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author | Martin Kiewitz | 2010-09-04 08:51:10 +0000 |
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committer | Martin Kiewitz | 2010-09-04 08:51:10 +0000 |
commit | 89d4e44281b7bf05b9ad234bdf242de32a47c688 (patch) | |
tree | 440b8c169122f4b10fe58cf3e21aeb5954182bc1 /engines/sci/resource.h | |
parent | 92c3a4b5aab20786ceceb62458142561bc569b64 (diff) | |
download | scummvm-rg350-89d4e44281b7bf05b9ad234bdf242de32a47c688.tar.gz scummvm-rg350-89d4e44281b7bf05b9ad234bdf242de32a47c688.tar.bz2 scummvm-rg350-89d4e44281b7bf05b9ad234bdf242de32a47c688.zip |
SCI: doing detectDoSoundType() properly sci0early
checking, if sound resources are sci0early or late for sci0early games instead of hardcoding lsl2
svn-id: r52514
Diffstat (limited to 'engines/sci/resource.h')
-rw-r--r-- | engines/sci/resource.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/sci/resource.h b/engines/sci/resource.h index 62968a231e..53c00f6ec0 100644 --- a/engines/sci/resource.h +++ b/engines/sci/resource.h @@ -345,6 +345,8 @@ public: bool detectFontExtended(); // Detects, if SCI1.1 game uses palette merging bool detectForPaletteMergingForSci11(); + // Detects, if SCI0EARLY game also has SCI0EARLY sound resources + bool detectEarlySound(); /** * Finds the internal Sierra ID of the current game from script 0. |