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author | Filippos Karapetis | 2009-11-04 09:36:18 +0000 |
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committer | Filippos Karapetis | 2009-11-04 09:36:18 +0000 |
commit | 597524b255a75bb61830c8c518d990a38a4923b5 (patch) | |
tree | 45f447cdca0b485e5d6373bf5f1bd2fe64370bb1 /engines/sci/sci.h | |
parent | 66d3540f2caf23a4ba9fd59bd30d13302f1d8064 (diff) | |
download | scummvm-rg350-597524b255a75bb61830c8c518d990a38a4923b5.tar.gz scummvm-rg350-597524b255a75bb61830c8c518d990a38a4923b5.tar.bz2 scummvm-rg350-597524b255a75bb61830c8c518d990a38a4923b5.zip |
Moved most of the code for playing sound effects and speech into a separate class
svn-id: r45653
Diffstat (limited to 'engines/sci/sci.h')
-rw-r--r-- | engines/sci/sci.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/sci/sci.h b/engines/sci/sci.h index 12143fa9e9..8af9450aff 100644 --- a/engines/sci/sci.h +++ b/engines/sci/sci.h @@ -38,6 +38,7 @@ struct EngineState; class Kernel; class Vocabulary; class ResourceManager; +class AudioPlayer; // our engine debug levels enum kDebugLevels { @@ -128,6 +129,7 @@ public: private: const ADGameDescription *_gameDescription; + AudioPlayer *_audio; ResourceManager *_resMan; EngineState *_gamestate; Kernel *_kernel; |