/gui.cpp +++ b/engines/sci/gui/gui.cpp @@ -402,9 +402,9 @@ void SciGui::animate(reg_t listReference, bool cycle, int argc, reg_t *argv) { // _gfx->AnimateSort(); if (old_picNotValid) { - _windowMgr->BeginUpdate(_windowMgr->_picWind); + //_windowMgr->BeginUpdate(_windowMgr->_picWind); _gfx->AnimateUpdate(list); - _windowMgr->EndUpdate(_windowMgr->_picWind); + //_windowMgr->EndUpdate(_windowMgr->_picWind); } _gfx->AnimateDrawCels(list); diff --git a/engines/sci/gui/gui_gfx.cpp b/engines/sci/gui/gui_gfx.cpp index fb72831b76..4092d364ae 100644 --- a/engines/sci/gui/gui_gfx.cpp +++ b/engines/sci/gui/gui_gfx.cpp @@ -1111,9 +1111,9 @@ void SciGuiGfx::AnimateFill(List *list, byte &old_picNotValid) { GuiResourceId viewId; GuiViewLoopNo loopNo; GuiViewCelNo celNo; - int16 x, y, priority; + int16 x, y, z; Common::Rect celRect; - uint16 mask; + uint16 signal; while (curNode) { curObject = curNode->value; @@ -1124,8 +1124,8 @@ void SciGuiGfx::AnimateFill(List *list, byte &old_picNotValid) { celNo = GET_SEL32V(curObject, cel); x = GET_SEL32V(curObject, x); y = GET_SEL32V(curObject, y); - priority = GET_SEL32V(curObject, priority); - mask = GET_SEL32V(curObject, signal); + z = GET_SEL32V(curObject, z); + signal = GET_SEL32V(curObject, signal); // Get the corresponding view view = new SciGuiView(_s->resMan, _screen, _palette, viewId); @@ -1141,28 +1141,28 @@ void SciGuiGfx::AnimateFill(List *list, byte &old_picNotValid) { } // Create rect according to coordinates and given cel - view->getCelRect(loopNo, celNo, x, y, priority, &celRect); + view->getCelRect(loopNo, celNo, x, y, z, &celRect); PUT_SEL32V(curObject, nsLeft, celRect.left); PUT_SEL32V(curObject, nsTop, celRect.top); PUT_SEL32V(curObject, nsRight, celRect.right); PUT_SEL32V(curObject, nsBottom, celRect.bottom); - if (!(mask & SCI_ANIMATE_MASK_FIXEDPRIORITY)) + if (!(signal & SCI_ANIMATE_MASK_FIXEDPRIORITY)) PUT_SEL32V(curObject, priority, 0); // CoordPri(y) FIXME - if (mask & SCI_ANIMATE_MASK_NOUPDATE) { - if (mask & (SCI_ANIMATE_MASK_FORCEUPDATE | SCI_ANIMATE_MASK_VIEWUPDATED) - || (mask & SCI_ANIMATE_MASK_HIDDEN && !(mask & SCI_ANIMATE_MASK_REMOVEVIEW)) - || (!(mask & SCI_ANIMATE_MASK_HIDDEN) && mask & SCI_ANIMATE_MASK_REMOVEVIEW) - || (mask & SCI_ANIMATE_MASK_ALWAYSUPDATE)) + if (signal & SCI_ANIMATE_MASK_NOUPDATE) { + if (signal & (SCI_ANIMATE_MASK_FORCEUPDATE | SCI_ANIMATE_MASK_VIEWUPDATED) + || (signal & SCI_ANIMATE_MASK_HIDDEN && !(signal & SCI_ANIMATE_MASK_REMOVEVIEW)) + || (!(signal & SCI_ANIMATE_MASK_HIDDEN) && signal & SCI_ANIMATE_MASK_REMOVEVIEW) + || (signal & SCI_ANIMATE_MASK_ALWAYSUPDATE)) old_picNotValid++; - mask &= 0xFFFF ^ SCI_ANIMATE_MASK_STOPUPDATE; + signal &= 0xFFFF ^ SCI_ANIMATE_MASK_STOPUPDATE; } else { - if (mask & SCI_ANIMATE_MASK_STOPUPDATE || mask & SCI_ANIMATE_MASK_ALWAYSUPDATE) + if (signal & SCI_ANIMATE_MASK_STOPUPDATE || signal & SCI_ANIMATE_MASK_ALWAYSUPDATE) old_picNotValid++; - mask &= 0xFFFF ^ SCI_ANIMATE_MASK_FORCEUPDATE; + signal &= 0xFFFF ^ SCI_ANIMATE_MASK_FORCEUPDATE; } - PUT_SEL32V(curObject, signal, mask); + PUT_SEL32V(curObject, signal, signal); curAddress = curNode->succ; curNode = _s->_segMan->lookupNode(curAddress); @@ -1177,6 +1177,8 @@ Common::List<GuiAnimateList> *SciGuiGfx::AnimateMakeSortedList(List *list) { Node *curNode = _s->_segMan->lookupNode(curAddress); reg_t curObject; + return sortedList; + // First convert the given List to Common::List while (curNode) { curObject = curNode->value; @@ -1216,12 +1218,11 @@ void SciGuiGfx::AnimateUpdate(List *list) { GuiResourceId viewId[SCI_ANIMATE_MAXLIST]; GuiViewLoopNo loopNo[SCI_ANIMATE_MAXLIST]; GuiViewCelNo celNo[SCI_ANIMATE_MAXLIST]; - int16 priority[SCI_ANIMATE_MAXLIST]; + int16 z[SCI_ANIMATE_MAXLIST]; Common::Rect celRect[SCI_ANIMATE_MAXLIST]; uint16 paletteNo[SCI_ANIMATE_MAXLIST], signal[SCI_ANIMATE_MAXLIST]; reg_t bitsHandle; Common::Rect rect; - uint16 tempHandle; // first cache information about the list // FIXME: perhaps make a list that is persistent in memory and resize it on demand... @@ -1236,7 +1237,7 @@ void SciGuiGfx::AnimateUpdate(List *list) { celRect[listNr].top = GET_SEL32V(curObject, nsTop); celRect[listNr].right = GET_SEL32V(curObject, nsRight); celRect[listNr].bottom = GET_SEL32V(curObject, nsBottom); - priority[listNr] = GET_SEL32V(curObject, priority); + z[listNr] = GET_SEL32V(curObject, z); paletteNo[listNr] = GET_SEL32V(curObject, palette); signal[listNr] = GET_SEL32V(curObject, signal); listNr++; @@ -1251,8 +1252,7 @@ void SciGuiGfx::AnimateUpdate(List *list) { curObject = object[listNr]; if (signal[listNr] & SCI_ANIMATE_MASK_NOUPDATE) { if (!(signal[listNr] & SCI_ANIMATE_MASK_REMOVEVIEW)) { - tempHandle = GET_SEL32V(curObject, underBits); - bitsHandle = make_reg(tempHandle << 16, tempHandle & 0xFFFF); + bitsHandle = GET_SEL32(curObject, underBits); if (_screen->_picNotValid != 1) { RestoreBits(bitsHandle); //arr1[i] = 1; @@ -1273,7 +1273,7 @@ void SciGuiGfx::AnimateUpdate(List *list) { curObject = object[listNr]; // draw corresponding cel - drawCel(viewId[listNr], loopNo[listNr], celNo[listNr], celRect[listNr].left, celRect[listNr].top, priority[listNr], paletteNo[listNr]); + drawCel(viewId[listNr], loopNo[listNr], celNo[listNr], celRect[listNr].left, celRect[listNr].top, z[listNr], paletteNo[listNr]); // arr1[i] = 1; signal[listNr] &= 0xFFFF ^ (SCI_ANIMATE_MASK_STOPUPDATE | SCI_ANIMATE_MASK_VIEWUPDATED | SCI_ANIMATE_MASK_NOUPDATE | SCI_ANIMATE_MASK_FORCEUPDATE); if ((signal[listNr] & SCI_ANIMATE_MASK_IGNOREACTOR) == 0) { @@ -1295,7 +1295,7 @@ void SciGuiGfx::AnimateUpdate(List *list) { bitsHandle = SaveBits(celRect[listNr], SCI_SCREEN_MASK_PRIORITY|SCI_SCREEN_MASK_PRIORITY); else bitsHandle = SaveBits(celRect[listNr], SCI_SCREEN_MASK_ALL); - PUT_SEL32V(curObject, underBits, bitsHandle.toUint16()); + PUT_SEL32(curObject, underBits, bitsHandle); } } } @@ -1304,7 +1304,7 @@ void SciGuiGfx::AnimateUpdate(List *list) { curObject = object[listNr]; if (signal[listNr] & SCI_ANIMATE_MASK_NOUPDATE && !(signal[listNr] & SCI_ANIMATE_MASK_HIDDEN)) { // draw corresponding cel - drawCel(viewId[listNr], loopNo[listNr], celNo[listNr], celRect[listNr].left, celRect[listNr].top, priority[listNr], paletteNo[listNr]); + drawCel(viewId[listNr], loopNo[listNr], celNo[listNr], celRect[listNr].left, celRect[listNr].top, z[listNr], paletteNo[listNr]); // arr1[i] = 1; if ((signal[listNr] & SCI_ANIMATE_MASK_IGNOREACTOR) == 0) { rect = celRect[listNr]; @@ -1325,23 +1325,23 @@ void SciGuiGfx::AnimateDrawCels(List *list) { GuiResourceId viewId; GuiViewLoopNo loopNo; GuiViewCelNo celNo; - int16 x, y, priority; + int16 x, y, z; Common::Rect celRect; - uint16 mask, paletteNo; + uint16 signal, paletteNo; reg_t bitsHandle; while (curNode) { curObject = curNode->value; - mask = GET_SEL32V(curObject, signal); - if (!(mask & (SCI_ANIMATE_MASK_NOUPDATE | SCI_ANIMATE_MASK_HIDDEN | SCI_ANIMATE_MASK_ALWAYSUPDATE))) { + signal = GET_SEL32V(curObject, signal); + if (!(signal & (SCI_ANIMATE_MASK_NOUPDATE | SCI_ANIMATE_MASK_HIDDEN | SCI_ANIMATE_MASK_ALWAYSUPDATE))) { // Get animation data... viewId = GET_SEL32V(curObject, view); loopNo = GET_SEL32V(curObject, loop); celNo = GET_SEL32V(curObject, cel); x = GET_SEL32V(curObject, x); y = GET_SEL32V(curObject, y); - priority = GET_SEL32V(curObject, priority); + z = GET_SEL32V(curObject, z); paletteNo = GET_SEL32V(curObject, palette); celRect.left = GET_SEL32V(curObject, nsLeft); @@ -1351,15 +1351,15 @@ void SciGuiGfx::AnimateDrawCels(List *list) { // Save background bitsHandle = SaveBits(celRect, SCI_SCREEN_MASK_ALL); - PUT_SEL32V(curObject, underBits, bitsHandle.toUint16()); + PUT_SEL32(curObject, underBits, bitsHandle); // draw corresponding cel - drawCel(viewId, loopNo, celNo, celRect.left, celRect.top, priority, paletteNo); + drawCel(viewId, loopNo, celNo, celRect.left, celRect.top, z, paletteNo); // arr1[inx] = 1; - if (mask & SCI_ANIMATE_MASK_REMOVEVIEW) { - mask &= 0xFFFF ^ GFX_REMOVEVIEW; - PUT_SEL32V(curObject, signal, mask); + if (signal & SCI_ANIMATE_MASK_REMOVEVIEW) { + signal &= 0xFFFF ^ GFX_REMOVEVIEW; + PUT_SEL32V(curObject, signal, signal); } // HEAPHANDLE hNewCast = heapNewPtr(sizeof(sciCast), kDataCast); @@ -1384,12 +1384,18 @@ void SciGuiGfx::AnimateRestoreAndDelete(List *list, int argc, reg_t *argv) { reg_t curAddress = list->first; Node *curNode = _s->_segMan->lookupNode(curAddress); reg_t curObject; - uint16 mask; + uint16 signal; while (curNode) { curObject = curNode->value; - mask = GET_SEL32V(curObject, signal); - if (mask & SCI_ANIMATE_MASK_DISPOSEME) { + signal = GET_SEL32V(curObject, signal); + + if ((signal & (SCI_ANIMATE_MASK_NOUPDATE | SCI_ANIMATE_MASK_REMOVEVIEW)) == 0) { + RestoreBits(GET_SEL32(curObject, underBits)); + PUT_SEL32V(curObject, underBits, 0); + } + + if (signal & SCI_ANIMATE_MASK_DISPOSEME) { // Call .delete_ method of that object invoke_selector(_s, curObject, _s->_kernel->_selectorCache.delete_, kContinueOnInvalidSelector, argv, argc, __FILE__, __LINE__, 0); // Lookup node again, since the nodetable it was in may have been reallocated |