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authorFilippos Karapetis2010-05-23 10:28:03 +0000
committerFilippos Karapetis2010-05-23 10:28:03 +0000
commitc874ff15a8e95acb85940ba5de0243b93077cc9d (patch)
tree7d3f79b70d745d775af70d665c10fabf28870dae /engines/sci/resource.h
parentdd9bf70761f2de9771912984209422f1f63bd3e8 (diff)
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Cleaned up the game ID code:
- The game ID is now obtained from ScummVM ID directly, not by converting Sierra's internal ID - Moved the code which reads the internal Sierra ID inside the resource manager - Moved the code which converts the internal Sierra ID to ScummVM's IDs together with the rest of the detection code svn-id: r49152
Diffstat (limited to 'engines/sci/resource.h')
-rw-r--r--engines/sci/resource.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/sci/resource.h b/engines/sci/resource.h
index 48b5f095b1..befda072e0 100644
--- a/engines/sci/resource.h
+++ b/engines/sci/resource.h
@@ -273,6 +273,11 @@ public:
// Detects, if standard font of current game includes extended characters (>0x80)
bool detectFontExtended();
+ /**
+ * Finds the internal Sierra ID of the current game from script 0
+ */
+ Common::String findSierraGameId();
+
protected:
// Maximum number of bytes to allow being allocated for resources
// Note: maxMemory will not be interpreted as a hard limit, only as a restriction