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authorColin Snover2016-09-20 21:07:20 -0500
committerColin Snover2016-09-29 19:39:16 -0500
commitfba85684845f83cab3b51e8fc22b11d59ed9cd28 (patch)
treebd355a67da4816987f72ea0d14ce8a2f34dfda7d /engines/sci/sci.cpp
parent2629269212b9a5946e11cadf6abead7856b5fe58 (diff)
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SCI32: Fix multiple bugs in kSave
1. Shift save numbers up/down for game scripts that rely on save game numbers starting from 0 to work correctly 2. Add fake file operations to support KQ7 save games 3. Hide autosave games from native save/load list to match SSCI.
Diffstat (limited to 'engines/sci/sci.cpp')
-rw-r--r--engines/sci/sci.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp
index f161569598..0752d8f2b9 100644
--- a/engines/sci/sci.cpp
+++ b/engines/sci/sci.cpp
@@ -590,11 +590,12 @@ void SciEngine::patchGameSaveRestore() {
case GID_HOYLE1: // gets confused, although the game doesn't support saving/restoring at all
case GID_HOYLE2: // gets confused, see hoyle1
case GID_JONES: // gets confused, when we patch us in, the game is only able to save to 1 slot, so hooking is not required
+ case GID_KQ7: // has custom save/load code
case GID_MOTHERGOOSE: // mother goose EGA saves/restores directly and has no save/restore dialogs
case GID_MOTHERGOOSE256: // mother goose saves/restores directly and has no save/restore dialogs
case GID_PHANTASMAGORIA: // has custom save/load code
- case GID_SHIVERS: // has custom save/load code
case GID_PQSWAT: // has custom save/load code
+ case GID_SHIVERS: // has custom save/load code
return;
default:
break;