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author | Filippos Karapetis | 2009-12-19 16:19:53 +0000 |
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committer | Filippos Karapetis | 2009-12-19 16:19:53 +0000 |
commit | 0c1b646c7feb649ad8c0f77a5129d5ad1b3d84b1 (patch) | |
tree | cd6259241b5be6ee9e3bcc785a673e8a5c2a35bb /engines/sci/sci.h | |
parent | b32748d81050f66b343b4e028207c2472de49d01 (diff) | |
download | scummvm-rg350-0c1b646c7feb649ad8c0f77a5129d5ad1b3d84b1.tar.gz scummvm-rg350-0c1b646c7feb649ad8c0f77a5129d5ad1b3d84b1.tar.bz2 scummvm-rg350-0c1b646c7feb649ad8c0f77a5129d5ad1b3d84b1.zip |
- Started wrapping the current sound code around appropriate defines
- Introduced a new resource type, SoundResource, used in the new music code
svn-id: r46421
Diffstat (limited to 'engines/sci/sci.h')
-rw-r--r-- | engines/sci/sci.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/sci/sci.h b/engines/sci/sci.h index 320bb91171..8e8c50d35e 100644 --- a/engines/sci/sci.h +++ b/engines/sci/sci.h @@ -41,9 +41,10 @@ struct ADGameDescription; */ namespace Sci { -#define INCLUDE_OLDGFX // Please uncomment this if you want to use oldgui //#define USE_OLDGFX +// Uncomment this to use old music functions +#define USE_OLD_MUSIC_FUNCTIONS class Console; struct EngineState; |