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author | Max Horn | 2009-02-24 05:56:26 +0000 |
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committer | Max Horn | 2009-02-24 05:56:26 +0000 |
commit | 7105df20fa34e7819f5b416526405424cf9b36b5 (patch) | |
tree | 1f1888fe17148c7af9b8eafe9966e1a330cff0c8 /engines/sci/include | |
parent | b5df97ad2b3e81b7aba9feff7a5a3b2399e7d74f (diff) | |
download | scummvm-rg350-7105df20fa34e7819f5b416526405424cf9b36b5.tar.gz scummvm-rg350-7105df20fa34e7819f5b416526405424cf9b36b5.tar.bz2 scummvm-rg350-7105df20fa34e7819f5b416526405424cf9b36b5.zip |
SCI: Moved vm.h from include to engine
svn-id: r38834
Diffstat (limited to 'engines/sci/include')
-rw-r--r-- | engines/sci/include/vm.h | 801 |
1 files changed, 0 insertions, 801 deletions
diff --git a/engines/sci/include/vm.h b/engines/sci/include/vm.h deleted file mode 100644 index d89b868e5a..0000000000 --- a/engines/sci/include/vm.h +++ /dev/null @@ -1,801 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -#ifndef _SCI_VM_H -#define _SCI_VM_H - -/* VM and kernel declarations */ - -#include "sci/include/versions.h" // for sci_version_t -#include "sci/include/vm_types.h" // for reg_t -#include "sci/include/sys_strings.h" -#include "sci/include/heapmgr.h" - -#include "sci/engine/intmap.h" - -namespace Sci { - -#define VM_STACK_SIZE 0x1000 -/* Number of bytes to be allocated for the stack */ - -#define SCRIPT_MAX_EXEC_STACK 256 -/* Maximum number of calls residing on the stack */ -#define SCRIPT_MAX_CLASSTABLE_SIZE 256 -/* Maximum number of entries in the class table */ -#define SCRIPT_MAX_CLONES 256 -/* Maximum number of cloned objects on the heap */ - - -#define SCRIPT_SELECTOR_OFFSET 8 -8 -/* Object-relative offset of the selector area inside a script */ - -#define SCRIPT_LOCALVARPTR_OFFSET 2 -8 -/* Object-relative offset of the pointer to the underlying script's local variables */ - -#define SCRIPT_SELECTORCTR_OFFSET 6 -8 -/* Object-relative offset of the selector counter */ - -#define SCRIPT_FUNCTAREAPTR_OFFSET 4 -8 -/* Object-relative offset of the offset of the function area */ - -#define SCRIPT_FUNCTAREAPTR_MAGIC 8 -8 -/* Offset that has to be added to the function area pointer */ - -#define SCRIPT_NAME_OFFSET (s->version < SCI_VERSION(1,001,000) ? 14 -8 : 16) -/* Offset of the name pointer */ -#define SCRIPT_NAME_SELECTOR (s->version < SCI_VERSION(1,001,000) ? 3 : 8) - -#define SCRIPT_INFO_OFFSET (s->version < SCI_VERSION(1,001,000) ? 12 -8 : 14) -/* Object-relative offset of the -info- selector */ -#define SCRIPT_INFO_SELECTOR (s->version < SCI_VERSION(1,001,000) ? 2 : 7) - -#define SCRIPT_INFO_CLONE 0x0001 -/* Flag fo the -info- selector */ - -#define SCRIPT_INFO_CLASS 0x8000 -/* Flag for the -info- selector */ - - -#define SCRIPT_OBJECT_MAGIC_NUMBER 0x1234 -/* Magical object identifier */ -#define SCRIPT_OBJECT_MAGIC_OFFSET (s->version < SCI_VERSION(1,001,000) ? -8 : 0) -/* Offset of this identifier */ - -#define SCRIPT_SPECIES_OFFSET 8 -8 -/* Script-relative offset of the species ID */ - -#define SCRIPT_SUPERCLASS_OFFSET (s->version < SCI_VERSION(1,001,000) ? 10 -8 : 12) - -/*---------------------------------*/ -/* Script selector index variables */ -/*---------------------------------*/ -#define SCRIPT_SPECIES_SELECTOR (s->version < SCI_VERSION(1,001,000) ? 0 : 5) -#define SCRIPT_SUPERCLASS_SELECTOR (s->version < SCI_VERSION(1,001,000) ? 1 : 6) - -#define SCRIPT_LOFS_MAGIC 3 -/* Magic adjustment value for lofsa and lofss */ - - -#define CALL_SP_CARRY NULL /* Stack pointer value: Use predecessor's value */ - - -#define SELECTOR_NONE 0 -#define SELECTOR_VARIABLE 1 -#define SELECTOR_METHOD 2 -/* Types of selectors as returned by grep_selector() below */ - -struct class_t { - int script; /* number of the script the class is in, -1 for non-existing */ - reg_t reg; /* offset; script-relative offset, segment: 0 if not instantiated */ -}; - -#define RAW_GET_CLASS_INDEX(scr, reg) ((scr)->obj_indices->checkKey(reg.offset, false)) -#define RAW_IS_OBJECT(datablock) (getUInt16(((byte *) datablock) + SCRIPT_OBJECT_MAGIC_OFFSET) == SCRIPT_OBJECT_MAGIC_NUMBER) - -#define IS_CLASS(obj) (obj->variables[SCRIPT_INFO_SELECTOR].offset & SCRIPT_INFO_CLASS) - -/* This struct is used to buffer the list of send calls in send_selector() */ -struct calls_struct_t { - union { - reg_t func; - reg_t *var; - } address; - stack_ptr_t argp; - int argc; - selector_t selector; - stack_ptr_t sp; /* Stack pointer */ - int type; /* Same as exec_stack_t.type */ -}; - -struct local_variables_t { - int script_id; /* Script ID this local variable block belongs to */ - reg_t *locals; - int nr; -}; - -#define OBJECT_FLAG_FREED (0x1 << 0) /* Clone has been marked as 'freed' */ - -struct object_t { - int flags; - reg_t pos; /* Object offset within its script; for clones, this is their base */ - int variables_nr; - int variable_names_nr; /* Number of variable names, may be less than variables_nr */ - int methods_nr; - byte *base; /* Points to a buffer all relative references (code, strings) point to */ - byte *base_obj; /* base + object offset within base */ - uint16 *base_method; /* Pointer to the method selector area for this object */ - uint16 *base_vars; /* Pointer to the varselector area for this object */ - reg_t *variables; -}; - -struct code_block_t { - reg_t pos; - int size; -}; - -#define VM_OBJECT_GET_VARSELECTOR(obj, i) \ - (s->version < SCI_VERSION(1,001,000) ? \ - getUInt16(obj->base_obj + obj->variables_nr * 2 + i*2) : \ - *(obj->base_vars + i)) -#define VM_OBJECT_READ_PROPERTY(obj, i) (obj->variables[i]) -#define VM_OBJECT_GET_FUNCSELECTOR(obj, i) \ - (s->version < SCI_VERSION(1,001,000) ? \ - getUInt16((byte *) (obj->base_method + i)) : \ - getUInt16((byte *) (obj->base_method + i*2 + 1))) -#define VM_OBJECT_READ_FUNCTION(obj, i) \ - (s->version < SCI_VERSION(1,001,000) ? \ - make_reg(obj->pos.segment, \ - getUInt16((byte *) (obj->base_method \ - + obj->methods_nr + 1 \ - + i))) : \ - make_reg(obj->pos.segment, \ - getUInt16((byte *) (obj->base_method \ - + i * 2 + 2)))) - - - - -struct script_t { - int nr; /* Script number */ - byte* buf; /* Static data buffer, or NULL if not used */ - size_t buf_size; - size_t script_size; - size_t heap_size; - - byte *synonyms; /* Synonyms block or 0 if not present*/ - byte *heap_start; /* Start of heap if SCI1.1, NULL otherwise */ - uint16 *export_table; /* Abs. offset of the export table or 0 if not present */ - - IntMapper *obj_indices; - - int exports_nr; /* Number of entries in the exports table */ - int synonyms_nr; /* Number of entries in the synonyms block */ - int lockers; /* Number of classes and objects that require this script */ - - object_t *objects; /* Table for objects, contains property variables */ - /* Indexed by the value stored at SCRIPT_LOCALVARPTR_OFFSET, - ** see VM_OBJECT_[GS]ET_INDEX() */ - int objects_nr; /* Number of objects and classes */ - int objects_allocated; /* Number of allocated objects */ - - int locals_offset; - int locals_segment; /* The local variable segment */ - local_variables_t *locals_block; - - code_block_t *code; - int code_blocks_nr; - int code_blocks_allocated; - int relocated; - int marked_as_deleted; -}; - -struct dstack_t { - int nr; /* Number of stack entries */ - reg_t *entries; -}; /* Data stack */ - -#define CLONE_USED -1 -#define CLONE_NONE -1 - -typedef object_t clone_t; - -struct node_t { - reg_t pred, succ; /* Predecessor, successor */ - reg_t key; - reg_t value; -}; /* List nodes */ - -struct list_t { - reg_t first; - reg_t last; -}; - -struct hunk_t { - void *mem; - unsigned int size; - const char *type; -}; - -/* clone_table_t */ -DECLARE_HEAPENTRY(clone) -/* node_table_t */ -DECLARE_HEAPENTRY(node) -/* list_table_t */ -DECLARE_HEAPENTRY(list) /* list entries */ -/* hunk_table_t */ -DECLARE_HEAPENTRY(hunk) - -struct dynmem_t { - int size; - const char *description; - byte *buf; -}; /* Free-style memory */ - -enum memObjType { - MEM_OBJ_INVALID = 0, - MEM_OBJ_SCRIPT = 1, - MEM_OBJ_CLONES = 2, - MEM_OBJ_LOCALS = 3, - MEM_OBJ_STACK = 4, - MEM_OBJ_SYS_STRINGS = 5, - MEM_OBJ_LISTS = 6, - MEM_OBJ_NODES = 7, - MEM_OBJ_HUNK = 8, - MEM_OBJ_DYNMEM = 9, - MEM_OBJ_RESERVED = 10, - MEM_OBJ_MAX = MEM_OBJ_RESERVED // For sanity checking -}; - -struct mem_obj_t { - memObjType type; - int segmgr_id; /* Internal value used by the seg_manager's hash map */ - union { - script_t script; - clone_table_t clones; - local_variables_t locals; - dstack_t stack; - sys_strings_t sys_strings; - list_table_t lists; - node_table_t nodes; - hunk_table_t hunks; - dynmem_t dynmem; - char *reserved; - } data; -}; - - - -struct selector_map_t { - selector_t init; /* Init function */ - selector_t play; /* Play function (first function to be called) */ - selector_t replay; /* Replay function */ - selector_t x, y, z; /* Coordinates */ - selector_t priority; - selector_t view, loop, cel; /* Description of a specific image */ - selector_t brLeft, brRight, brTop, brBottom; /* Bounding Rectangle */ - selector_t xStep, yStep; /* BR adjustments */ - selector_t nsLeft, nsRight, nsTop, nsBottom; /* View boundaries ('now seen') */ - selector_t text, font; /* Used by controls */ - selector_t type, state; /* Used by contols as well */ - selector_t doit; /* Called (!) by the Animate() system call */ - selector_t signal; /* Used by Animate() to control a view's behaviour */ - selector_t underBits; /* Used by the graphics subroutines to store backupped BG pic data */ - - /* The following selectors are used by the Bresenham syscalls: */ - selector_t canBeHere; /* Funcselector: Checks for movement validity */ - selector_t client; /* The object that wants to be moved */ - selector_t cycler; /* The cycler of the client */ - selector_t dx, dy; /* Deltas */ - selector_t edgeHit; - selector_t b_movCnt, b_i1, b_i2, b_di, b_xAxis, b_incr; /* Various Bresenham vars */ - selector_t completed; - - selector_t illegalBits; /* Used by CanBeHere */ - selector_t dispose; - - selector_t prevSignal; /* Used by DoSound */ - - selector_t message, modifiers; /* Used by GetEvent */ - - selector_t owner, handle; - selector_t cue; - selector_t number; - - selector_t max, cursor; /* Used by EditControl */ - selector_t mode; /* Used by text controls (-> DrawControl()) */ - - selector_t wordFail, syntaxFail, semanticFail; /* Used by Parse() */ - - selector_t claimed; /* Used generally by the event mechanism */ - - selector_t elements; /* Used by SetSynonyms() */ - - selector_t lsTop, lsBottom, lsRight, lsLeft; /* Used by Animate() subfunctions and scroll list controls */ - - selector_t baseSetter; /* Alternative baseSetter */ - - selector_t who, distance; /* Used for 'chasing' movers */ - - selector_t looper, mover, isBlocked, heading; /* Used in DoAvoider */ - - selector_t caller, moveDone, moveSpeed; /* Used for DoBresen */ - - selector_t delete_; /* Called by Animate() to dispose a view object */ - - selector_t vol; - selector_t pri; - - selector_t min; /* SMPTE time format */ - selector_t sec; - selector_t frame; - - selector_t dataInc; - selector_t size; - selector_t palette; - selector_t cantBeHere; - selector_t nodePtr; - selector_t flags; - - selector_t points; /* Used by AvoidPath() */ -}; /* Contains selector IDs for a few selected selectors */ - -struct view_object_t { - reg_t obj; - reg_t *signalp; /* Used only indirectly */ - reg_t *underBitsp; /* The same goes for the handle storage */ - int underBits; /* Copy of the underbits: Needed for cleanup */ - - int x, y; - int priority; - byte *view; - int view_nr, loop, cel; /* view_nr is ised for save/restore */ - int nsTop, nsLeft, nsRight, nsBottom; - int real_y, z, index_nr; /* Used for sorting */ -}; - -#define VAR_GLOBAL 0 -#define VAR_LOCAL 1 -#define VAR_TEMP 2 -#define VAR_PARAM 3 - -#define EXEC_STACK_TYPE_CALL 0 -#define EXEC_STACK_TYPE_KERNEL 1 -#define EXEC_STACK_TYPE_VARSELECTOR 2 - -struct exec_stack_t { - reg_t objp; - reg_t sendp; /* Pointer to the object containing the invoked method */ - union { - reg_t *varp; /* Variable pointer for read/write access */ - reg_t pc; /* Not accurate for the TOS element */ - } addr; - stack_ptr_t fp; /* Frame pointer */ - stack_ptr_t sp; /* Stack pointer */ - int argc; - - /* former variables[4]: [all other values are derived] */ - stack_ptr_t variables_argp; /* Argument pointer */ - seg_id_t local_segment; /* local variables etc. */ - - selector_t selector; /* The selector which was used to call or -1 if not applicable */ - int origin; /* The stack frame position the call was made from, or -1 if it - ** was the initial call. */ - byte type; /* EXEC_STACK_TYPE* */ - -}; - -struct breakpoint_t { - int type; - union { - uint32 address; /* Breakpoints on exports */ - char *name; /* Breakpoints on selector names */ - } data; - breakpoint_t *next; -}; - -#define BREAK_SELECTOR 1 -/* Break when selector is executed. data contains (char *) selector name - (in the format Object::Method) */ - -#define BREAK_EXPORT 2 -/* Break when an exported function is called. data contains script_no << 16 | - export_no. */ - -extern int script_debug_flag; -/* Set this to 1 to activate script debugging */ - -extern int script_error_flag; -/* Set to 1 to move pc back to last position, even though action is executed */ - -extern int script_checkloads_flag; -/* Displays the numbers of scripts when they are (un)loaded */ - -#define SCRIPT_ABORT_WITH_REPLAY 1025 -extern int script_abort_flag; -/* Set this to 1 to abort script execution immediately. Aborting will leave the -** debug exec stack intact. -** Set it to SCRIPT_ABORT_WITH_REPLAY to force a replay afterwards. -*/ - -#define GC_INTERVAL 32768 /* Number of kernel calls in between gcs; should be < 50000 */ - -extern int script_gc_interval; -/* Initially GC_DELAY, can be set at runtime */ - -extern int script_step_counter; -/* Number of steps executed */ - - -extern const char *(*_debug_get_input)(void); -/* The function used to get input for debugging */ - -extern int _debugstate_valid; -extern int _debug_seeking; -extern int _debug_step_running; - - -typedef int kernel_function(struct EngineState *s); - -extern kernel_function* kfuncs[]; -extern int max_instance; - -/*inline*/ -exec_stack_t *execute_method(EngineState *s, uint16 script, uint16 pubfunct, stack_ptr_t sp, reg_t calling_obj, - uint16 argc, stack_ptr_t argp); -/* Executes function pubfunct of the specified script. -** Parameters: (EngineState *) s: The state which is to be executed with -** (uint16) script: The script which is called -** (uint16) pubfunct: The exported script function which is to be called -** (stack_ptr_t) sp: Stack pointer position -** (reg_t) calling_obj: The heap address of the object which executed the call -** (uint16) argc: Number of arguments supplied -** (stack_ptr_t) argp: Pointer to the first supplied argument -** Returns : (exec_stack_t *): A pointer to the new exec stack TOS entry -*/ - - -exec_stack_t *send_selector(EngineState *s, reg_t send_obj, reg_t work_obj, - stack_ptr_t sp, int framesize, stack_ptr_t argp); -/* Executes a "send" or related operation to a selector -** Parameters: (EngineState *) s: The EngineState to operate on -** (reg_t) send_obj: Heap address of the object to send to -** (reg_t) work_obj: Heap address of the object initiating the send -** (stack_ptr_t) sp: Stack pointer position -** (int) framesize: Size of the send as determined by the "send" operation -** (stack_ptr_t) argp: Pointer to the beginning of the heap block containing the -** data to be send. This area is a succession of one or more -** sequences of [selector_number][argument_counter] and then -** "argument_counter" word entries with the parameter values. -** Returns : (exec_stack_t *): A pointer to the new execution stack TOS entry -*/ - - -#define SCI_XS_CALLEE_LOCALS -1 - -exec_stack_t *add_exec_stack_entry(EngineState *s, reg_t pc, stack_ptr_t sp, reg_t objp, int argc, - stack_ptr_t argp, selector_t selector, reg_t sendp, int origin, seg_id_t local_segment); -/* Adds an entry to the top of the execution stack -** Parameters: (EngineState *) s: The state with which to execute -** (reg_t) pc: The initial program counter -** (stack_ptr_t) sp: The initial stack pointer -** (reg_t) objp: Pointer to the beginning of the current object -** (int) argc: Number of parameters to call with -** (stack_ptr_t) argp: Heap pointer to the first parameter -** (selector_t) selector: The selector by which it was called or -** NULL_SELECTOR if n.a. For debugging. -** (reg_t) sendp: Pointer to the object which the message was sent to. -** Equal to objp for anything but super. -** (int) origin: Number of the execution stack element this entry was created by -** (usually the current TOS number, except for multiple sends). -** (seg_id_t) local_segment: The segment to use for local variables, -** or SCI_XS_CALLEE_LOCALS to use obj's segment. -** Returns : (exec_stack_t *): A pointer to the new exec stack TOS entry -*/ - - -exec_stack_t *add_exec_stack_varselector(EngineState *s, reg_t objp, int argc, stack_ptr_t argp, - selector_t selector, reg_t *address, int origin); -/* Adds one varselector access to the execution stack -** Parameters: (EngineState *) s: The EngineState to use -** (reg_t) objp: Pointer to the object owning the selector -** (int) argc: 1 for writing, 0 for reading -** (stack_ptr_t) argp: Pointer to the address of the data to write -2 -** (int) selector: Selector name -** (reg_t *) address: Heap address of the selector -** (int) origin: Stack frame which the access originated from -** Returns : (exec_stack_t *): Pointer to the new exec-TOS element -** This function is called from send_selector only. -*/ - - -void run_vm(EngineState *s, int restoring); -/* Executes the code on s->heap[pc] until it hits a 'ret' operation while (stack_base == stack_pos) -** Parameters: (EngineState *) s: The state to use -** (int) restoring: 1 if s has just been restored, 0 otherwise -** Returns : (void) -** This function will execute SCI bytecode. It requires s to be set up -** correctly. -*/ - -void vm_handle_fatal_error(EngineState *s, int line, const char *file); -/* Handles a fatal error condition -** Parameters: (EngineState *) s: The state to recover from -** (int) line: Source code line number the error occured in -** (const char *) file: File the error occured in -*/ - - -void script_debug(EngineState *s, reg_t *pc, stack_ptr_t *sp, stack_ptr_t *pp, reg_t *objp, - int *restadjust, seg_id_t *segids, reg_t **variables, reg_t **variables_base, - int *variables_nr, int bp); -/* Debugger functionality -** Parameters: (EngineState *) s: The state at which debugging should take place -** (reg_t *) pc: Pointer to the program counter -** (stack_ptr_t *) sp: Pointer to the stack pointer -** (stack_ptr_t *) pp: Pointer to the frame pointer -** (reg_t *) objp: Pointer to the object base pointer -** (int *) restadjust: Pointer to the &rest adjustment value -** (seg_id_t *) segids: four-element array containing segment IDs for locals etc. -** (reg_t **) variables: four-element array referencing registers for globals etc. -** (reg_t **) variables_base: four-element array referencing -** register bases for temps etc. -** (int *) variables_nr: four-element array giving sizes for params etc. (may be NULL) -** (int) bp: Flag, set to 1 when a breakpoint is triggered -** Returns : (void) -*/ - -int script_init_engine(EngineState *s, sci_version_t version); -/* Initializes a EngineState block -** Parameters: (EngineState *) s: The state to initialize -** Returns : 0 on success, 1 if vocab.996 (the class table) is missing or corrupted -*/ - -void script_set_gamestate_save_dir(EngineState *s, const char *path); -/* Sets the gamestate's save_dir to the parameter path -** Parameters: (EngineState *) s: The state to set -** (const char *) path: Path where save_dir will point to -** Returns : (void) -*/ - -void script_free_engine(EngineState *s); -/* Frees all additional memory associated with a EngineState block -** Parameters: (EngineState *) s: The EngineState whose elements should be cleared -** Returns : (void) -*/ - -void script_free_vm_memory(EngineState *s); -/* Frees all script memory (heap, hunk, and class tables). -** Parameters: (EngineState *) s: The EngineState to free -** Returns : (void) -** This operation is implicit in script_free_engine(), but is required for restoring -** the game state. -*/ - - -int lookup_selector(EngineState *s, reg_t obj, selector_t selectorid, reg_t **vptr, reg_t *fptr); -/* Looks up a selector and returns its type and value -** Parameters: (EngineState *) s: The EngineState to use -** (reg_t) obj: Address of the object to look the selector up in -** (selector_t) selectorid: The selector to look up -** Returns : (int) SELECTOR_NONE if the selector was not found in the object or its superclasses. -** SELECTOR_VARIABLE if the selector represents an object-relative variable -** SELECTOR_METHOD if the selector represents a method -** (reg_t *) *vptr: A pointer to the storage space associated with the selector, if -** it is a variable -** (reg_t) *fptr: A reference to the function described by that selector, if it is -** a valid function selector. -** *vptr is written to iff it is non-NULL and the selector indicates a property of the object. -** *fptr is written to iff it is non-NULL and the selector indicates a member function of that object. -*/ - - -#define SCRIPT_GET_DONT_LOAD 0 /* Fail if not loaded */ -#define SCRIPT_GET_LOAD 1 /* Load, if neccessary */ -#define SCRIPT_GET_LOCK 3 /* Load, if neccessary, and lock */ - -seg_id_t script_get_segment(EngineState *s, int script_id, int load); -/* Determines the segment occupied by a certain script -** Parameters: (EngineState *) s: The state to operate on -** (int) script_id: The script in question -** (int) load: One of SCRIPT_GET_* -** Returns : The script's segment, or 0 on failure -*/ - -reg_t script_lookup_export(EngineState *s, int script_nr, int export_index); -/* Looks up an entry of the exports table of a script -** Parameters: (EngineState *) s: The state to operate on -** (int) script_nr: The script to look up in -** Returns : (int) export_index: index of the export entry to look up -*/ - -int script_instantiate(EngineState *s, int script_nr); -/* Makes sure that a script and its superclasses get loaded to the heap -** Parameters: (EngineState *) s: The state to operate on -** (int) script_nr: The script number to load -** Returns : (int) The script's segment ID or 0 if out of heap -** If the script already has been loaded, only the number of lockers is increased. -** All scripts containing superclasses of this script aret loaded recursively as well, -** unless 'recursive' is set to zero. -** The complementary function is "script_uninstantiate()" below. -*/ - - -void script_uninstantiate(EngineState *s, int script_nr); -/* Decreases the numer of lockers of a script and unloads it if that number reaches zero -** Parameters: (EngineState *) s: The state to operate on -** (int) script_nr: The script number that is requestet to be unloaded -** Returns : (void) -** This function will recursively unload scripts containing its superclasses, if those -** aren't locked by other scripts as well. -*/ - - -int game_save_state(EngineState *s, char *name, int coredump); -/* Saves the game state to the harddisk -** Parameters: (EngineState *) s: The game state to save -** (char *) name: Name of the subdirectory (relative to s->save_dir) -** (int) coredump: Set to non-zero in order to write additional debug information -** Returns : (int) 0 on success, 1 otherwise -*/ - - -EngineState *game_restore_state(char *name); -/* Restores the game state from a file -** Parameters: (char *) name: Name of the saved game state to restore -** Returns : (EngineState *): The restored game state, or NULL on failure -*/ - - -int game_init(EngineState *s); -/* Initializes an SCI game -** Parameters: (EngineState *) s: The state to operate on -** Returns : (int): 0 on success, 1 if an error occured. -** This function must be run before script_run() is executed. -** Graphics data is initialized iff s->gfx_state != NULL. -*/ - -int game_init_graphics(EngineState *s); -/* Initializes the graphics part of an SCI game -** Parameters: (EngineState *) s: The state to initialize the graphics in -** Returns : (int) 0 on success, 1 if an error occured -** This function may only be called if game_init() did not initialize -** the graphics data. -*/ - -int game_init_sound(EngineState *s, int sound_flags); -/* Initializes the sound part of an SCI game -** Parameters: (EngineState *) s: The state to initialize the sound in -** (int) sound_flags: Flags to pass to the sound subsystem -** Returns : (int) 0 on success, 1 if an error occured -** This function may only be called if game_init() did not initialize -** the graphics data. -*/ - - -int game_run(EngineState **s); -/* Runs an SCI game -** Parameters: (EngineState **) s: Pointer to the pointer of the state to operate on -** Returns : (int): 0 on success, 1 if an error occured. -** This is the main function for SCI games. It takes a valid state, loads script 0 to it, -** finds the game object, allocates a stack, and runs the init method of the game object. -** In layman's terms, this runs an SCI game. -** By the way, *s may be changed during the game, e.g. if a game state is restored. -*/ - -int game_restore(EngineState **s, char *savegame_name); -/* Restores an SCI game state and runs the game -** Parameters: (EngineState **) s: Pointer to the pointer of the state to operate on -** (char *) savegame_name: Name of the savegame to restore -** Returns : (int): 0 on success, 1 if an error occured. -** This restores a savegame; otherwise, it behaves just like game_run(). -*/ - -int game_exit(EngineState *s); -/* Uninitializes an initialized SCI game -** Parameters: (EngineState *) s: The state to operate on -** Returns : (int): 0 on success, 1 if an error occured. -** This function should be run after each script_run() call. -*/ - -void quit_vm(); -/* Instructs the virtual machine to abort -** Paramteres: (void) -** Returns : (void) -*/ - -void script_map_selectors(EngineState *s, selector_map_t *map); -/* Maps special selectors -** Parameters: (EngineState *) s: The state from which the selector information should be taken -** (selector_map_t *) map: Pointer to the selector map to map -** Returns : (void) -** Called by script_run(); -*/ - -int script_map_kernel(EngineState *s); -/* Maps kernel functions -** Parameters: (EngineState *) s: The state which the kernel_names are retrieved from -** Returns : (void) -** This function reads from and writes to s. It is called by script_run(). -*/ - - -void script_detect_versions(EngineState *s); -/* Detects SCI versions by their different script header -** Parameters: (EngineState *) s: The state to operate on -** Returns : (void) -*/ - -reg_t kalloc(EngineState *s, const char *type, int space); -/* Allocates "kernel" memory and returns a handle suitable to be passed on to SCI scripts -** Parameters: (EngineState *) s: Pointer to the EngineState to operate on -** (const char *) type: A free-form type description string (static) -** (int) space: The space to allocate -** Returns : (reg_t) The handle -*/ - -int has_kernel_function(EngineState *s, const char *kname); -/* Detects whether a particular kernel function is required in the game -** Parameters: (EngineState *) s: Pointer to the EngineState to operate on -** (const char *) kname: The name of the desired kernel function -** Returns : (int) 1 if the kernel function is listed in the kernel table, -** 0 otherwise -*/ - -byte *kmem(EngineState *s, reg_t handle); -/* Returns a pointer to "kernel" memory based on the handle -** Parameters: (EngineState *) s: Pointer to the EngineState to operate on -** (reg_t) handle: The handle to use -** Returns : (byte *) A pointer to the allocated memory -*/ - - -int kfree(EngineState *s, reg_t handle); -/* Frees all "kernel" memory associated with a handle -** Parameters: (EngineState *) s: Pointer to the EngineState to operate on -** (reg_t) handle: The handle to free -** Returns : (int) 0 on success, 1 otherwise -*/ - -const char *obj_get_name(EngineState *s, reg_t pos); -/* Determines the name of an object -** Parameters: (EngineState *) s: Pointer to the EngineState to operate on -** (reg_t) pos: Location of the object whose name we want to -** inspect -** Returns : (const char *) A name for that object, or a string describing -** an error that occured while looking it up -** The string is stored in a static buffer and need not be freed (neither -** may it be modified). -*/ - -object_t *obj_get(EngineState *s, reg_t offset); -/* Retreives an object from the specified location -** Parameters: (EngineState *) s: Pointer to the EngineState to operate on -** (reg_t) offset: The object's offset -** Returns : (object_t *) The object in question, or NULL if there is none -*/ - -} // End of namespace Sci - -#endif /* !_SCI_VM_H */ |