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authorFilippos Karapetis2010-06-30 13:49:05 +0000
committerFilippos Karapetis2010-06-30 13:49:05 +0000
commitbff3e89e48a6f819d5b23ba4cc848cbcf35aa965 (patch)
tree7a3f8f1549fc3aaddbf221e3361ca7ec28dc8615 /engines/sci/sci.h
parenta14c6d7815e27e76846a2a0feedcbf90785e07c9 (diff)
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SCI: Removed the FreeSCI music code
svn-id: r50532
Diffstat (limited to 'engines/sci/sci.h')
-rw-r--r--engines/sci/sci.h15
1 files changed, 0 insertions, 15 deletions
diff --git a/engines/sci/sci.h b/engines/sci/sci.h
index d7ca1345bf..c09342f749 100644
--- a/engines/sci/sci.h
+++ b/engines/sci/sci.h
@@ -42,9 +42,6 @@ struct ADGameDescription;
*/
namespace Sci {
-// Uncomment this to use old music functions
-//#define USE_OLD_MUSIC_FUNCTIONS
-
struct EngineState;
class Vocabulary;
class ResourceManager;
@@ -321,18 +318,6 @@ private:
*/
void exitGame();
-#ifdef USE_OLD_MUSIC_FUNCTIONS
- /**
- * Initializes the sound part of a SCI game
- * This function may only be called if game_init() did not initialize
- * the sound data.
- * @param[in] s The state to initialize the sound in
- * @param[in] sound_flags Flags to pass to the sound subsystem
- * @param[in] soundVersion sound-version that got detected during game init
- */
- void initGameSound(int sound_flags, SciVersion soundVersion);
-#endif
-
void initStackBaseWithSelector(Selector selector);
const ADGameDescription *_gameDescription;