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author | Colin Snover | 2016-09-20 21:07:20 -0500 |
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committer | Colin Snover | 2016-09-29 19:39:16 -0500 |
commit | fba85684845f83cab3b51e8fc22b11d59ed9cd28 (patch) | |
tree | bd355a67da4816987f72ea0d14ce8a2f34dfda7d /engines/sci/sci.cpp | |
parent | 2629269212b9a5946e11cadf6abead7856b5fe58 (diff) | |
download | scummvm-rg350-fba85684845f83cab3b51e8fc22b11d59ed9cd28.tar.gz scummvm-rg350-fba85684845f83cab3b51e8fc22b11d59ed9cd28.tar.bz2 scummvm-rg350-fba85684845f83cab3b51e8fc22b11d59ed9cd28.zip |
SCI32: Fix multiple bugs in kSave
1. Shift save numbers up/down for game scripts that rely on save
game numbers starting from 0 to work correctly
2. Add fake file operations to support KQ7 save games
3. Hide autosave games from native save/load list to match SSCI.
Diffstat (limited to 'engines/sci/sci.cpp')
-rw-r--r-- | engines/sci/sci.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp index f161569598..0752d8f2b9 100644 --- a/engines/sci/sci.cpp +++ b/engines/sci/sci.cpp @@ -590,11 +590,12 @@ void SciEngine::patchGameSaveRestore() { case GID_HOYLE1: // gets confused, although the game doesn't support saving/restoring at all case GID_HOYLE2: // gets confused, see hoyle1 case GID_JONES: // gets confused, when we patch us in, the game is only able to save to 1 slot, so hooking is not required + case GID_KQ7: // has custom save/load code case GID_MOTHERGOOSE: // mother goose EGA saves/restores directly and has no save/restore dialogs case GID_MOTHERGOOSE256: // mother goose saves/restores directly and has no save/restore dialogs case GID_PHANTASMAGORIA: // has custom save/load code - case GID_SHIVERS: // has custom save/load code case GID_PQSWAT: // has custom save/load code + case GID_SHIVERS: // has custom save/load code return; default: break; |