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authormd52011-02-27 16:48:53 +0200
committermd52011-02-27 16:48:53 +0200
commit72f65b3946278661db95fc02511444ff1658a3bf (patch)
tree02923cbfb141a8c8af3b24882cc4df2ce547b666 /engines/sci/sound/music.cpp
parent65b9e1784dff7237ec77b7391b26631b0d9b3d6e (diff)
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SCI: Renamed SCI_VERSION_1_EGA to SCI_VERSION_1_EGA_ONLY
This renaming allows us to better distinguish that this version is for games that only had an EGA version, and avoid confusion with newer SCI1 game releases with EGA graphics (e.g. KQ5 EGA). The only game with this SCI version is QFG2, a SCI1 EGA game with a parser. Also, added some games for each SCI version.
Diffstat (limited to 'engines/sci/sound/music.cpp')
-rw-r--r--engines/sci/sound/music.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/sound/music.cpp b/engines/sci/sound/music.cpp
index f0963e7d64..a08525d760 100644
--- a/engines/sci/sound/music.cpp
+++ b/engines/sci/sound/music.cpp
@@ -75,7 +75,7 @@ void SciMusic::init() {
deviceFlags |= MDT_PREFER_GM;
// Currently our CMS implementation only supports SCI1(.1)
- if (getSciVersion() >= SCI_VERSION_1_EGA && getSciVersion() <= SCI_VERSION_1_1)
+ if (getSciVersion() >= SCI_VERSION_1_EGA_ONLY && getSciVersion() <= SCI_VERSION_1_1)
deviceFlags |= MDT_CMS;
uint32 dev = MidiDriver::detectDevice(deviceFlags);