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authorMartin Kiewitz2010-08-02 08:47:06 +0000
committerMartin Kiewitz2010-08-02 08:47:06 +0000
commit52c9c7b445f430879cadf06277a0da8fb499e4d8 (patch)
tree26c204afce425bfb4652ff023ed9db3389b396aa /engines/sci/sci.cpp
parent55ada2315a269ee5dd2777652dc622c5b1c70b2e (diff)
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SCI: fixing getting selected language
for multilingual games svn-id: r51608
Diffstat (limited to 'engines/sci/sci.cpp')
-rw-r--r--engines/sci/sci.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp
index ba2779e84d..6abe52fea4 100644
--- a/engines/sci/sci.cpp
+++ b/engines/sci/sci.cpp
@@ -239,7 +239,8 @@ Common::Error SciEngine::run() {
if (_gameDescription->flags & ADGF_ADDENGLISH) {
// if game is multilingual
- if (getLanguage() == Common::EN_ANY) {
+ Common::Language selectedLanguage = Common::parseLanguage(ConfMan.get("language"));
+ if (selectedLanguage == Common::EN_ANY) {
// and english was selected as language
if (SELECTOR(printLang) != -1) // set text language to english
writeSelectorValue(segMan, _gameObj, SELECTOR(printLang), 1);