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authorWillem Jan Palenstijn2013-04-06 19:06:20 +0200
committerWillem Jan Palenstijn2013-04-06 20:31:34 +0200
commit0f2fae14cc238494fa4371428a1368eed547828c (patch)
treea871b20de9686a8390dba385cb39cd8de39e2e3b /engines/sci/sound/soundcmd.cpp
parenta0d34fd294e4dbb8675c6019b49c0e85358ebce5 (diff)
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SCI: Revert "Add a hack to fix bug #3596335"
This reverts commit f019d5a4881c8ee42fa36ef0613d9e82b3b36297.
Diffstat (limited to 'engines/sci/sound/soundcmd.cpp')
-rw-r--r--engines/sci/sound/soundcmd.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/engines/sci/sound/soundcmd.cpp b/engines/sci/sound/soundcmd.cpp
index 402991094b..0312c02f16 100644
--- a/engines/sci/sound/soundcmd.cpp
+++ b/engines/sci/sound/soundcmd.cpp
@@ -423,11 +423,6 @@ reg_t SoundCommandParser::kDoSoundFade(int argc, reg_t *argv, reg_t acc) {
musicSlot->signal = 0;
}
- // HACK to fix scripts waiting indefinitely after getting the "love"
- // page from the spider (bug #3596335).
- if (g_sci->getGameId() == GID_KQ6 && musicSlot->resourceId == 465 && musicSlot->fadeTo == 0)
- musicSlot->dataInc = 1;
-
musicSlot->fadeTicker = 0;
break;