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authorMatthew Hoops2009-10-27 02:23:45 +0000
committerMatthew Hoops2009-10-27 02:23:45 +0000
commitb132c65ff3b6e374c94bb57187284740d75a5fb8 (patch)
tree24d347ae0636bdfe8b9611b0edfce70a7bd2f0a6 /engines/sci/gui
parent4b681f7ec7e42ea17ed97c80372cf564a8648682 (diff)
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Make Jones in the Fast Lane use up the whole screen as did the original game.
svn-id: r45431
Diffstat (limited to 'engines/sci/gui')
-rw-r--r--engines/sci/gui/gui_windowmgr.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/sci/gui/gui_windowmgr.cpp b/engines/sci/gui/gui_windowmgr.cpp
index cf34537e22..1d40fa353d 100644
--- a/engines/sci/gui/gui_windowmgr.cpp
+++ b/engines/sci/gui/gui_windowmgr.cpp
@@ -50,7 +50,8 @@ SciGuiWindowMgr::SciGuiWindowMgr(SciGuiScreen *screen, SciGuiGfx *gfx, SciGuiAni
_windowsById.resize(1);
_windowsById[0] = _wmgrPort;
- int16 offTop = 10;
+ // Jones in the Fast Lane uses up the whole window
+ int16 offTop = !scumm_stricmp(((SciEngine *)g_engine)->getGameID(), "jones") ? 0 : 10;
_gfx->OpenPort(_wmgrPort);
_gfx->SetPort(_wmgrPort);