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authorMax Horn2009-02-27 02:23:40 +0000
committerMax Horn2009-02-27 02:23:40 +0000
commit479751104f6496d42057cd0419c7b78b5d289ca0 (patch)
tree06931df88bdb9667095e51b82567296b36fa4ce0 /engines/sci/include
parent170916201c2dd8b75dccefb9a39c6fee572a4ec9 (diff)
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SCI: Renamed include/engine.h to engine/state.h; added a corresponding .cpp file with the EngineState constructor
svn-id: r38921
Diffstat (limited to 'engines/sci/include')
-rw-r--r--engines/sci/include/engine.h323
1 files changed, 0 insertions, 323 deletions
diff --git a/engines/sci/include/engine.h b/engines/sci/include/engine.h
deleted file mode 100644
index 8d49b0b184..0000000000
--- a/engines/sci/include/engine.h
+++ /dev/null
@@ -1,323 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#ifndef SCI_INCLUDE_ENGINE_H
-#define SCI_INCLUDE_ENGINE_H
-
-#include "common/scummsys.h"
-#include "common/array.h"
-
-namespace Common {
- class SeekableReadStream;
- class WriteStream;
-}
-
-#include "sci/scicore/vocabulary.h"
-#include "sci/scicore/resource.h"
-#include "sci/engine/script.h"
-#include "sci/scicore/sciconsole.h"
-#include "sci/scicore/versions.h"
-#include "sci/engine/seg_manager.h"
-#include "sci/gfx/gfx_state_internal.h"
-#include "sci/sfx/sfx_engine.h"
-
-namespace Sci {
-
-struct menubar_t;
-struct kfunct_sig_pair_t; // from kernel.h
-
-class DirSeeker {
-protected:
- EngineState *_vm;
- reg_t _outbuffer;
- Common::StringList _savefiles;
- Common::StringList::const_iterator _iter;
-
-public:
- DirSeeker(EngineState *s) : _vm(s) {
- _outbuffer = NULL_REG;
- _iter = _savefiles.begin();
- }
-
- void firstFile(const char *mask, reg_t buffer);
- void nextFile();
-};
-
-#define FREESCI_CURRENT_SAVEGAME_VERSION 8
-#define FREESCI_MINIMUM_SAVEGAME_VERSION 8
-
-#define MAX_GAMEDIR_SIZE 32 /* Used for subdirectory inside of "~/.freesci/" */
-#define MAX_SAVEGAME_NR 20 /* Maximum number of savegames */
-
-#define MAX_SAVE_DIR_SIZE MAXPATHLEN
-
-/* values for EngineState.restarting_flag */
-#define SCI_GAME_IS_NOT_RESTARTING 0
-#define SCI_GAME_WAS_RESTARTED 1
-#define SCI_GAME_IS_RESTARTING_NOW 2
-#define SCI_GAME_WAS_RESTARTED_AT_LEAST_ONCE 4
-
-struct drawn_pic_t {
- int nr;
- int palette;
-};
-
-// Savegame metadata
-struct SavegameMetadata {
- const char *savegame_name;
- int savegame_version;
- char *game_version;
- sci_version_t version;
- int savegame_date;
- int savegame_time;
-};
-
-class FileHandle {
-public:
- Common::String _name;
- Common::SeekableReadStream *_in;
- Common::WriteStream *_out;
-
-public:
- FileHandle();
- ~FileHandle();
-
- void close();
- bool isOpen() const;
-};
-
-struct EngineState {
- EngineState();
-
- int savegame_version;
-
- int widget_serial_counter; /* Used for savegames */
-
- ResourceManager *resmgr; /* The resource manager */
-
- char *game_name; /* Designation of the primary object (which inherits from Game) */
- char *game_version;
-
- /* Non-VM information */
-
- gfx_state_t *gfx_state; /* Graphics state and driver */
- gfx_pixmap_t *old_screen; /* Old screen content: Stored during kDrawPic() for kAnimate() */
-
- sfx_state_t sound; /* sound subsystem */
- int sfx_init_flags; /* flags the sfx subsystem was initialised with */
- unsigned int sound_volume; /* 0x0 -> 0xf Current volume of sound system */
- unsigned int sound_mute; /* 0 = not, else == saved value */
-
- byte restarting_flags; /* Flags used for restarting */
- byte have_mouse_flag; /* Do we have a hardware pointing device? */
-
- byte pic_not_valid; /* Is 0 if the background picture is "valid" */
- byte pic_is_new; /* New pic was loaded or port was opened */
- byte onscreen_console; /* Use the onscreen console for debugging */
- byte *osc_backup; /* Backup of the pre-onscreen console screen data */
-
- int *pic_priority_table; /* 16 entries with priorities or NULL if not present */
-
- char *status_bar_text; /* Text on the status bar, or NULL if the title bar is blank */
-
- int status_bar_foreground, status_bar_background;
-
- long game_time; /* Counted at 60 ticks per second, reset during start time */
-
- reg_t save_dir_copy; /* Last copy of the save dir */
- int save_dir_edit_offset; /* For kEdit(): Display offset for editing the savedir */
- char *save_dir_copy_buf; /* Temp savedir buffer for kEdit() */
-
- int mouse_pointer_view; /* Mouse pointer resource, or -1 if disabled */
- int mouse_pointer_loop; /* Mouse pointer resource, or -1 if disabled */
- int mouse_pointer_cel; /* Mouse pointer resource, or -1 if disabled */
- int save_mouse_pointer_view; /* Temporary storage for mouse pointer resource, when the pointer is hidden */
- int save_mouse_pointer_loop; /* Temporary storage for mouse pointer resource, when the pointer is hidden */
- int save_mouse_pointer_cel; /* Temporary storage for mouse pointer resource, when the pointer is hidden */
-
- int port_serial; /* Port serial number, for save/restore */
- gfxw_port_t *port; /* The currently active port */
-
- gfx_color_t ega_colors[16]; /* The 16 EGA colors- for SCI0(1) */
-
- gfxw_visual_t *visual; /* A visual widget, containing all ports */
-
- gfxw_port_t *titlebar_port; /* Title bar viewport (0,0,9,319) */
- gfxw_port_t *wm_port; /* window manager viewport and designated &heap[0] view (10,0,199,319) */
- gfxw_port_t *picture_port; /* The background picture viewport (10,0,199,319) */
- gfxw_port_t *iconbar_port; /* Full-screen port used for non-clipped icon bar draw in SCI1 */
-
- gfx_map_mask_t pic_visible_map; /* The number of the map to display in update commands */
- int pic_animate; /* The animation used by Animate() to display the picture */
-
- int dyn_views_list_serial; /* Used for save/restore */
- gfxw_list_t *dyn_views; /* Pointers to pic and dynamic view lists */
-
- int drop_views_list_serial; /* Used for save/restore */
- gfxw_list_t *drop_views; /* A list Animate() can dump dropped dynviews into */
-
- long animation_delay; /* A delay factor for pic opening animations. Defaults to 500. */
- int animation_granularity; /* Number of animation steps to perform betwen updates for transition animations */
-
- menubar_t *menubar; /* The menu bar */
-
- int priority_first; /* The line where priority zone 0 ends */
- int priority_last; /* The line where the highest priority zone starts */
-
- int pics_drawn_nr;
- int pics_nr;
- drawn_pic_t *pics;
-
- uint32 game_start_time; /* The time at which the interpreter was started */
- uint32 last_wait_time; /* The last time the game invoked Wait() */
-
- byte version_lock_flag; /* Set to 1 to disable any autodetection mechanisms */
- sci_version_t version; /* The approximated patchlevel of the version to emulate */
- sci_version_t max_version, min_version; /* Used for autodetect sanity checks */
-
- unsigned int kernel_opt_flags; /* Kernel optimization flags- used for performance tweaking */
-
- /* Kernel File IO stuff */
-
- Common::Array<FileHandle> _fileHandles; /* Array of file handles. Dynamically increased if required. */
-
- DirSeeker _dirseeker;
-
- /* VM Information */
-
- exec_stack_t *execution_stack; /* The execution stack */
- int execution_stack_size; /* Number of stack frames allocated */
- int execution_stack_pos; /* Position on the execution stack */
- int execution_stack_base; /* When called from kernel functions, the vm
- ** is re-started recursively on the same stack.
- ** This variable contains the stack base for the
- ** current vm.
- */
- int execution_stack_pos_changed; /* Set to 1 if the execution stack position
- ** should be re-evaluated by the vm
- */
-
- reg_t r_acc; /* Accumulator */
- unsigned int r_amp_rest; /* &rest register (only used for save games) */
- reg_t r_prev; /* previous comparison result */
-
- seg_id_t stack_segment; /* Heap area for the stack to use */
- stack_ptr_t stack_base; /* Pointer to the least stack element */
- stack_ptr_t stack_top; /* First invalid stack element */
-
- seg_id_t parser_segment; /* A heap area used by the parser for error reporting */
- reg_t parser_base; /* Base address for the parser error reporting mechanism */
- reg_t parser_event; /* The event passed to Parse() and later used by Said() */
- seg_id_t script_000_segment;
- script_t *script_000; /* script 000, e.g. for globals */
-
- int parser_lastmatch_word; /* Position of the input word the parser last matched on, or SAID_NO_MATCH */
-
- /* Debugger data: */
- breakpoint_t *bp_list; /* List of breakpoints */
- int have_bp; /* Bit mask specifying which types of breakpoints are used in bp_list */
- unsigned int debug_mode; /* Contains flags for the various debug modes */
-
- /* System strings */
- seg_id_t sys_strings_segment;
- SystemStrings *sys_strings;
-
- /* Parser data: */
- word_t **parser_words;
- int parser_words_nr;
- suffix_t **parser_suffices;
- int parser_suffices_nr;
- parse_tree_branch_t *parser_branches;
- parse_rule_list_t *parser_rules; /* GNF rules used in the parser algorithm */
- int parser_branches_nr;
- parse_tree_node_t parser_nodes[VOCAB_TREE_NODES]; /* The parse tree */
-
- int parser_valid; /* If something has been correctly parsed */
-
- synonym_t *synonyms; /* The list of synonyms */
- int synonyms_nr;
-
- reg_t game_obj; /* Pointer to the game object */
-
- int classtable_size; /* Number of classes in the table- for debugging */
- class_t *classtable; /* Table of all classes */
-
- SegManager *seg_manager;
- int gc_countdown; /* Number of kernel calls until next gc */
-
- Common::StringList _selectorNames;
- int kernel_names_nr; /* Number of kernel function names */
- char **kernel_names; /* List of kernel names */
-
- kfunct_sig_pair_t *kfunct_table; /* Table of kernel functions */
- int kfunct_nr; /* Number of mapped kernel functions; may be more than
- ** kernel_names_nr */
-
- opcode *opcodes;
-
- selector_map_t selector_map; /* Shortcut list for important selectors */
-
- EngineState *successor; /* Successor of this state: Used for restoring */
-};
-
-
-#define STATE_T_DEFINED
-
-int gamestate_save(EngineState *s, Common::WriteStream *save, const char *savename);
-/* Saves a game state to the hard disk in a portable way
-** Parameters: (EngineState *) s: The state to save
-** (WriteStream *) save: The stream to save to
-** (char *) savename: The description of the savegame
-** Returns : (int) 0 on success, 1 otherwise
-*/
-
-EngineState *gamestate_restore(EngineState *s, Common::SeekableReadStream *save);
-/* Restores a game state from a directory
-** Parameters: (EngineState *) s: An older state from the same game
-** (char *) dirname: The subdirectory to restore from
-** Returns : (EngineState *) NULL on failure, a pointer to a valid EngineState otherwise
-*/
-
-bool get_savegame_metadata(Common::SeekableReadStream* stream, SavegameMetadata* meta);
-/* Read the header from a savegame
-*/
-
-gfx_pixmap_color_t *get_pic_color(EngineState *s, int color);
-/* Retrieves the gfx_pixmap_color_t associated with a game color index
-** Parameters: (EngineState *) s: The game state
-** (int) color: The color to look up
-** Returns : (gfx_pixmap_color_t *) The requested color.
-*/
-
-static inline reg_t not_register(EngineState *s, reg_t r) {
- if (s->version >= SCI_VERSION_FTU_INVERSE_CANBEHERE)
- return make_reg(0, !r.offset);
- else
- return r;
-}
-
-} // End of namespace Sci
-
-#endif // SCI_INCLUDE_ENGINE_H