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authorColin Snover2016-03-18 22:55:56 -0500
committerColin Snover2016-06-20 21:02:21 -0500
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SCI32: Rewrite digital audio engine
This provides a complete implementation of kDoAudio through SCI2.1mid, plus partial implementation of SCI3 features. Digital audio calls shunted through kDoSound have also been updated to go through the SCI32 audio mixer, though these shunts are a bit hacky because the ScummVM implementation of kDoSound does not currently match how SSCI kDoSound is designed. It is probably possible in the future to just replace the SCI1.1 audio code (audio.cpp) with the new SCI32 code, since the major differences seem to be that (1) SCI1.1 only supported one digital audio playback channel (this is configurable already), (2) it had extra commands for CD audio playback and queued sample playback.
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SCI_AUDIO32_H
+#define SCI_AUDIO32_H
+#include "audio/audiostream.h" // for AudioStream, SeekableAudioStream (...
+#include "audio/mixer.h" // for Mixer, SoundHandle
+#include "audio/rate.h" // for Audio::st_volume_t, RateConverter
+#include "common/array.h" // for Array
+#include "common/mutex.h" // for StackLock, Mutex
+#include "common/scummsys.h" // for int16, uint8, uint32, uint16
+#include "engines/sci/resource.h" // for ResourceId
+#include "sci/engine/vm_types.h" // for reg_t, NULL_REG
+
+namespace Sci {
+
+/**
+ * An audio channel used by the software SCI mixer.
+ */
+struct AudioChannel {
+ /**
+ * The ID of the resource loaded into this channel.
+ */
+ ResourceId id;
+
+ /**
+ * The resource loaded into this channel.
+ */
+ Resource *resource;
+
+ /**
+ * Data stream containing the raw audio for the channel.
+ */
+ Common::SeekableReadStream *resourceStream;
+
+ /**
+ * The audio stream loaded into this channel.
+ * `SeekableAudioStream` is used here instead of
+ * `RewindableAudioStream` because
+ * `RewindableAudioStream` does not include the
+ * `getLength` function, which is needed to tell the
+ * game engine the duration of audio streams.
+ */
+ Audio::SeekableAudioStream *stream;
+
+ /**
+ * The converter used to transform and merge the input
+ * stream into the mixer's output buffer.
+ */
+ Audio::RateConverter *converter;
+
+ /**
+ * Duration of the channel, in ticks.
+ */
+ uint32 duration;
+
+ /**
+ * The tick when the channel was started.
+ */
+ uint32 startedAtTick;
+
+ /**
+ * The tick when the channel was paused.
+ */
+ uint32 pausedAtTick;
+
+ /**
+ * Whether or not the audio in this channel should loop
+ * infinitely.
+ */
+ bool loop;
+
+ /**
+ * The time the last fade iteration occurred.
+ */
+ uint32 lastFadeTick;
+
+ /**
+ * The target volume of the fade.
+ */
+ int fadeVolume;
+
+ /**
+ * The number of ticks that should elapse between
+ * each change of volume.
+ */
+ int fadeSpeed;
+
+ /**
+ * The number of iterations the fade should take to
+ * complete. If this value is 0, it indicates that the
+ * channel is not fading.
+ */
+ int fadeStepsRemaining;
+
+ /**
+ * Whether or not the channel should be stopped and
+ * freed when the fade is complete.
+ */
+ bool stopChannelOnFade;
+
+ /**
+ * Whether or not this channel contains a Robot
+ * audio block.
+ */
+ bool robot;
+
+ /**
+ * Whether or not this channel contains a VMD audio
+ * track.
+ */
+ bool vmd;
+
+ /**
+ * For digital sound effects, the related VM
+ * Sound::nodePtr object for the sound.
+ */
+ reg_t soundNode;
+
+ /**
+ * The playback volume, from 1 to 127 inclusive.
+ */
+ int volume;
+
+ /**
+ * The amount to pan to the right, from 0 to 100.
+ * 50 is centered, -1 is not panned.
+ */
+ int pan;
+};
+
+/**
+ * Special audio channel indexes used to select a channel
+ * for digital audio playback.
+ */
+enum AudioChannelIndex {
+ kRobotChannel = -3,
+ kNoExistingChannel = -2,
+ kAllChannels = -1
+};
+
+/**
+ * Audio32 acts as a permanent audio stream into the system
+ * mixer and provides digital audio services for the SCI32
+ * engine, since the system mixer does not support all the
+ * features of SCI.
+ */
+class Audio32 : public Audio::AudioStream {
+public:
+ Audio32(ResourceManager *resMan);
+ ~Audio32();
+
+private:
+ ResourceManager *_resMan;
+ Audio::Mixer *_mixer;
+ Audio::SoundHandle _handle;
+ Common::Mutex _mutex;
+
+ enum {
+ /**
+ * The maximum channel volume.
+ */
+ kMaxVolume = 127
+ };
+
+#pragma mark -
+#pragma mark AudioStream implementation
+public:
+ int readBuffer(Audio::st_sample_t *const buffer, const int numSamples);
+ bool isStereo() const { return true; }
+ int getRate() const { return _mixer->getOutputRate(); }
+ bool endOfData() const { return _numActiveChannels == 0; }
+ bool endOfStream() const { return false; }
+
+private:
+ /**
+ * Mixes audio from the given source stream into the
+ * target buffer using the given rate converter.
+ */
+ int writeAudioInternal(Audio::RewindableAudioStream *const sourceStream, Audio::RateConverter *const converter, Audio::st_sample_t *targetBuffer, const int numSamples, const Audio::st_volume_t leftVolume, const Audio::st_volume_t rightVolume, const bool loop);
+
+#pragma mark -
+#pragma mark Channel management
+public:
+ /**
+ * Gets the number of currently active channels.
+ */
+ inline uint8 getNumActiveChannels() const {
+ Common::StackLock lock(_mutex);
+ return _numActiveChannels;
+ }
+
+ /**
+ * Finds a channel that is already configured for the
+ * given audio sample.
+ *
+ * @param startIndex The location of the audio resource
+ * information in the arguments list.
+ */
+ int16 findChannelByArgs(int argc, const reg_t *argv, const int startIndex, const reg_t soundNode) const;
+
+ /**
+ * Finds a channel that is already configured for the
+ * given audio sample.
+ */
+ int16 findChannelById(const ResourceId resourceId, const reg_t soundNode = NULL_REG) const;
+
+private:
+ /**
+ * The audio channels.
+ */
+ Common::Array<AudioChannel> _channels;
+
+ /**
+ * The number of active audio channels in the mixer.
+ * Being active is not the same as playing; active
+ * channels may be paused.
+ */
+ uint8 _numActiveChannels;
+
+ /**
+ * Gets the audio channel at the given index.
+ */
+ inline AudioChannel &getChannel(const int16 channelIndex) {
+ Common::StackLock lock(_mutex);
+ assert(channelIndex >= 0 && channelIndex < _numActiveChannels);
+ return _channels[channelIndex];
+ }
+
+ /**
+ * Gets the audio channel at the given index.
+ */
+ inline const AudioChannel &getChannel(const int16 channelIndex) const {
+ Common::StackLock lock(_mutex);
+ assert(channelIndex >= 0 && channelIndex < _numActiveChannels);
+ return _channels[channelIndex];
+ }
+
+ /**
+ * Frees all non-looping channels that have reached the
+ * end of their stream.
+ */
+ void freeUnusedChannels();
+
+ /**
+ * Frees resources allocated to the given channel.
+ */
+ void freeChannel(const int16 channelIndex);
+
+#pragma mark -
+#pragma mark Script compatibility
+public:
+ /**
+ * Gets the (fake) sample rate of the hardware DAC.
+ * For script compatibility only.
+ */
+ inline uint16 getSampleRate() const {
+ return _globalSampleRate;
+ }
+
+ /**
+ * Sets the (fake) sample rate of the hardware DAC.
+ * For script compatibility only.
+ */
+ void setSampleRate(uint16 rate);
+
+ /**
+ * Gets the (fake) bit depth of the hardware DAC.
+ * For script compatibility only.
+ */
+ inline uint8 getBitDepth() const {
+ return _globalBitDepth;
+ }
+
+ /**
+ * Sets the (fake) sample rate of the hardware DAC.
+ * For script compatibility only.
+ */
+ void setBitDepth(uint8 depth);
+
+ /**
+ * Gets the (fake) number of output (speaker) channels
+ * of the hardware DAC. For script compatibility only.
+ */
+ inline uint8 getNumOutputChannels() const {
+ return _globalNumOutputChannels;
+ }
+
+ /**
+ * Sets the (fake) number of output (speaker) channels
+ * of the hardware DAC. For script compatibility only.
+ */
+ void setNumOutputChannels(int16 numChannels);
+
+ /**
+ * Gets the (fake) number of preloaded channels.
+ * For script compatibility only.
+ */
+ inline uint8 getPreload() const {
+ return _preload;
+ }
+
+ /**
+ * Sets the (fake) number of preloaded channels.
+ * For script compatibility only.
+ */
+ inline void setPreload(uint8 preload) {
+ _preload = preload;
+ }
+
+private:
+ /**
+ * The hardware DAC sample rate. Stored only for script
+ * compatibility.
+ */
+ uint16 _globalSampleRate;
+
+ /**
+ * The maximum allowed sample rate of the system mixer.
+ * Stored only for script compatibility.
+ */
+ uint16 _maxAllowedSampleRate;
+
+ /**
+ * The hardware DAC bit depth. Stored only for script
+ * compatibility.
+ */
+ uint8 _globalBitDepth;
+
+ /**
+ * The maximum allowed bit depth of the system mixer.
+ * Stored only for script compatibility.
+ */
+ uint8 _maxAllowedBitDepth;
+
+ /**
+ * The hardware DAC output (speaker) channel
+ * configuration. Stored only for script compatibility.
+ */
+ uint8 _globalNumOutputChannels;
+
+ /**
+ * The maximum allowed number of output (speaker)
+ * channels of the system mixer. Stored only for script
+ * compatibility.
+ */
+ uint8 _maxAllowedOutputChannels;
+
+ /**
+ * The number of audio channels that should have their
+ * data preloaded into memory instead of streaming from
+ * disk.
+ * 1 = all channels, 2 = 2nd active channel and above,
+ * etc.
+ * Stored only for script compatibility.
+ */
+ uint8 _preload;
+
+#pragma mark -
+#pragma mark Robot
+public:
+
+private:
+ /**
+ * When true, channels marked as robot audio will not be
+ * played.
+ */
+ bool _robotAudioPaused;
+
+#pragma mark -
+#pragma mark Playback
+public:
+ /**
+ * Starts or resumes playback of an audio channel.
+ */
+ uint16 play(int16 channelIndex, const ResourceId resourceId, const bool autoPlay, const bool loop, const int16 volume, const reg_t soundNode, const bool monitor);
+
+ /**
+ * Resumes playback of a paused audio channel, or of
+ * the entire audio player.
+ */
+ bool resume(const int16 channelIndex);
+ bool resume(const ResourceId resourceId, const reg_t soundNode = NULL_REG) {
+ Common::StackLock lock(_mutex);
+ return resume(findChannelById(resourceId, soundNode));
+ }
+
+ /**
+ * Pauses an audio channel, or the entire audio player.
+ */
+ bool pause(const int16 channelIndex);
+ bool pause(const ResourceId resourceId, const reg_t soundNode = NULL_REG) {
+ Common::StackLock lock(_mutex);
+ return pause(findChannelById(resourceId, soundNode));
+ }
+
+ /**
+ * Stops and unloads an audio channel, or the entire
+ * audio player.
+ */
+ int16 stop(const int16 channelIndex);
+ int16 stop(const ResourceId resourceId, const reg_t soundNode = NULL_REG) {
+ Common::StackLock lock(_mutex);
+ return stop(findChannelById(resourceId, soundNode));
+ }
+
+ /**
+ * Returns the playback position for the given channel
+ * number, in ticks.
+ */
+ int16 getPosition(const int16 channelIndex) const;
+ int16 getPosition(const ResourceId resourceId, const reg_t soundNode = NULL_REG) {
+ Common::StackLock lock(_mutex);
+ return getPosition(findChannelById(resourceId, soundNode));
+ }
+
+ /**
+ * Sets whether or not the given channel should loop.
+ */
+ void setLoop(const int16 channelIndex, const bool loop);
+ void setLoop(const ResourceId resourceId, const reg_t soundNode, const bool loop) {
+ Common::StackLock lock(_mutex);
+ setLoop(findChannelById(resourceId, soundNode), loop);
+ }
+
+ reg_t kernelPlay(const bool autoPlay, const int argc, const reg_t *const argv);
+
+private:
+ /**
+ * The tick when audio was globally paused.
+ */
+ uint32 _pausedAtTick;
+
+ /**
+ * The tick when audio was globally started.
+ */
+ uint32 _startedAtTick;
+
+#pragma mark -
+#pragma mark Effects
+public:
+ /**
+ * Gets the volume for a given channel. Passing
+ * `kAllChannels` will get the global volume.
+ */
+ int16 getVolume(const int16 channelIndex) const;
+ int16 getVolume(const ResourceId resourceId, const reg_t soundNode) const {
+ Common::StackLock lock(_mutex);
+ return getVolume(findChannelById(resourceId, soundNode));
+ }
+
+ /**
+ * Sets the volume of an audio channel. Passing
+ * `kAllChannels` will set the global volume.
+ */
+ void setVolume(const int16 channelIndex, int16 volume);
+ void setVolume(const ResourceId resourceId, const reg_t soundNode, const int16 volume) {
+ Common::StackLock lock(_mutex);
+ setVolume(findChannelById(resourceId, soundNode), volume);
+ }
+
+ /**
+ * Initiate an immediate fade of the given channel.
+ */
+ bool fadeChannel(const int16 channelIndex, const int16 targetVolume, const int16 speed, const int16 steps, const bool stopAfterFade);
+ bool fadeChannel(const ResourceId resourceId, const reg_t soundNode, const int16 targetVolume, const int16 speed, const int16 steps, const bool stopAfterFade) {
+ Common::StackLock lock(_mutex);
+ return fadeChannel(findChannelById(resourceId, soundNode), targetVolume, speed, steps, stopAfterFade);
+ }
+
+ /**
+ * Gets whether attenuated mixing mode is active.
+ */
+ inline bool getAttenuatedMixing() const {
+ return _attenuatedMixing;
+ }
+
+ /**
+ * Sets the attenuated mixing mode.
+ */
+ void setAttenuatedMixing(bool attenuated) {
+ Common::StackLock lock(_mutex);
+ _attenuatedMixing = attenuated;
+ }
+
+private:
+ /**
+ * If true, audio will be mixed by reducing the target
+ * buffer by half every time a new channel is mixed in.
+ * The final channel is not attenuated.
+ */
+ bool _attenuatedMixing;
+
+ /**
+ * When true, a modified attenuation algorithm is used
+ * (`A/4 + B`) instead of standard linear attenuation
+ * (`A/2 + B/2`).
+ */
+ bool _useModifiedAttenuation;
+
+ /**
+ * Processes an audio fade for the given channel.
+ *
+ * @returns true if the fade was completed and the
+ * channel was stopped.
+ */
+ bool processFade(const int16 channelIndex);
+
+#pragma mark -
+#pragma mark Signal monitoring
+public:
+ /**
+ * Returns whether the currently monitored audio channel
+ * contains any signal within the next audio frame.
+ */
+ bool hasSignal() const;
+
+private:
+ /**
+ * The index of the channel being monitored for signal,
+ * or -1 if no channel is monitored. When a channel is
+ * monitored, it also causes the engine to play only the
+ * monitored channel.
+ */
+ int16 _monitoredChannelIndex;
+
+ /**
+ * The data buffer holding decompressed audio data for
+ * the channel that will be monitored for an audio
+ * signal.
+ */
+ Audio::st_sample_t *_monitoredBuffer;
+
+ /**
+ * The size of the buffer, in bytes.
+ */
+ size_t _monitoredBufferSize;
+
+ /**
+ * The number of valid audio samples in the signal
+ * monitoring buffer.
+ */
+ int _numMonitoredSamples;
+};
+
+} // End of namespace Sci
+#endif