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author | Filippos Karapetis | 2010-06-10 07:41:48 +0000 |
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committer | Filippos Karapetis | 2010-06-10 07:41:48 +0000 |
commit | abc5f97608952d4d1f43c736ecd31f23d0aecb8c (patch) | |
tree | 0e607292e5febc9058cbab3c1d78574fe23ab069 /engines/sci/sci.cpp | |
parent | 9b8e4e8359083ba322c19701579762104b7a6826 (diff) | |
download | scummvm-rg350-abc5f97608952d4d1f43c736ecd31f23d0aecb8c.tar.gz scummvm-rg350-abc5f97608952d4d1f43c736ecd31f23d0aecb8c.tar.bz2 scummvm-rg350-abc5f97608952d4d1f43c736ecd31f23d0aecb8c.zip |
Fixed compilation with the old music code
svn-id: r49560
Diffstat (limited to 'engines/sci/sci.cpp')
-rw-r--r-- | engines/sci/sci.cpp | 21 |
1 files changed, 15 insertions, 6 deletions
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp index 08236597b4..537ec4bef0 100644 --- a/engines/sci/sci.cpp +++ b/engines/sci/sci.cpp @@ -234,10 +234,7 @@ Common::Error SciEngine::run() { _gamestate->_soundCmd = new SoundCommandParser(_resMan, segMan, _kernel, _audio, soundVersion); #ifdef USE_OLD_MUSIC_FUNCTIONS - if (game_init_sound(_gamestate, 0, soundVersion)) { - warning("Game initialization failed: Error in sound subsystem. Aborting..."); - return Common::kUnknownError; - } + initGameSound(0, soundVersion); #endif syncSoundSettings(); @@ -334,7 +331,7 @@ bool SciEngine::initGame() { #ifdef USE_OLD_MUSIC_FUNCTIONS if (_gamestate->sfx_init_flags & SFX_STATE_FLAG_NOSOUND) - game_init_sound(_gamestate, 0, _features->detectDoSoundType()); + initGameSound(0, _features->detectDoSoundType()); #endif // Load game language into printLang property of game object @@ -345,6 +342,18 @@ bool SciEngine::initGame() { return true; } +#ifdef USE_OLD_MUSIC_FUNCTIONS + +void SciEngine::initGameSound(int sound_flags, SciVersion soundVersion) { + if (getSciVersion() > SCI_VERSION_0_LATE) + sound_flags |= SFX_STATE_FLAG_MULTIPLAY; + + _gamestate->sfx_init_flags = sound_flags; + _gamestate->_sound.sfx_init(_resMan, sound_flags, soundVersion); +} + +#endif + void SciEngine::initStackBaseWithSelector(Selector selector) { _gamestate->stack_base[0] = make_reg(0, (uint16)selector); _gamestate->stack_base[1] = NULL_REG; @@ -392,7 +401,7 @@ void SciEngine::exitGame() { #ifdef USE_OLD_MUSIC_FUNCTIONS _gamestate->_sound.sfx_exit(); // Reinit because some other code depends on having a valid state - game_init_sound(_gamestate, SFX_STATE_FLAG_NOSOUND, _features->detectDoSoundType()); + initGameSound(SFX_STATE_FLAG_NOSOUND, _features->detectDoSoundType()); #else _audio->stopAllAudio(); _gamestate->_soundCmd->clearPlayList(); |