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authorWillem Jan Palenstijn2015-02-15 14:16:02 +0100
committerWillem Jan Palenstijn2015-02-15 14:16:02 +0100
commit6dcc8b03b89902020f7a52f4823706bc8376e0b3 (patch)
tree2a1ee497bf0d031bbeb1ac249400046797ef8f9f /engines/sci/sound/soundcmd.h
parent7658821afd7a6d2e70286866c15eff7dd2618115 (diff)
parent2b49b5f95e8d6bd5ea3ab8ffb20ebad2ae7fc95e (diff)
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Merge branch 'sci_audio'
This branch contains a number of improvements to how song priorities are handled. We are now much closer to how SSCI treats priority. It also increases the SCI savegame version from 31 to 33.
Diffstat (limited to 'engines/sci/sound/soundcmd.h')
-rw-r--r--engines/sci/sound/soundcmd.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/sound/soundcmd.h b/engines/sci/sound/soundcmd.h
index 4effda68e4..5bb7cf2cb1 100644
--- a/engines/sci/sound/soundcmd.h
+++ b/engines/sci/sound/soundcmd.h
@@ -63,7 +63,7 @@ public:
void printPlayList(Console *con);
void printSongInfo(reg_t obj, Console *con);
- void processPlaySound(reg_t obj);
+ void processPlaySound(reg_t obj, bool playBed);
void processStopSound(reg_t obj, bool sampleFinishedPlaying);
void initSoundResource(MusicEntry *newSound);