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authorMartin Kiewitz2010-07-18 16:22:16 +0000
committerMartin Kiewitz2010-07-18 16:22:16 +0000
commitaa5a1ddb473237b0b7a857c974850424f5c8a576 (patch)
tree1984be73d074bebbede25c2ce07034b15bf2fdd9 /engines/sci/sound/music.cpp
parent46b27926b21dd1fac3b5948415670054ad67c6b8 (diff)
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SCI: if game starts fading, stops music and later starts music again don't resume fading - fixes lsl6 music when going in from swimming pool
svn-id: r50995
Diffstat (limited to 'engines/sci/sound/music.cpp')
-rw-r--r--engines/sci/sound/music.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/sound/music.cpp b/engines/sci/sound/music.cpp
index 55a7e1fdc4..533bee8170 100644
--- a/engines/sci/sound/music.cpp
+++ b/engines/sci/sound/music.cpp
@@ -388,6 +388,7 @@ void SciMusic::soundPlay(MusicEntry *pSnd) {
}
}
+ pSnd->fadeStep = 0; // just make sure that previous fading isn't continued
pSnd->status = kSoundPlaying;
}