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author | Martin Kiewitz | 2009-10-31 14:38:25 +0000 |
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committer | Martin Kiewitz | 2009-10-31 14:38:25 +0000 |
commit | f36e9cbe4d40dc5235a2a1315eee28ab229bc6dc (patch) | |
tree | f449cc40e912cc93dc3dba2d87f77873eff92178 /engines/sci/sci.cpp | |
parent | 149d784d0b2be7c0a968f856557724b216cd8a95 (diff) | |
download | scummvm-rg350-f36e9cbe4d40dc5235a2a1315eee28ab229bc6dc.tar.gz scummvm-rg350-f36e9cbe4d40dc5235a2a1315eee28ab229bc6dc.tar.bz2 scummvm-rg350-f36e9cbe4d40dc5235a2a1315eee28ab229bc6dc.zip |
SCI/newgui: UpscaledHires implemented including undithering support, cleanup
svn-id: r45562
Diffstat (limited to 'engines/sci/sci.cpp')
-rw-r--r-- | engines/sci/sci.cpp | 13 |
1 files changed, 8 insertions, 5 deletions
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp index 4c0441e0f1..ae6f9a5599 100644 --- a/engines/sci/sci.cpp +++ b/engines/sci/sci.cpp @@ -105,14 +105,17 @@ Common::Error SciEngine::run() { return Common::kNoGameDataFoundError; } - int scaleFactor = 1; + bool upscaledHires = false; // Scale the screen, if needed if (!strcmp(getGameID(), "kq6") && getPlatform() == Common::kPlatformWindows) - scaleFactor = 2; + upscaledHires = true; + + // TODO: Detect japanese editions and set upscaledHires on those as well + // TODO: Possibly look at first picture resource and determine if its hires or not // Initialize graphics-related parts - SciGuiScreen *screen = new SciGuiScreen(_resMan, 320, 200, scaleFactor); // invokes initGraphics() + SciGuiScreen *screen = new SciGuiScreen(_resMan, 320, 200, upscaledHires); // invokes initGraphics() SciGuiPalette *palette = new SciGuiPalette(_resMan, screen); SciGuiCursor *cursor = new SciGuiCursor(_resMan, palette, screen); @@ -130,8 +133,8 @@ Common::Error SciEngine::run() { #ifdef INCLUDE_OLDGFX // Gui change - //_gamestate->_gui = new SciGui(_gamestate, screen, palette, cursor); // new - _gamestate->_gui = new SciGui32(_gamestate, screen, palette, cursor); // old + _gamestate->_gui = new SciGui(_gamestate, screen, palette, cursor); // new + //_gamestate->_gui = new SciGui32(_gamestate, screen, palette, cursor); // old #else _gamestate->_gui = new SciGui(_gamestate, screen, palette, cursor); #endif |