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author | Colin Snover | 2017-02-04 12:09:31 -0600 |
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committer | Colin Snover | 2017-04-22 13:01:35 -0500 |
commit | c8486395fab2d34b688c47a941a8a0c79cf164d1 (patch) | |
tree | 487d56d06ad7348b7ac5d795c11a669c02a30296 /engines/sci/sci.cpp | |
parent | ec12c5a342519c51a1db521111ee19d4a56970f6 (diff) | |
download | scummvm-rg350-c8486395fab2d34b688c47a941a8a0c79cf164d1.tar.gz scummvm-rg350-c8486395fab2d34b688c47a941a8a0c79cf164d1.tar.bz2 scummvm-rg350-c8486395fab2d34b688c47a941a8a0c79cf164d1.zip |
SCI: Clean up unnecessary delayed restore flags
_delayedRestoreGame is always set and cleared at the same time as
_delayedRestoreGameId, and _delayedRestoreFromLauncher is written
but never read.
Diffstat (limited to 'engines/sci/sci.cpp')
-rw-r--r-- | engines/sci/sci.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp index 0797fd8cba..a2ace9a4cb 100644 --- a/engines/sci/sci.cpp +++ b/engines/sci/sci.cpp @@ -342,9 +342,7 @@ Common::Error SciEngine::run() { // Check whether loading a savestate was requested int directSaveSlotLoading = ConfMan.getInt("save_slot"); if (directSaveSlotLoading >= 0) { - _gamestate->_delayedRestoreGame = true; _gamestate->_delayedRestoreGameId = directSaveSlotLoading; - _gamestate->_delayedRestoreFromLauncher = true; // Jones only initializes its menus when restarting/restoring, thus set // the gameIsRestarting flag here before initializing. Fixes bug #6536. |