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authorPaweł Kołodziejski2009-02-21 17:29:03 +0000
committerPaweł Kołodziejski2009-02-21 17:29:03 +0000
commita5cf6bfd856df282360b1b04646e2fe0dc33dae6 (patch)
tree6f94ce3adfd1ce847e1009041d240163496abe6b /engines/sci/include
parent8a95f02abfabb04972a6c85fbc655e53ae7a54f6 (diff)
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cleanup
svn-id: r38712
Diffstat (limited to 'engines/sci/include')
-rw-r--r--engines/sci/include/sfx_player.h18
-rw-r--r--engines/sci/include/sfx_timer.h2
-rw-r--r--engines/sci/include/vm.h2
3 files changed, 11 insertions, 11 deletions
diff --git a/engines/sci/include/sfx_player.h b/engines/sci/include/sfx_player.h
index efd2a2902d..7e3b7ea2f1 100644
--- a/engines/sci/include/sfx_player.h
+++ b/engines/sci/include/sfx_player.h
@@ -67,12 +67,12 @@ typedef struct {
** to add iterators onto their already existing iterators
*/
- int (*fade_out)(void);
+ int (*fade_out)();
/* Fades out the currently playing song (within two seconds
** Returns : (int) SFX_OK on success, SFX_ERROR on failure
*/
- int (*stop)(void);
+ int (*stop)();
/* Stops the currently playing song and deletes the associated iterator
** Returns : (int) SFX_OK on success, SFX_ERROR on failure
*/
@@ -86,22 +86,22 @@ typedef struct {
** and re-start playing, so it is preferred that it is present
*/
- int (*pause)(void); /* OPTIONAL -- may be NULL */
+ int (*pause)(); /* OPTIONAL -- may be NULL */
/* Pauses song playing
** Returns : (int) SFX_OK on success, SFX_ERROR on failure
*/
- int (*resume)(void); /* OPTIONAL -- may be NULL */
+ int (*resume)(); /* OPTIONAL -- may be NULL */
/* Resumes song playing after a pause
** Returns : (int) SFX_OK on success, SFX_ERROR on failure
*/
- int (*exit)(void);
+ int (*exit)();
/* Stops the player
** Returns : (int) SFX_OK on success, SFX_ERROR on failure
*/
- void (*maintenance)(void); /* OPTIONAL -- may be NULL */
+ void (*maintenance)(); /* OPTIONAL -- may be NULL */
/* Regularly called maintenance function
** This function is called frequently and regularly (if present), it can be
** used to emit sound.
@@ -123,17 +123,17 @@ sfx_player_t *sfx_find_player(char *name);
** Returns : (sfx_player_t *) The player requested, or NULL if none was found
*/
-tell_synth_func *sfx_get_player_tell_func(void);
+tell_synth_func *sfx_get_player_tell_func();
/* Gets the callback function of the player in use.
** Returns: (tell_synth_func *) The callback function.
*/
-int sfx_get_player_polyphony(void);
+int sfx_get_player_polyphony();
/* Determines the polyphony of the player in use
** Returns : (int) Number of voices the active player can emit
*/
-void sfx_reset_player(void);
+void sfx_reset_player();
/* Tells the player to stop its internal iterator
** Parameters: None.
** Returns: Nothing.
diff --git a/engines/sci/include/sfx_timer.h b/engines/sci/include/sfx_timer.h
index 3f75777199..08120ffe57 100644
--- a/engines/sci/include/sfx_timer.h
+++ b/engines/sci/include/sfx_timer.h
@@ -43,7 +43,7 @@ typedef struct {
** This function is called exactly once (provided that the timer is used at all).
*/
- int (*exit)(void);
+ int (*exit)();
/* Stops the timer
** Returns : (int) SFX_OK on success, SFX_ERROR on failure
** All resources allocated with the timer should be freed as an effect
diff --git a/engines/sci/include/vm.h b/engines/sci/include/vm.h
index a6e169a1d6..6771e04c06 100644
--- a/engines/sci/include/vm.h
+++ b/engines/sci/include/vm.h
@@ -712,7 +712,7 @@ int game_exit(EngineState *s);
** This function should be run after each script_run() call.
*/
-void quit_vm(void);
+void quit_vm();
/* Instructs the virtual machine to abort
** Paramteres: (void)
** Returns : (void)