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authorColin Snover2017-02-04 12:09:31 -0600
committerColin Snover2017-04-22 13:01:35 -0500
commitc8486395fab2d34b688c47a941a8a0c79cf164d1 (patch)
tree487d56d06ad7348b7ac5d795c11a669c02a30296 /engines/sci/sci.cpp
parentec12c5a342519c51a1db521111ee19d4a56970f6 (diff)
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SCI: Clean up unnecessary delayed restore flags
_delayedRestoreGame is always set and cleared at the same time as _delayedRestoreGameId, and _delayedRestoreFromLauncher is written but never read.
Diffstat (limited to 'engines/sci/sci.cpp')
-rw-r--r--engines/sci/sci.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp
index 0797fd8cba..a2ace9a4cb 100644
--- a/engines/sci/sci.cpp
+++ b/engines/sci/sci.cpp
@@ -342,9 +342,7 @@ Common::Error SciEngine::run() {
// Check whether loading a savestate was requested
int directSaveSlotLoading = ConfMan.getInt("save_slot");
if (directSaveSlotLoading >= 0) {
- _gamestate->_delayedRestoreGame = true;
_gamestate->_delayedRestoreGameId = directSaveSlotLoading;
- _gamestate->_delayedRestoreFromLauncher = true;
// Jones only initializes its menus when restarting/restoring, thus set
// the gameIsRestarting flag here before initializing. Fixes bug #6536.