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authorWillem Jan Palenstijn2013-04-06 20:45:01 +0200
committerWillem Jan Palenstijn2013-04-06 20:46:15 +0200
commitd0d9894b22cbd0030ceee66c40f4d8f6bff7ff16 (patch)
tree576f5b87c6f7c083f7fe3ed0c41c76eee6bc8016 /engines/sci/sound/soundcmd.cpp
parent6f3716ae749829b5f7b446f4a97eb244570a7961 (diff)
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SCI: Revert "Fixed fading-related bugs #3267956 and #3041738"
This reverts commit bfef0f5a6fabdef5bb42cffd8b078d4511cf2a80.
Diffstat (limited to 'engines/sci/sound/soundcmd.cpp')
-rw-r--r--engines/sci/sound/soundcmd.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/engines/sci/sound/soundcmd.cpp b/engines/sci/sound/soundcmd.cpp
index 737a130665..fb4564d859 100644
--- a/engines/sci/sound/soundcmd.cpp
+++ b/engines/sci/sound/soundcmd.cpp
@@ -377,14 +377,6 @@ reg_t SoundCommandParser::kDoSoundFade(int argc, reg_t *argv, reg_t acc) {
return acc;
}
- // If the current volume of the slot is the same as the target volume,
- // return without performing any fading. This fixes the music in room
- // 406 in KQ6 (bug #3267956), where the game scripts ask for the background
- // music to be played, and then faded to volume 127 (but the music is
- // already at volume 127) and subsequently stopped.
- if (argc >= 4 && musicSlot->volume == CLIP<uint16>(argv[1].toUint16(), 0, MUSIC_VOLUME_MAX))
- return acc;
-
switch (argc) {
case 1: // SCI0
// SCI0 fades out all the time and when fadeout is done it will also