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authorFilippos Karapetis2009-05-29 08:25:42 +0000
committerFilippos Karapetis2009-05-29 08:25:42 +0000
commite9444e2b93802d1717901232e2bc4ba1bab37060 (patch)
tree1f79ea906ebc54556e47414361a9a155efd7bfe1 /engines/sci/sci.h
parent637a432b1ffd6bc64f85c61b44b6a7ddb5803467 (diff)
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- Rewrote kSetCursor to be a bit simpler to understand, and got rid of GF_SCI1_NEWSETCURSOR
- Removed the 3 mouse pointer view, loop and cell variables (and their 3 "save" versions) from the game state, as they're all actually not used anywhere - Cleanup svn-id: r40976
Diffstat (limited to 'engines/sci/sci.h')
-rw-r--r--engines/sci/sci.h8
1 files changed, 1 insertions, 7 deletions
diff --git a/engines/sci/sci.h b/engines/sci/sci.h
index 096a1a3c7e..bc4be89b22 100644
--- a/engines/sci/sci.h
+++ b/engines/sci/sci.h
@@ -126,13 +126,7 @@ enum SciGameFlags {
/* Applies to all versions from 1.000.510 onwards
** kDoSound() is different than in earlier SCI1 versions.
*/
- GF_SCI1_NEWDOSOUND = (1 << 5),
-
- /*
- ** Newer SCI1 games (like KQ5 CD and EcoQuest 1) use
- ** different semantics in kSetCursor(), like SCI1.1 games
- */
- GF_SCI1_NEWSETCURSOR = (1 << 6)
+ GF_SCI1_NEWDOSOUND = (1 << 5)
};
class SciEngine : public Engine {