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author | Filippos Karapetis | 2010-06-01 14:41:48 +0000 |
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committer | Filippos Karapetis | 2010-06-01 14:41:48 +0000 |
commit | e083c20da1aab0090a5fc3ea624c9810c63dad52 (patch) | |
tree | 8afe1c12bdba317e799049cdd49dec49281e728f /engines/sci/sci.cpp | |
parent | 400542a1fe688bb702a89333c833bc1d89dd1ed4 (diff) | |
download | scummvm-rg350-e083c20da1aab0090a5fc3ea624c9810c63dad52.tar.gz scummvm-rg350-e083c20da1aab0090a5fc3ea624c9810c63dad52.tar.bz2 scummvm-rg350-e083c20da1aab0090a5fc3ea624c9810c63dad52.zip |
The system strings segment is a fixed segment of the segment manager, which doesn't change during the game, thus move all the system strings code and variables inside the segment manager
svn-id: r49372
Diffstat (limited to 'engines/sci/sci.cpp')
-rw-r--r-- | engines/sci/sci.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp index 39f117475b..31d473a0b5 100644 --- a/engines/sci/sci.cpp +++ b/engines/sci/sci.cpp @@ -233,11 +233,6 @@ Common::Error SciEngine::run() { script_adjust_opcode_formats(_gamestate); _kernel->loadKernelNames(getGameID()); - // Set the savegame dir (actually, we set it to a fake value, - // since we cannot let the game control where saves are stored) - assert(_gamestate->sys_strings->_strings[SYS_STRING_SAVEDIR]._value != 0); - strcpy(_gamestate->sys_strings->_strings[SYS_STRING_SAVEDIR]._value, ""); - SciVersion soundVersion = _features->detectDoSoundType(); _gamestate->_soundCmd = new SoundCommandParser(_resMan, segMan, _kernel, _audio, soundVersion); |