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authorWillem Jan Palenstijn2014-10-07 19:48:18 +0200
committerWillem Jan Palenstijn2015-02-14 16:06:55 +0100
commit58ef44eb8d9d3eb78eb013441a8d6d12940ee5e3 (patch)
tree03e2e70bfdf6fda9afadb85eaa01a777c99225f6 /engines/sci/sound/soundcmd.h
parent26d55b09a8b198b0a9b9349d684eec6376d98c8c (diff)
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SCI: Register and save playBed option to PlaySound
The playBed option is not handled yet, only stored. This increases the savegame format version.
Diffstat (limited to 'engines/sci/sound/soundcmd.h')
-rw-r--r--engines/sci/sound/soundcmd.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/sound/soundcmd.h b/engines/sci/sound/soundcmd.h
index 4effda68e4..5bb7cf2cb1 100644
--- a/engines/sci/sound/soundcmd.h
+++ b/engines/sci/sound/soundcmd.h
@@ -63,7 +63,7 @@ public:
void printPlayList(Console *con);
void printSongInfo(reg_t obj, Console *con);
- void processPlaySound(reg_t obj);
+ void processPlaySound(reg_t obj, bool playBed);
void processStopSound(reg_t obj, bool sampleFinishedPlaying);
void initSoundResource(MusicEntry *newSound);