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authorFilippos Karapetis2010-06-01 14:41:48 +0000
committerFilippos Karapetis2010-06-01 14:41:48 +0000
commite083c20da1aab0090a5fc3ea624c9810c63dad52 (patch)
tree8afe1c12bdba317e799049cdd49dec49281e728f /engines/sci/sci.cpp
parent400542a1fe688bb702a89333c833bc1d89dd1ed4 (diff)
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The system strings segment is a fixed segment of the segment manager, which doesn't change during the game, thus move all the system strings code and variables inside the segment manager
svn-id: r49372
Diffstat (limited to 'engines/sci/sci.cpp')
-rw-r--r--engines/sci/sci.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp
index 39f117475b..31d473a0b5 100644
--- a/engines/sci/sci.cpp
+++ b/engines/sci/sci.cpp
@@ -233,11 +233,6 @@ Common::Error SciEngine::run() {
script_adjust_opcode_formats(_gamestate);
_kernel->loadKernelNames(getGameID());
- // Set the savegame dir (actually, we set it to a fake value,
- // since we cannot let the game control where saves are stored)
- assert(_gamestate->sys_strings->_strings[SYS_STRING_SAVEDIR]._value != 0);
- strcpy(_gamestate->sys_strings->_strings[SYS_STRING_SAVEDIR]._value, "");
-
SciVersion soundVersion = _features->detectDoSoundType();
_gamestate->_soundCmd = new SoundCommandParser(_resMan, segMan, _kernel, _audio, soundVersion);