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authorMartin Kiewitz2016-02-23 20:17:18 +0100
committerMartin Kiewitz2016-02-23 20:17:18 +0100
commit82165bb6f63290635cedb41b3a8dff1a5d1f5745 (patch)
treeedaf769ebe342f18ca19a31a89d93c20f9c1d6ee /engines/sci/sci.h
parent64e21078dae76e900ed2c8e338e27fe57b4cae4d (diff)
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SCI: Improve kAnimate fastcast detection, Remove EQ1 hack
- Add "kAnimate fast cast state" to "version" debug command - Make it possible for script patcher signatures to get fully used outside of the regular script patcher - Remove previous fastcast detections and replace them with a signature heuristic - Remove object name checking, when fastcast global is set - Heuristic detects "fast cast" support incorrectly for multilingual KQ5, but it seems the game never sets the global, so it won't matter. KQ5 CD (also SCI1 late) has fastcast support. - Remove hack in GfxView::draw - Add lots of comments to ScriptPatcher class This fixes EcoQuest 1 Floppy showing the anemone on top of the message box (see bug #5170)
Diffstat (limited to 'engines/sci/sci.h')
-rw-r--r--engines/sci/sci.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/sci.h b/engines/sci/sci.h
index 5c86d92355..3945e68e33 100644
--- a/engines/sci/sci.h
+++ b/engines/sci/sci.h
@@ -282,7 +282,7 @@ public:
inline EngineState *getEngineState() const { return _gamestate; }
inline Vocabulary *getVocabulary() const { return _vocabulary; }
inline EventManager *getEventManager() const { return _eventMan; }
- inline reg_t getGameObject() const { return _gameObjectAddress; }
+ inline reg_t getGameObject() const { return _gameObjectAddress; } // Gets the game object VM address
Common::RandomSource &getRNG() { return _rng; }